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authorgrothedev <grothedev@gmail.com>2026-05-29 21:49:20 -0400
committergrothedev <grothedev@gmail.com>2026-05-29 21:49:20 -0400
commit6196004b51a6850909c154f5402ff4858eab479a (patch)
tree126b8bb1600d0a656e0df016e25d08c390f3540e /dist/assets/SharedSystems-DVK37F7d.js
parent27dc5849c3eaf4824d79938e7077abdbe2c82e24 (diff)
mv web stuff to root project dirHEADprototypeframeworkmain
Diffstat (limited to 'dist/assets/SharedSystems-DVK37F7d.js')
-rw-r--r--dist/assets/SharedSystems-DVK37F7d.js326
1 files changed, 326 insertions, 0 deletions
diff --git a/dist/assets/SharedSystems-DVK37F7d.js b/dist/assets/SharedSystems-DVK37F7d.js
new file mode 100644
index 0000000..5d71c0c
--- /dev/null
+++ b/dist/assets/SharedSystems-DVK37F7d.js
@@ -0,0 +1,326 @@
+import{q as He,G as ne,t as ie,u as ze,k as oe,M as v,v as le,E as u,e as O,x as S,y as We,z as F,F as b,R as L,H as ue,I as Ve,s as m,S as f,h as B,w as H,J,K as Ne,b as X,B as k,i as U,L as je,N as M,j as T,O as w,Q as $e,a as qe,V as de,W as ce,X as he,Y as fe,C as P,Z as Ke,_ as A,$ as Q,D as z,a0 as Ye,P as Je,c as Xe,T as Z,a1 as ee,a2 as Qe,a3 as Ze,a4 as et}from"./index-DB6B0XuI.js";import{S as pe,B as me,c as tt}from"./colorToUniform-DmtBy-2V.js";const ve=class I extends He{constructor(e){e={...I.defaultOptions,...e},super(e),this.enabled=!0,this._state=pe.for2d(),this.blendMode=e.blendMode,this.padding=e.padding,typeof e.antialias=="boolean"?this.antialias=e.antialias?"on":"off":this.antialias=e.antialias,this.resolution=e.resolution,this.blendRequired=e.blendRequired,this.clipToViewport=e.clipToViewport,this.addResource("uTexture",0,1)}apply(e,t,r,s){e.applyFilter(this,t,r,s)}get blendMode(){return this._state.blendMode}set blendMode(e){this._state.blendMode=e}static from(e){const{gpu:t,gl:r,...s}=e;let a,i;return t&&(a=ne.from(t)),r&&(i=ie.from(r)),new I({gpuProgram:a,glProgram:i,...s})}};ve.defaultOptions={blendMode:"normal",resolution:1,padding:0,antialias:"off",blendRequired:!1,clipToViewport:!0};let rt=ve;var st=`in vec2 vMaskCoord;
+in vec2 vTextureCoord;
+
+uniform sampler2D uTexture;
+uniform sampler2D uMaskTexture;
+
+uniform float uAlpha;
+uniform vec4 uMaskClamp;
+uniform float uInverse;
+
+out vec4 finalColor;
+
+void main(void)
+{
+ float clip = step(3.5,
+ step(uMaskClamp.x, vMaskCoord.x) +
+ step(uMaskClamp.y, vMaskCoord.y) +
+ step(vMaskCoord.x, uMaskClamp.z) +
+ step(vMaskCoord.y, uMaskClamp.w));
+
+ // TODO look into why this is needed
+ float npmAlpha = uAlpha;
+ vec4 original = texture(uTexture, vTextureCoord);
+ vec4 masky = texture(uMaskTexture, vMaskCoord);
+ float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);
+
+ float a = alphaMul * masky.r * npmAlpha * clip;
+
+ if (uInverse == 1.0) {
+ a = 1.0 - a;
+ }
+
+ finalColor = original * a;
+}
+`,at=`in vec2 aPosition;
+
+out vec2 vTextureCoord;
+out vec2 vMaskCoord;
+
+
+uniform vec4 uInputSize;
+uniform vec4 uOutputFrame;
+uniform vec4 uOutputTexture;
+uniform mat3 uFilterMatrix;
+
+vec4 filterVertexPosition( vec2 aPosition )
+{
+ vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
+
+ position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
+ position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
+
+ return vec4(position, 0.0, 1.0);
+}
+
+vec2 filterTextureCoord( vec2 aPosition )
+{
+ return aPosition * (uOutputFrame.zw * uInputSize.zw);
+}
+
+vec2 getFilterCoord( vec2 aPosition )
+{
+ return ( uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy;
+}
+
+void main(void)
+{
+ gl_Position = filterVertexPosition(aPosition);
+ vTextureCoord = filterTextureCoord(aPosition);
+ vMaskCoord = getFilterCoord(aPosition);
+}
+`,te=`struct GlobalFilterUniforms {
+ uInputSize:vec4<f32>,
+ uInputPixel:vec4<f32>,
+ uInputClamp:vec4<f32>,
+ uOutputFrame:vec4<f32>,
+ uGlobalFrame:vec4<f32>,
+ uOutputTexture:vec4<f32>,
+};
+
+struct MaskUniforms {
+ uFilterMatrix:mat3x3<f32>,
+ uMaskClamp:vec4<f32>,
+ uAlpha:f32,
+ uInverse:f32,
+};
+
+@group(0) @binding(0) var<uniform> gfu: GlobalFilterUniforms;
