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2025-09-19
renderer/opengl: minimum contrast for black sets proper color
Mitchell Hashimoto
2025-07-05
Better Glyph Constraint Logic (#7809)
Mitchell Hashimoto
2025-07-04
renderer: remove all gpu-side glyph constraint logic
Qwerasd
2025-07-02
renderer/opengl: maybe fix issue with cell bg alignment
Qwerasd
2025-06-26
renderer/OpenGL: switch image texture from Rect to 2D
Qwerasd
2025-06-25
renderer: add support for background images
Qwerasd
2025-06-23
renderer: fix color glyph rendering under OpenGL
Qwerasd
2025-06-23
renderer: make shader pipeline prep code DRYer
Qwerasd
2025-06-22
renderer: add cursor color to custom shader uniforms
Qwerasd
2025-06-22
renderer: add custom shader cursor uniforms
Qwerasd
2025-06-20
renderer: big rework, graphics API abstraction layers, unified logic
Qwerasd
2025-05-15
fix(OpenGL): use sRGB texture format for gamma correct interpolation
Qwerasd
2025-05-15
fix(Metal): use sRGB texture format for gamma correct interpolation
Qwerasd
2025-05-14
fix(Metal): interpolate kitty images
Qwerasd
2025-03-25
fix(Metal): improve constraint width logic to account for x offset
Qwerasd
2025-03-25
fix(Metal): fix crunchy appearance of constrained glyphs
Qwerasd
2025-02-09
fix(Metal): don't throw away glyphs when the fg and bg colors match
Qwerasd
2025-02-04
Fix cursor character not visible when cursor color matches background
Bryan Lee
2025-01-27
renderer/Metal: improve linear blending correction
Qwerasd
2025-01-26
fix(renderer/Metal): properly load cursor color
Qwerasd
2025-01-16
fix(Metal): fix incorrect premultiplication of colors
Qwerasd
2025-01-15
fix(Metal): handle non-extended padding color transparency
Qwerasd
2025-01-14
fix(macos): prevent transparency leakage/flash in new/resized surfaces
Qwerasd
2025-01-13
Metal: blend in Display P3 color space, add option for linear blending
Qwerasd
2024-12-19
renderer: do not constrain color glyphs
Qwerasd
2024-11-20
Revert "macos: enable Metal shader logging"
Mitchell Hashimoto
2024-11-19
macos: enable Metal shader logging
Mitchell Hashimoto
2024-10-02
renderer: some tweaks
Mitchell Hashimoto
2024-10-02
fix(renderer): make all decorations and combining marks visible under cursor
Qwerasd
2024-09-25
correct diagram/description (+Y is down not up)
Qwerasd
2024-08-11
spelling: normalize grey -> gray
Qwerasd
2024-08-08
renderer/metal: properly support padding color = background (not extend)
Qwerasd
2024-08-07
renderer: metal shaders rework
Qwerasd
2024-08-06
renderer/metal: fix warnings compiling metal shader
Mitchell Hashimoto
2024-08-06
renderer/metal: powerline enum value used wrong value
Mitchell Hashimoto
2024-08-06
renderer: exempt Powerline cells from minimum contrast requirements
Leah Amelia Chen
2024-08-03
renderer: disable window-padding-color=extend in certain scenarios
Mitchell Hashimoto
2024-08-03
renderer/opengl: support window-padding-color=extend
Mitchell Hashimoto
2024-08-03
renderer/metal: handle top/left
Mitchell Hashimoto
2024-08-03
renderer/metal: extend background color of grid border into padding
Mitchell Hashimoto
2024-04-27
renderer/metal: invert text under cursor again
Mitchell Hashimoto
2024-04-25
renderer/metal: grid pos for bg/text should be ushort2
Mitchell Hashimoto
2024-04-22
renderer/metal: dedicated cell fg shader
Mitchell Hashimoto
2024-04-22
renderer/metal: dedicated cell bg shader
Mitchell Hashimoto
2024-04-22
renderer/opengl: strikethrough as sprite
Mitchell Hashimoto
2024-04-22
renderer/metal: remove strikethrough support from GPU
Mitchell Hashimoto
2024-01-28
renderer: constrain emoji to cell width
Mitchell Hashimoto
2024-01-21
renderer/metal,opengl: premult alpha for fragment shaders for images
Mitchell Hashimoto
2024-01-15
renderer/opengl: set texture size for constrained glyphs
Mitchell Hashimoto
2024-01-07
renderer: for constrained cells, offset was being doubled
Mitchell Hashimoto
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