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2025-06-20
renderer: big rework, graphics API abstraction layers, unified logic
Qwerasd
2025-06-20
chore: improve Metal API definitions a bit
Qwerasd
2025-05-15
fix(Metal): use sRGB texture format for gamma correct interpolation
Qwerasd
2025-03-12
Lots of 0.14 changes
Mitchell Hashimoto
2025-02-07
Metal: use "Managed" resource storage mode on discrete GPUs
Qwerasd
2025-01-13
Metal: blend in Display P3 color space, add option for linear blending
Qwerasd
2025-01-06
iOS: Fix crash on device
yonihemi
2024-11-04
renderer/metal: prefer low‐power GPUs
Emily
2024-08-07
renderer: metal shaders rework
Qwerasd
2024-04-25
renderer/metal: grid pos for bg/text should be ushort2
Mitchell Hashimoto
2024-01-16
renderer/metal: detect frame commit failures and notify surface
Mitchell Hashimoto
2023-11-17
renderer/metal: set valid sampler properties
Mitchell Hashimoto
2023-11-17
renderer/metal: CRT effect, ugly hacky code
Mitchell Hashimoto
2023-08-22
terminal/kitty-gfx: process source rectangle display params
Mitchell Hashimoto
2023-08-22
renderer/metal: clip image if necessary off top of viewport (scrolling)
Mitchell Hashimoto
2023-08-21
renderer/metal: images required by placements become textures
Mitchell Hashimoto