+@group(0) @binding(1) var uTexture: texture_2d<f32>;
+@group(0) @binding(2) var uSampler : sampler;
+
+@group(1) @binding(0) var<uniform> filterUniforms : MaskUniforms;
+@group(1) @binding(1) var uMaskTexture: texture_2d<f32>;
+
+struct VSOutput {
+ @builtin(position) position: vec4<f32>,
+ @location(0) uv : vec2<f32>,
+ @location(1) filterUv : vec2<f32>,
+};
+
+fn filterVertexPosition(aPosition:vec2<f32>) -> vec4<f32>
+{
+ var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;
+
+ position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;
+ position.y = position.y * (2.0*gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;
+
+ return vec4(position, 0.0, 1.0);
+}
+
+fn filterTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
+{
+ return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);
+}
+
+fn globalTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
+{
+ return (aPosition.xy / gfu.uGlobalFrame.zw) + (gfu.uGlobalFrame.xy / gfu.uGlobalFrame.zw);
+}
+
+fn getFilterCoord(aPosition:vec2<f32> ) -> vec2<f32>
+{
+ return ( filterUniforms.uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy;
+}
+
+fn getSize() -> vec2<f32>
+{
+ return gfu.uGlobalFrame.zw;
+}
+
+@vertex
+fn mainVertex(
+ @location(0) aPosition : vec2<f32>,
+) -> VSOutput {
+ return VSOutput(
+ filterVertexPosition(aPosition),
+ filterTextureCoord(aPosition),
+ getFilterCoord(aPosition)
+ );
+}
+
+@fragment
+fn mainFragment(
+ @location(0) uv: vec2<f32>,
+ @location(1) filterUv: vec2<f32>,
+ @builtin(position) position: vec4<f32>
+) -> @location(0) vec4<f32> {
+
+ var maskClamp = filterUniforms.uMaskClamp;
+ var uAlpha = filterUniforms.uAlpha;
+
+ var clip = step(3.5,
+ step(maskClamp.x, filterUv.x) +
+ step(maskClamp.y, filterUv.y) +
+ step(filterUv.x, maskClamp.z) +
+ step(filterUv.y, maskClamp.w));
+
+ var mask = textureSample(uMaskTexture, uSampler, filterUv);
+ var source = textureSample(uTexture, uSampler, uv);
+ var alphaMul = 1.0 - uAlpha * (1.0 - mask.a);
+
+ var a: f32 = alphaMul * mask.r * uAlpha * clip;
+
+ if (filterUniforms.uInverse == 1.0) {
+ a = 1.0 - a;
+ }
+
+ return source * a;
+}
+`;class nt extends rt{constructor(e){const{sprite:t,...r}=e,s=new ze(t.texture),a=new oe({uFilterMatrix:{value:new v,type:"mat3x3<f32>"},uMaskClamp:{value:s.uClampFrame,type:"vec4<f32>"},uAlpha:{value:1,type:"f32"},uInverse:{value:e.inverse?1:0,type:"f32"}}),i=ne.from({vertex:{source:te,entryPoint:"mainVertex"},fragment:{source:te,entryPoint:"mainFragment"}}),o=ie.from({vertex:at,fragment:st,name:"mask-filter"});super({...r,gpuProgram:i,glProgram:o,clipToViewport:!1,resources:{filterUniforms:a,uMaskTexture:t.texture.source}}),this.sprite=t,this._textureMatrix=s}set inverse(e){this.resources.filterUniforms.uniforms.uInverse=e?1:0}get inverse(){return this.resources.filterUniforms.uniforms.uInverse===1}apply(e,t,r,s){this._textureMatrix.texture=this.sprite.texture,e.calculateSpriteMatrix(this.resources.filterUniforms.uniforms.uFilterMatrix,this.sprite).prepend(this._textureMatrix.mapCoord),this.resources.uMaskTexture=this.sprite.texture.source,e.applyFilter(this,t,r,s)}}const W=class ge{constructor(e,t){var r,s;this.state=pe.for2d(),this._batchersByInstructionSet=Object.create(null),this._activeBatches=Object.create(null),this.renderer=e,this._adaptor=t,(s=(r=this._adaptor).init)==null||s.call(r,this)}static getBatcher(e){return new this._availableBatchers[e]}buildStart(e){let t=this._batchersByInstructionSet[e.uid];t||(t=this._batchersByInstructionSet[e.uid]=Object.create(null),t.default||(t.default=new le({maxTextures:this.renderer.limits.maxBatchableTextures}))),this._activeBatches=t,this._activeBatch=this._activeBatches.default;for(const r in this._activeBatches)this._activeBatches[r].begin()}addToBatch(e,t){if(this._activeBatch.name!