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#pragma once
#include <webgpu/webgpu.h>
#include <vector>
#include <memory>
class Waterfall;
class Renderer {
public:
Renderer(WGPUDevice device, WGPUSurface surface, int width, int height);
~Renderer();
bool initialize();
void update();
void render();
void resize(int width, int height);
void toggleGrid();
private:
void configureSurface();
void createPipelines();
WGPUDevice device_;
WGPUSurface surface_;
WGPUTextureFormat surfaceFormat_;
WGPURenderPipeline linePipeline_;
WGPURenderPipeline lineListPipeline_;
int width_;
int height_;
float time_;
std::vector<std::unique_ptr<Waterfall>> waterfalls_;
};
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