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/**
* RollingAverage - Maintains a rolling window of values for smooth averaging
*/
class RollingAverage {
constructor(capacity) {
this.values = [];
this.capacity = capacity;
this.sum = 0;
}
push(value) {
if (this.values.length >= this.capacity) {
const old = this.values.shift();
this.sum -= old;
}
this.values.push(value);
this.sum += value;
}
average() {
return this.values.length > 0 ? this.sum / this.values.length : 0;
}
min() {
return this.values.length > 0 ? Math.min(...this.values) : 0;
}
max() {
return this.values.length > 0 ? Math.max(...this.values) : 0;
}
}
/**
* PerformanceMetrics - Tracks and analyzes frame performance
*/
export class PerformanceMetrics {
constructor(rollingWindow = 60, historyCapacity = 10000) {
// Rolling averages
this.frameTime = new RollingAverage(rollingWindow);
this.updateTime = new RollingAverage(rollingWindow);
this.renderTime = new RollingAverage(rollingWindow);
this.vertexCount = new RollingAverage(rollingWindow);
this.lineCount = new RollingAverage(rollingWindow);
// History for export
this.history = [];
this.historyCapacity = historyCapacity;
// Frame timing
this.frameStart = 0;
this.updateStart = 0;
this.renderStart = 0;
this.totalFrames = 0;
}
beginFrame() {
this.frameStart = performance.now();
}
beginUpdate() {
this.updateStart = performance.now();
}
endUpdate() {
const duration = performance.now() - this.updateStart;
return duration;
}
beginRender() {
this.renderStart = performance.now();
}
endRender() {
const duration = performance.now() - this.renderStart;
return duration;
}
endFrame(updateMs, renderMs, vertexCount, lineCount) {
const totalMs = performance.now() - this.frameStart;
// Update rolling averages
this.frameTime.push(totalMs);
this.updateTime.push(updateMs);
this.renderTime.push(renderMs);
this.vertexCount.push(vertexCount);
this.lineCount.push(lineCount);
// Store in history
const record = {
frame: this.totalFrames,
totalMs,
updateMs,
renderMs,
vertexCount,
lineCount,
fps: totalMs > 0 ? 1000 / totalMs : 0,
};
if (this.history.length >= this.historyCapacity) {
this.history.shift();
}
this.history.push(record);
this.totalFrames++;
}
getFPS() {
const avg = this.frameTime.average();
return avg > 0 ? 1000 / avg : 0;
}
getMinFPS() {
const max = this.frameTime.max();
return max > 0 ? 1000 / max : 0;
}
getMaxFPS() {
const min = this.frameTime.min();
return min > 0 ? 1000 / min : 0;
}
formatSummary() {
return `FPS: ${this.getFPS().toFixed(1)} (min: ${this.getMinFPS().toFixed(1)}, max: ${this.getMaxFPS().toFixed(1)}) | ` +
`Frame: ${this.frameTime.average().toFixed(2)}ms | ` +
`Update: ${this.updateTime.average().toFixed(2)}ms | ` +
`Render: ${this.renderTime.average().toFixed(2)}ms | ` +
`Vertices: ${Math.round(this.vertexCount.average())} | ` +
`Lines: ${Math.round(this.lineCount.average())}`;
}
exportToCSV() {
let csv = 'frame,total_ms,update_ms,render_ms,vertex_count,line_count,fps\n';
for (const record of this.history) {
csv += `${record.frame},${record.totalMs},${record.updateMs},${record.renderMs},` +
`${record.vertexCount},${record.lineCount},${record.fps}\n`;
}
return csv;
}
}
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