==e.batcherName){this._activeBatch.break(t);let r=this._activeBatches[e.batcherName];r||(r=this._activeBatches[e.batcherName]=ge.getBatcher(e.batcherName),r.begin()),this._activeBatch=r}this._activeBatch.add(e)}break(e){this._activeBatch.break(e)}buildEnd(e){this._activeBatch.break(e);const t=this._activeBatches;for(const r in t){const s=t[r],a=s.geometry;a.indexBuffer.setDataWithSize(s.indexBuffer,s.indexSize,!0),a.buffers[0].setDataWithSize(s.attributeBuffer.float32View,s.attributeSize,!1)}}upload(e){const t=this._batchersByInstructionSet[e.uid];for(const r in t){const s=t[r],a=s.geometry;s.dirty&&(s.dirty=!1,a.buffers[0].update(s.attributeSize*4))}}execute(e){if(e.action==="startBatch"){const t=e.batcher,r=t.geometry,s=t.shader;this._adaptor.start(this,r,s)}this._adaptor.execute(this,e)}destroy(){this.state=null,this.renderer=null,this._adaptor=null;for(const e in this._activeBatches)this._activeBatches[e].destroy();this._activeBatches=null}};W.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"batch"};W._availableBatchers=Object.create(null);let xe=W;O.handleByMap(u.Batcher,xe._availableBatchers);O.add(le);const It={name:"texture-bit",vertex:{header:`
+
+ struct TextureUniforms {
+ uTextureMatrix:mat3x3<f32>,
+ }
+
+ @group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;
+ `,main:`
+ uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;
+ `},fragment:{header:`
+ @group(2) @binding(0) var uTexture: texture_2d<f32>;
+ @group(2) @binding(1) var uSampler: sampler;
+
+
+ `,main:`
+ outColor = textureSample(uTexture, uSampler, vUV);
+ `}},Gt={name:"texture-bit",vertex:{header:`
+ uniform mat3 uTextureMatrix;
+ `,main:`
+ uv = (uTextureMatrix * vec3(uv, 1.0)).xy;
+ `},fragment:{header:`
+ uniform sampler2D uTexture;
+
+
+ `,main:`
+ outColor = texture(uTexture, vUV);
+ `}},it=new F;class ot extends ue{constructor(){super(),this.filters=[new nt({sprite:new Ve(m.EMPTY),inverse:!1,resolution:"inherit",antialias:"inherit"})]}get sprite(){return this.filters[0].sprite}set sprite(e){this.filters[0].sprite=e}get inverse(){return this.filters[0].inverse}set inverse(e){this.filters[0].inverse=e}}class _e{constructor(e){this._activeMaskStage=[],this._renderer=e}push(e,t,r){const s=this._renderer;if(s.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskBegin",mask:e,inverse:t._maskOptions.inverse,canBundle:!1,maskedContainer:t}),e.inverse=t._maskOptions.inverse,e.renderMaskToTexture){const a=e.mask;a.includeInBuild=!0,a.collectRenderables(r,s,null),a.includeInBuild=!1}s.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskEnd",mask:e,maskedContainer:t,inverse:t._maskOptions.inverse,canBundle:!1})}pop(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"popMaskEnd",mask:e,inverse:t._maskOptions.inverse,canBundle:!1})}execute(e){const t=this._renderer,r=e.mask.renderMaskToTexture;if(e.action==="pushMaskBegin"){const s=S.get(ot);if(s.inverse=e.inverse,r){e.mask.mask.measurable=!0;const a=We(e.mask.mask,!0,it);e.mask.mask.measurable=!1,a.ceil();const i=t.renderTarget.renderTarget.colorTexture.source,o=b.getOptimalTexture(a.width,a.height,i._resolution,i.antialias);t.renderTarget.push(o,!0),t.globalUniforms.push({offset:a,worldColor:4294967295});const l=s.sprite;l.texture=o,l.worldTransform.tx=a.minX,l.worldTransform.ty=a.minY,this._activeMaskStage.push({filterEffect:s,maskedContainer:e.maskedContainer,filterTexture:o})}else s.sprite=e.mask.mask,this._activeMaskStage.push({filterEffect:s,maskedContainer:e.maskedContainer})}else if(e.action==="pushMaskEnd"){const s=this._activeMaskStage[this._activeMaskStage.length-1];r&&(t.type===L.WEBGL&&t.renderTarget.finishRenderPass(),t.renderTarget.pop(),t.globalUniforms.pop()),t.filter.push({renderPipeId:"filter",action:"pushFilter",container:s.maskedContainer,filterEffect:s.filterEffect,canBundle:!1})}else if(e.action==="popMaskEnd"){t.filter.pop();const s=this._activeMaskStage.pop();r&&b.returnTexture(s.filterTexture),S.return(s.filterEffect)}}destroy(){this._renderer=null,this._activeMaskStage=null}}_e.