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path: root/cpp-timeplot/src/main.cpp
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#include <GLFW/glfw3.h>
#include <webgpu/webgpu.h>
#include <glfw3webgpu.h>
#include <iostream>
#include <memory>
#include <cstdlib>

#include "renderer.h"

constexpr int WINDOW_WIDTH = 1280;
constexpr int WINDOW_HEIGHT = 720;

class Application {
public:
    Application() : window_(nullptr), instance_(nullptr), device_(nullptr),
                    surface_(nullptr), adapter_(nullptr) {}

    ~Application() {
        cleanup();
    }

    bool initialize() {
        if (!glfwInit()) {
            std::cerr << "Failed to initialize GLFW" << std::endl;
            return false;
        }

        glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
        glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);

        window_ = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT,
                                   "TimePlot - C++ WebGPU", nullptr, nullptr);
        if (!window_) {
            std::cerr << "Failed to create window" << std::endl;
            return false;
        }

        glfwSetWindowUserPointer(window_, this);
        glfwSetKeyCallback(window_, keyCallback);
        glfwSetFramebufferSizeCallback(window_, resizeCallback);

        if (!initWebGPU()) {
            return false;
        }

        renderer_ = std::make_unique<Renderer>(device_, surface_, WINDOW_WIDTH, WINDOW_HEIGHT);
        if (!renderer_->initialize()) {
            std::cerr << "Failed to initialize renderer" << std::endl;
            return false;
        }

        return true;
    }

    void run() {
        while (!glfwWindowShouldClose(window_)) {
            glfwPollEvents();

            renderer_->update();
            renderer_->render();
        }
    }

private:
    static void onAdapterRequestEnded(WGPURequestAdapterStatus status, WGPUAdapter adapter,
                                       WGPUStringView message, void* userdata1, void* userdata2) {
        if (status == WGPURequestAdapterStatus_Success) {
            *static_cast<WGPUAdapter*>(userdata1) = adapter;
        } else {
            std::cerr << "Failed to get adapter: " << std::string(message.data, message.length) << std::endl;
        }
    }

    static void onDeviceRequestEnded(WGPURequestDeviceStatus status, WGPUDevice device,
                                      WGPUStringView message, void* userdata1, void* userdata2) {
        if (status == WGPURequestDeviceStatus_Success) {
            *static_cast<WGPUDevice*>(userdata1) = device;
        } else {
            std::cerr << "Failed to get device: " << std::string(message.data, message.length) << std::endl;
        }
    }

    bool initWebGPU() {
        // Create instance
        WGPUInstanceDescriptor instanceDesc = {};
        instanceDesc.nextInChain = nullptr;

        instance_ = wgpuCreateInstance(&instanceDesc);
        if (!instance_) {
            std::cerr << "Failed to create WebGPU instance" << std::endl;
            return false;
        }

        // Create surface from GLFW window
        surface_ = glfwCreateWindowWGPUSurface(instance_, window_);
        if (!surface_) {
            std::cerr << "Failed to create surface" << std::endl;
            return false;
        }

        // Request adapter with callback
        WGPURequestAdapterOptions adapterOpts = {};
        adapterOpts.nextInChain = nullptr;
        adapterOpts.compatibleSurface = surface_;
        adapterOpts.powerPreference = WGPUPowerPreference_HighPerformance;

        WGPURequestAdapterCallbackInfo adapterCallbackInfo = {};
        adapterCallbackInfo.mode = WGPUCallbackMode_AllowSpontaneous;
        adapterCallbackInfo.callback = onAdapterRequestEnded;
        adapterCallbackInfo.userdata1 = &adapter_;
        adapterCallbackInfo.userdata2 = nullptr;

        wgpuInstanceRequestAdapter(instance_, &adapterOpts, adapterCallbackInfo);

        // Process events until adapter is ready
        while (!adapter_) {
            wgpuInstanceProcessEvents(instance_);
        }

        // Request device with callback
        WGPUDeviceDescriptor deviceDesc = {};
        deviceDesc.nextInChain = nullptr;
        deviceDesc.label = {nullptr, WGPU_STRLEN};
        deviceDesc.requiredFeatureCount = 0;
        deviceDesc.requiredLimits = nullptr;
        deviceDesc.defaultQueue.nextInChain = nullptr;
        deviceDesc.defaultQueue.label = {nullptr, WGPU_STRLEN};
        deviceDesc.deviceLostCallbackInfo.nextInChain = nullptr;
        deviceDesc.deviceLostCallbackInfo.mode = WGPUCallbackMode_AllowSpontaneous;
        deviceDesc.deviceLostCallbackInfo.callback = nullptr;
        deviceDesc.uncapturedErrorCallbackInfo.nextInChain = nullptr;
        deviceDesc.uncapturedErrorCallbackInfo.callback = nullptr;

        WGPURequestDeviceCallbackInfo deviceCallbackInfo = {};
        deviceCallbackInfo.mode = WGPUCallbackMode_AllowSpontaneous;
        deviceCallbackInfo.callback = onDeviceRequestEnded;
        deviceCallbackInfo.userdata1 = &device_;
        deviceCallbackInfo.userdata2 = nullptr;

        wgpuAdapterRequestDevice(adapter_, &deviceDesc, deviceCallbackInfo);

        // Process events until device is ready
        while (!device_) {
            wgpuInstanceProcessEvents(instance_);
        }

        return true;
    }

    void cleanup() {
        renderer_.reset();

        if (device_) {
            wgpuDeviceRelease(device_);
            device_ = nullptr;
        }
        if (adapter_) {
            wgpuAdapterRelease(adapter_);
            adapter_ = nullptr;
        }
        if (surface_) {
            wgpuSurfaceRelease(surface_);
            surface_ = nullptr;
        }
        if (instance_) {
            wgpuInstanceRelease(instance_);
            instance_ = nullptr;
        }

        if (window_) {
            glfwDestroyWindow(window_);
            window_ = nullptr;
        }
        glfwTerminate();
    }

    static void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
        auto* app = static_cast<Application*>(glfwGetWindowUserPointer(window));
        if (action == GLFW_PRESS) {
            if (key == GLFW_KEY_ESCAPE) {
                glfwSetWindowShouldClose(window, GLFW_TRUE);
            } else if (key == GLFW_KEY_G) {
                app->renderer_->toggleGrid();
            }
        }
    }

    static void resizeCallback(GLFWwindow* window, int width, int height) {
        auto* app = static_cast<Application*>(glfwGetWindowUserPointer(window));
        app->renderer_->resize(width, height);
    }

    GLFWwindow* window_;
    WGPUInstance instance_;
    WGPUAdapter adapter_;
    WGPUDevice device_;
    WGPUSurface surface_;
    std::unique_ptr<Renderer> renderer_;
};

int main() {
    Application app;

    if (!app.initialize()) {
        return EXIT_FAILURE;
    }

    app.run();
    return EXIT_SUCCESS;
}