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path: root/src/metrics.js
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/**
 * RollingAverage - Maintains a rolling window of values for smooth averaging
 */
class RollingAverage {
    constructor(capacity) {
        this.values = [];
        this.capacity = capacity;
        this.sum = 0;
    }

    push(value) {
        if (this.values.length >= this.capacity) {
            const old = this.values.shift();
            this.sum -= old;
        }
        this.values.push(value);
        this.sum += value;
    }

    average() {
        return this.values.length > 0 ? this.sum / this.values.length : 0;
    }

    min() {
        return this.values.length > 0 ? Math.min(...this.values) : 0;
    }

    max() {
        return this.values.length > 0 ? Math.max(...this.values) : 0;
    }
}

/**
 * PerformanceMetrics - Tracks and analyzes frame performance
 */
export class PerformanceMetrics {
    constructor(rollingWindow = 60, historyCapacity = 10000) {
        // Rolling averages
        this.frameTime = new RollingAverage(rollingWindow);
        this.updateTime = new RollingAverage(rollingWindow);
        this.renderTime = new RollingAverage(rollingWindow);
        this.vertexCount = new RollingAverage(rollingWindow);
        this.lineCount = new RollingAverage(rollingWindow);

        // History for export
        this.history = [];
        this.historyCapacity = historyCapacity;

        // Frame timing
        this.frameStart = 0;
        this.updateStart = 0;
        this.renderStart = 0;

        this.totalFrames = 0;
    }

    beginFrame() {
        this.frameStart = performance.now();
    }

    beginUpdate() {
        this.updateStart = performance.now();
    }

    endUpdate() {
        const duration = performance.now() - this.updateStart;
        return duration;
    }

    beginRender() {
        this.renderStart = performance.now();
    }

    endRender() {
        const duration = performance.now() - this.renderStart;
        return duration;
    }

    endFrame(updateMs, renderMs, vertexCount, lineCount) {
        const totalMs = performance.now() - this.frameStart;

        // Update rolling averages
        this.frameTime.push(totalMs);
        this.updateTime.push(updateMs);
        this.renderTime.push(renderMs);
        this.vertexCount.push(vertexCount);
        this.lineCount.push(lineCount);

        // Store in history
        const record = {
            frame: this.totalFrames,
            totalMs,
            updateMs,
            renderMs,
            vertexCount,
            lineCount,
            fps: totalMs > 0 ? 1000 / totalMs : 0,
        };

        if (this.history.length >= this.historyCapacity) {
            this.history.shift();
        }
        this.history.push(record);

        this.totalFrames++;
    }

    getFPS() {
        const avg = this.frameTime.average();
        return avg > 0 ? 1000 / avg : 0;
    }

    getMinFPS() {
        const max = this.frameTime.max();
        return max > 0 ? 1000 / max : 0;
    }

    getMaxFPS() {
        const min = this.frameTime.min();
        return min > 0 ? 1000 / min : 0;
    }

    formatSummary() {
        return `FPS: ${this.getFPS().toFixed(1)} (min: ${this.getMinFPS().toFixed(1)}, max: ${this.getMaxFPS().toFixed(1)}) | ` +
               `Frame: ${this.frameTime.average().toFixed(2)}ms | ` +
               `Update: ${this.updateTime.average().toFixed(2)}ms | ` +
               `Render: ${this.renderTime.average().toFixed(2)}ms | ` +
               `Vertices: ${Math.round(this.vertexCount.average())} | ` +
               `Lines: ${Math.round(this.lineCount.average())}`;
    }

    exportToCSV() {
        let csv = 'frame,total_ms,update_ms,render_ms,vertex_count,line_count,fps\n';

        for (const record of this.history) {
            csv += `${record.frame},${record.totalMs},${record.updateMs},${record.renderMs},` +
                   `${record.vertexCount},${record.lineCount},${record.fps}\n`;
        }

        return csv;
    }
}