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"alphaMask"};class be{constructor(e){this._colorStack=[],this._colorStackIndex=0,this._currentColor=0,this._renderer=e}buildStart(){this._colorStack[0]=15,this._colorStackIndex=1,this._currentColor=15}push(e,t,r){this._renderer.renderPipes.batch.break(r);const a=this._colorStack;a[this._colorStackIndex]=a[this._colorStackIndex-1]&e.mask;const i=this._colorStack[this._colorStackIndex];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1})),this._colorStackIndex++}pop(e,t,r){this._renderer.renderPipes.batch.break(r);const a=this._colorStack;this._colorStackIndex--;const i=a[this._colorStackIndex-1];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1}))}execute(e){this._renderer.colorMask.setMask(e.colorMask)}destroy(){this._renderer=null,this._colorStack=null}}be.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"colorMask"};class Te{constructor(e){this._maskStackHash={},this._maskHash=new WeakMap,this._renderer=e}push(e,t,r){var s;const a=e,i=this._renderer;i.renderPipes.batch.break(r),i.renderPipes.blendMode.setBlendMode(a.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"pushMaskBegin",mask:e,inverse:t._maskOptions.inverse,canBundle:!1});const o=a.mask;o.includeInBuild=!0,this._maskHash.has(a)||this._maskHash.set(a,{instructionsStart:0,instructionsLength:0});const l=this._maskHash.get(a);l.instructionsStart=r.instructionSize,o.collectRenderables(r,i,null),o.includeInBuild=!1,i.renderPipes.batch.break(r),r.add({renderPipeId:"stencilMask",action:"pushMaskEnd",mask:e,inverse:t._maskOptions.inverse,canBundle:!1});const d=r.instructionSize-l.instructionsStart-1;l.instructionsLength=d;const c=i.renderTarget.renderTarget.uid;(s=this._maskStackHash)[c]??(s[c]=0)}pop(e,t,r){const s=e,a=this._renderer;a.renderPipes.batch.break(r),a.renderPipes.blendMode.setBlendMode(s.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"popMaskBegin",inverse:t._maskOptions.inverse,canBundle:!1});const i=this._maskHash.get(e);for(let o=0;o<i.instructionsLength;o++)r.instructions[r.instructionSize++]=r.instructions[i.instructionsStart++];r.add({renderPipeId:"stencilMask",action:"popMaskEnd",canBundle:!1})}execute(e){var t;const r=this._renderer,s=r.renderTarget.renderTarget.uid;let a=(t=this._maskStackHash)[s]??(t[s]=0);e.action==="pushMaskBegin"?(r.renderTarget.ensureDepthStencil(),r.stencil.setStencilMode(f.RENDERING_MASK_ADD,a),a++,r.colorMask.setMask(0)):e.action==="pushMaskEnd"?(e.inverse?r.stencil.setStencilMode(f.INVERSE_MASK_ACTIVE,a):r.stencil.setStencilMode(f.MASK_ACTIVE,a),r.colorMask.setMask(15)):e.action==="popMaskBegin"?(r.colorMask.setMask(0),a!==0?r.stencil.setStencilMode(f.RENDERING_MASK_REMOVE,a):(r.renderTarget.clear(null,B.STENCIL),r.stencil.setStencilMode(f.DISABLED,a)),a--):e.action==="popMaskEnd"&&(e.inverse?r.stencil.setStencilMode(f.INVERSE_MASK_ACTIVE,a):r.stencil.setStencilMode(f.MASK_ACTIVE,a),r.colorMask.setMask(15)),this._maskStackHash[s]=a}destroy(){this._renderer=null,this._maskStackHash=null,this._maskHash=null}}Te.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"stencilMask"};function Et(n,e){for(const t in n.attributes){const r=n.attributes[t],s=e[t];s?(r.format??(r.format=s.format),r.offset??(r.offset=s.offset),r.instance??(r.instance=s.instance)):H(`Attribute ${t} is not present in the shader, but is present in the geometry. Unable to infer attribute details.`)}lt(n)}function lt(n){const{buffers:e,attributes:t}=n,r={},s={};for(const a in e){const i=e[a];r[i.uid]=0,s[i.uid]=0}for(const a in t){const i=t[a];r[i.buffer.uid]+=J(i.format).stride}for(const a in t){const i=t[a];i.stride??(i.stride=r[i.buffer.uid]),i.start??(i.start=s[i.buffer.uid]),s[i.buffer.uid]+=J(i.format).stride}}const _=[];_[f.NONE]=void 0;_[f.DISABLED]={stencilWriteMask:0,stencilReadMask:0};_[f.RENDERING_MASK_ADD]={stencilFront:{compare:"equal",passOp:"increment-clamp"},stencilBack:{compare:"equal",passOp:"increment-clamp"}};_[f.RENDERING_MASK_REMOVE]={stencilFront:{compare:"equal",passOp:"decrement-clamp"},stencilBack:{compare:"equal",passOp:"decrement-clamp"}};_[f.MASK_ACTIVE]={stencilWriteMask:0,stencilFront:{compare:"equal",passOp:"keep"},stencilBack:{compare:"equal",passOp:"keep"}};_[f.INVERSE_MASK_ACTIVE]={stencilWriteMask:0,stencilFront:{compare:"not-equal",passOp:"keep"},stencilBack:{compare:"not-equal",passOp:"keep"}};class Dt{constructor(e){this._syncFunctionHash=Object.create(null),this._adaptor=e,this._systemCheck()}_systemCheck(){if(!Ne())throw new Error("Current environment does not allow unsafe-eval, please use pixi.js/unsafe-eval module to enable support.")}ensureUniformGroup(e){const t=this.getUniformGroupData(e);e.buffer||(e.buffer=new X({data:new Float32Array(t.layout.size/4),usage:k.UNIFORM|k.COPY_DST}))}getUniformGroupData(e){return this._syncFunctionHash[e._signature]||this._initUniformGroup(e)}_initUniformGroup(e){const t=e._signature;let r=this._syncFunctionHash[t];if(!r){const s=Object.keys(e.uniformStructures).map(o=>e.uniformStructures[o]),a=this._adaptor.createUboElements(s),i=this._generateUboSync(a.uboElements);r=this._syncFunctionHash[t]={layout:a,syncFunction:i}}return this._syncFunctionHash[t]}_generateUboSync(e){return this._adaptor.generateUboSync(e)}syncUniformGroup(e,t,r){const s=this.getUniformGroupData(e);e.buffer||(e.buffer=new X({data:new Float32Array(s.layout.size/4),usage:k.UNIFORM|k.COPY_DST}));let a=null;return t||(t=e.buffer.data,a=e.buffer.dataInt32),r||(r=0),s.syncFunction(e.uniforms,t,a,r),!0}updateUniformGroup(e){if(e.isStatic&&!e._dirtyId)return!1;e._dirtyId=0;const t=this.syncUniformGroup(e);return e.buffer.update(),t}destroy(){this._syncFunctionHash=null}}const C=[{type:"mat3x3<f32>",test:n=>n.value.a!==void 0,ubo:`
+ var matrix = uv[name].toArray(true);
+ data[offset] = matrix[0];
+ data[offset + 1] = matrix[1];
+ data[offset + 2] = matrix[2];
+ data[offset + 4] = matrix[3];
+ data[offset + 5] = matrix[4];
+ data[offset + 6] = matrix[5];
+ data[offset + 8] = matrix[6];
+ data[offset + 9] = matrix[7];
+ data[offset + 10] = matrix[8];
+ `,uniform:`
+ gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true));
+ `},{type:"vec4<f32>",test:n=>n.type==="vec4<f32>"&&n.size===1&&n.value.width!==void 0,ubo:`
+ v = uv[name];
+ data[offset] = v.x;
+ data[offset + 1] = v.y;
+ data[offset + 2] = v.width;
+ data[offset + 3] = v.height;
+ `,uniform:`
+ cv = ud[name].value;
+ v = uv[name];
+ if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) {
+ cv[0] = v.x;
+ cv[1] = v.y;
+ cv[2] = v.width;
+ cv[3] = v.height;
+ gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height);
+ }
+ `},{type:"vec2<f32>",test:n=>n.type==="vec2<f32>"&&n.size===1&&n.value.x!==void 0,ubo:`
+ v = uv[name];
+ data[offset] = v.x;
+ data[offset + 1] = v.y;
+ `,uniform:`
+ cv = ud[name].value;
+ v = uv[name];
+ if (cv[0] !== v.x || cv[1] !== v.y) {
+ cv[0] = v.x;
+ cv[1] = v.y;
+ gl.uniform2f(ud[name].location, v.x, v.y);
+ }
+ `},{type:"vec4<f32>",test:n=>n.type==="vec4<f32>"&&n.size===1&&n.value.red!==void 0,ubo:`
+ v = uv[name];
+ data[offset] = v.red;
+ data[offset + 1] = v.green;
+ data[offset + 2] = v.blue;
+ data[offset + 3] = v.alpha;
+ `,uniform:`
+ cv = ud[name].value;
+ v = uv[name];
+ if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) {
+ cv[0] = v.red;
+ cv[1] = v.green;
+ cv[2] = v.blue;
+ cv[3] = v.alpha;
+ gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha);
+ }
+ `},{type:"vec3<f32>",test:n=>n.type==="vec3<f32>"&&n.size===1&&n.value.red!==void 0,ubo:`
+ v = uv[name];
+ data[offset] = v.red;
+ data[offset + 1] = v.green;
+ data[offset + 2] = v.blue;
+ `,uniform:`
+ cv = ud[name].value;
+ v = uv[name];
+ if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) {
+ cv[0] = v.red;
+ cv[1] = v.green;
+ cv[2] = v.blue;
+ gl.uniform3f(ud[name].location, v.red, v.green, v.blue);
+ }
+ `}];function Ot(n,e,t,r){const s=[`
+ var v = null;
+ var v2 = null;
+ var t = 0;
+ var index = 0;
+ var name = null;
+ var arrayOffset = null;
+ `];let a=0;for(let o=0;o<n.length;o++){const l=n[o],d=l.data.name;let c=!1,h=0;for(let p=0;p<C.length;p++)if(C[p].test(l.data)){h=l.offset/4,s.push(`name = "${d}";`,`offset += ${h-a};`,C[p][e]||C[p].ubo),c=!0;break}if(!c)if(l.data.size>1)h=l.offset/4,s.push(t(l,h-a));else{const p=r[l.data.type];h=l.offset/4,s.push(`
+ v = uv.${d};
+ offset += ${h-a};
+ ${p};
+ `)}a=h}const i=s.join(`
+`);return new Function("uv","data","dataInt32","offset",i)}function g(n,e){return`
+ for (let i = 0; i < ${n*e}; i++) {
+ data[offset + (((i / ${n})|0) * 4) + (i % ${n})] = v[i];
+ }
+ `}const ut={f32:`
+ data[offset] = v;`,i32:`
+ dataInt32[offset] = v;`,"vec2<f32>":`
+ data[offset] = v[0];
+ data[offset + 1] = v[1];`,"vec3<f32>":`
+ data[offset] = v[0];
+ data[offset + 1] = v[1];
+ data[offset + 2] = v[2];`,"vec4<f32>":`
+ data[offset] = v[0];
+ data[offset + 1] = v[1];
+ data[offset + 2] = v[2];
+ data[offset + 3] = v[3];`,"vec2<i32>":`
+ dataInt32[offset] = v[0];
+ dataInt32[offset + 1] = v[1];`,"vec3<i32>":`
+ dataInt32[offset] = v[0];
+ dataInt32[offset + 1] = v[1];
+ dataInt32[offset + 2] = v[2];`,"vec4<i32>":`
+ dataInt32[offset] = v[0];
+ dataInt32[offset + 1] = v[1];
+ dataInt32[offset + 2] = v[2];
+ dataInt32[offset + 3] = v[3];`,"mat2x2<f32>":`
+ data[offset] = v[0];
+ data[offset + 1] = v[1];
+ data[offset + 4] = v[2];
+ data[offset + 5] = v[3];`,"mat3x3<f32>":`
+ data[offset] = v[0];
+ data[offset + 1] = v[1];
+ data[offset + 2] = v[2];
+ data[offset + 4] = v[3];
+ data[offset + 5] = v[4];
+ data[offset + 6] = v[5];
+ data[offset + 8] = v[6];
+ data[offset + 9] = v[7];
+ data[offset + 10] = v[8];`,"mat4x4<f32>":`
+ for (let i = 0; i < 16; i++) {
+ data[offset + i] = v[i];
+ }`,"mat3x2<f32>":g(3,2),"mat4x2<f32>":g(4,2),"mat2x3<f32>":g(2,3),"mat4x3<f32>":g(4,3),"mat2x4<f32>":g(2,4),"mat3x4<f32>":g(3,4)},Ft={...ut,"mat2x2<f32>":`
+ data[offset] = v[0];
+ data[offset + 1] = v[1];
+ data[offset + 2] = v[2];
+ data[offset + 3] = v[3];
+ `};function dt(n,e,t,r,s,a){const i=a?1:-1;return n.identity(),n.a=1/r*2,n.d=i*(1/s*2),n.tx=-1-e*n.a,n.ty=-i-t*n.d,n}const x=new Map;je.register(x);function ye(n,e){if(!x.has(n)){const t=new m({source:new U({resource:n,...e})}),r=()=>{x.get(n)===t&&x.delete(n)};t.once("destroy",r),t.source.once("destroy",r),x.set(n,t)}return x.get(n)}function ct(n){const e=n.colorTexture.source.resource;return globalThis.HTMLCanvasElement&&e instanceof HTMLCanvasElement&&document.body.contains(e)}const ke=class Ce{constructor(e={}){if(this.uid=M("renderTarget"),this.colorTextures=[],this.dirtyId=0,this.isRoot=!1,this._size=new Float32Array(2),this._managedColorTextures=!1,e={...Ce.defaultOptions,...e},this.stencil=e.stencil,this.depth=e.depth,this.isRoot=e.isRoot,typeof e.colorTextures=="number"){this._managedColorTextures=!0;for(let t=0;t<e.colorTextures;t++)this.colorTextures.push(new T({width:e.width,height:e.height,resolution:e.resolution,antialias:e.antialias}))}else{this.colorTextures=[...e.colorTextures.map(r=>r.source)];const t=this.colorTexture.source;this.resize(t.width,t.height,t._resolution)}this.colorTexture.source.on("resize",this.onSourceResize,this),(e.depthStencilTexture||this.stencil)&&(e.depthStencilTexture instanceof m||e.depthStencilTexture instanceof T?this.depthStencilTexture=e.depthStencilTexture.source:this.ensureDepthStencilTexture())}get size(){const e=this._size;return e[0]=this.pixelWidth,e[1]=this.pixelHeight,e}get width(){return this.colorTexture.source.width}get height(){return this.colorTexture.source.height}get pixelWidth(){return this.colorTexture.source.pixelWidth}get pixelHeight(){return this.colorTexture.source.pixelHeight}get resolution(){return this.colorTexture.source._resolution}get colorTexture(){return this.colorTextures[0]}onSourceResize(e){this.resize(e.width,e.height,e._resolution,!0)}ensureDepthStencilTexture(){this.depthStencilTexture||(this.depthStencilTexture=new T({width:this.width,height:this.height,resolution:this.resolution,format:"depth24plus-stencil8",autoGenerateMipmaps:!1,antialias:!1,mipLevelCount:1}))}resize(e,t,r=this.resolution,s=!1){this.dirtyId++,this.colorTextures.forEach((a,i)=>{s&&i===0||a.source.resize(e,t,r)}),this.depthStencilTexture&&this.depthStencilTexture.source.resize(e,t,r)}destroy(){this.colorTexture.source.off("resize",this.onSourceResize,this),this._managedColorTextures&&this.colorTextures.forEach(e=>{e.destroy()}),this.depthStencilTexture&&(this.depthStencilTexture.destroy(),delete this.depthStencilTexture)}};ke.defaultOptions={width:0,height:0,resolution:1,colorTextures:1,stencil:!1,depth:!1,antialias:!1,isRoot:!1};let G=ke;class Lt{constructor(e){this.rootViewPort=new w,this.viewport=new w,this.onRenderTargetChange=new $e("onRenderTargetChange"),this.projectionMatrix=new v,this.defaultClearColor=[0,0,0,0],this._renderSurfaceToRenderTargetHash=new Map,this._gpuRenderTargetHash=Object.create(null),this._renderTargetStack=[],this._renderer=e,e.renderableGC.addManagedHash(this,"_gpuRenderTargetHash")}finishRenderPass(){this.adaptor.finishRenderPass(this.renderTarget)}renderStart({target:e,clear:t,clearColor:r,frame:s}){var a,i;this._renderTargetStack.length=0,this.push(e,t,r,s),this.rootViewPort.copyFrom(this.viewport),this.rootRenderTarget=this.renderTarget,this.renderingToScreen=ct(this.rootRenderTarget),(i=(a=this.adaptor).prerender)==null||i.call(a,this.rootRenderTarget)}postrender(){var e,t;(t=(e=this.adaptor).postrender)==null||t.call(e,this.rootRenderTarget)}bind(e,t=!0,r,s){const a=this.getRenderTarget(e),i=this.renderTarget!==a;this.renderTarget=a,this.renderSurface=e;const o=this.getGpuRenderTarget(a);(a.pixelWidth!==o.width||a.pixelHeight!==o.height)&&(this.adaptor.resizeGpuRenderTarget(a),o.width=a.pixelWidth,o.height=a.pixelHeight);const l=a.colorTexture,d=this.viewport,c=l.pixelWidth,h=l.pixelHeight;if(!s&&e instanceof m&&(s=e.frame),s){const p=l._resolution;d.x=s.x*p+.5|0,d.y=s.y*p+.5|0,d.width=s.width*p+.5|0,d.height=s.height*p+.5|0}else d.x=0,d.y=0,d.width=c,d.height=h;return dt(this.projectionMatrix,0,0,d.width/l.resolution,d.height/l.resolution,!a.isRoot),this.adaptor.startRenderPass(a,t,r,d),i&&this.onRenderTargetChange.emit(a),a}clear(e,t=B.ALL,r){t&&(e&&(e=this.getRenderTarget(e)),this.adaptor.clear(e||this.renderTarget,t,r,this.viewport))}contextChange(){this._gpuRenderTargetHash=Object.create(null)}push(e,t=B.ALL,r,s){const a=this.bind(e,t,r,s);return this._renderTargetStack.push({renderTarget:a,frame:s}),a}pop(){this._renderTargetStack.pop();const e=this._renderTargetStack[this._renderTargetStack.length-1];this.bind(e.renderTarget,!1,null,e.frame)}getRenderTarget(e){return e.isTexture&&(e=e.source),this._renderSurfaceToRenderTargetHash.get(e)??this._initRenderTarget(e)}copyToTexture(e,t,r,s,a){r.x<0&&(s.width+=r.x,a.x-=r.x,r.x=0),r.y<0&&(s.height+=r.y,a.y-=r.y,r.y=0);const{pixelWidth:i,pixelHeight:o}=e;return s.width=Math.min(s.width,i-r.x),s.height=Math.min(s.height,o-r.y),this.adaptor.copyToTexture(e,t,r,s,a)}ensureDepthStencil(){this.renderTarget.stencil||(this.renderTarget.stencil=!0,this.adaptor.startRenderPass(this.renderTarget,!1,null,this.viewport))}destroy(){this._renderer=null,this._renderSurfaceToRenderTargetHash.forEach((e,t)=>{e!==t&&e.destroy()}),this._renderSurfaceToRenderTargetHash.clear(),this._gpuRenderTargetHash=Object.create(null)}_initRenderTarget(e){let t=null;return U.test(e)&&(e=ye(e).source),e instanceof G?t=e:e instanceof T&&(t=new G({colorTextures:[e]}),e.source instanceof U&&(t.isRoot=!0),e.once("destroy",()=>{t.destroy(),this._renderSurfaceToRenderTargetHash.delete(e);const r=this._gpuRenderTargetHash[t.uid];r&&(this._gpuRenderTargetHash[t.uid]=null,this.adaptor.destroyGpuRenderTarget(r))})),this._renderSurfaceToRenderTargetHash.set(e,t),t}getGpuRenderTarget(e){return this._gpuRenderTargetHash[e.uid]||(this._gpuRenderTargetHash[e.uid]=this.adaptor.initGpuRenderTarget(e))}resetState(){this.renderTarget=null,this.renderSurface=null}}class Ht extends qe{constructor({buffer:e,offset:t,size:r}){super(),this.uid=M("buffer"),this._resourceType="bufferResource",this._touched=0,this._resourceId=M("resource"),this._bufferResource=!0,this.destroyed=!1,this.buffer=e,this.offset=t|0,this.size=r,this.buffer.on("change",this.onBufferChange,this)}onBufferChange(){this._resourceId=M("resource"),this.emit("change",this)}destroy(e=!1){this.destroyed=!0,e&&this.buffer.destroy(),this.emit("change",this),this.buffer=null}}class Me{constructor(e){this._renderer=e}updateRenderable(){}destroyRenderable(){}validateRenderable(){return!1}addRenderable(e,t){this._renderer.renderPipes.batch.break(t),t.add(e)}execute(e){e.isRenderable&&e.render(this._renderer)}destroy(){this._renderer=null}}Me.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"customRender"};function E(n,e){const t=n.instructionSet,r=t.instructions;for(let s=0;s<t.instructionSize;s++){const a=r[s];e[a.renderPipeId].execute(a)}}const ht=new v;class Se{constructor(e){this._renderer=e}addRenderGroup(e,t){e.isCachedAsTexture?this._addRenderableCacheAsTexture(e,t):this._addRenderableDirect(e,t)}execute(e){e.isRenderable&&(e.isCachedAsTexture?this._executeCacheAsTexture(e):this._executeDirect(e))}destroy(){this._renderer=null}_addRenderableDirect(e,t){this._renderer.renderPipes.batch.break(t),e._batchableRenderGroup&&(S.return(e._batchableRenderGroup),e._batchableRenderGroup=null),t.add(e)}_addRenderableCacheAsTexture(e,t){const r=e._batchableRenderGroup??(e._batchableRenderGroup=S.get(me));r.renderable=e.root,r.transform=e.root.relativeGroupTransform,r.texture=e.texture,r.bounds=e._textureBounds,t.add(e),this._renderer.renderPipes.blendMode.pushBlendMode(e,e.root.groupBlendMode,t),this._renderer.renderPipes.batch.addToBatch(r,t),this._renderer.renderPipes.blendMode.popBlendMode(t)}_executeCacheAsTexture(e){if(e.textureNeedsUpdate){e.textureNeedsUpdate=!1;const t=ht.identity().translate(-e._textureBounds.x,-e._textureBounds.y);this._renderer.renderTarget.push(e.texture,!0,null,e.texture.frame),this._renderer.globalUniforms.push({worldTransformMatrix:t,worldColor:4294967295,offset:{x:0,y:0}}),E(e,this._renderer.renderPipes),this._renderer.renderTarget.finishRenderPass(),this._renderer.renderTarget.pop(),this._renderer.globalUniforms.pop()}e._batchableRenderGroup._batcher.updateElement(e._batchableRenderGroup),e._batchableRenderGroup._batcher.geometry.buffers[0].update()}_executeDirect(e){this._renderer.globalUniforms.push({worldTransformMatrix:e.inverseParentTextureTransform,worldColor:e.worldColorAlpha}),E(e,this._renderer.renderPipes),this._renderer.globalUniforms.pop()}}Se.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"renderGroup"};function D(n,e){e||(e=0);for(let t=e;t<n.length&&n[t];t++)n[t]=null}const ft=new P,re=ce|he|fe;function we(n,e=!1){pt(n);const t=n.childrenToUpdate,r=n.updateTick++;for(const s in t){const a=Number(s),i=t[s],o=i.list,l=i.index;for(let d=0;d<l;d++){const c=o[d];c.parentRenderGroup===n&&c.relativeRenderGroupDepth===a&&Pe(c,r,0)}D(o,l),i.index=0}if(e)for(let s=0;s<n.renderGroupChildren.length;s++)we(n.renderGroupChildren[s],e)}function pt(n){const e=n.root;let t;if(n.renderGroupParent){const r=n.renderGroupParent;n.worldTransform.appendFrom(e.relativeGroupTransform,r.worldTransform),n.worldColor=de(e.groupColor,r.worldColor),t=e.groupAlpha*r.worldAlpha}else n.worldTransform.copyFrom(e.localTransform),n.worldColor=e.localColor,t=e.localAlpha;t=t<0?0:t>1?1:t,n.worldAlpha=t,n.worldColorAlpha=n.worldColor+((t*255|0)<<24)}function Pe(n,e,t){if(e===n.updateTick)return;n.updateTick=e,n.didChange=!1;const r=n.localTransform;n.updateLocalTransform();const s=n.parent;if(s&&!s.renderGroup?(t|=n._updateFlags,n.relativeGroupTransform.appendFrom(r,s.relativeGroupTransform),t&re&&se(n,s,t)):(t=n._updateFlags,n.relativeGroupTransform.copyFrom(r),t&re&&se(n,ft,t)),!n.renderGroup){const a=n.children,i=a.length;for(let d=0;d<i;d++)Pe(a[d],e,t);const o=n.parentRenderGroup,l=n;l.renderPipeId&&!o.structureDidChange&&o.updateRenderable(l)}}function se(n,e,t){if(t&he){n.groupColor=de(n.localColor,e.groupColor);let r=n.localAlpha*e.groupAlpha;r=r<0?0:r>1?1:r,n.groupAlpha=r,n.groupColorAlpha=n.groupColor+((r*255|0)<<24)}t&fe&&(n.groupBlendMode=n.localBlendMode==="inherit"?e.groupBlendMode:n.localBlendMode),t&ce&&(n.globalDisplayStatus=n.localDisplayStatus&e.globalDisplayStatus),n._updateFlags=0}function mt(n,e){const{list:t,index:r}=n.childrenRenderablesToUpdate;let s=!1;for(let a=0;a<r;a++){const i=t[a];if(s=e[i.renderPipeId].validateRenderable(i),s)break}return n.structureDidChange=s,s}const vt=new v;class Re{constructor(e){this._renderer=e}render({container:e,transform:t}){const r=e.parent,s=e.renderGroup.renderGroupParent;e.parent=null,e.renderGroup.renderGroupParent=null;const a=this._renderer,i=vt;t&&(i.copyFrom(e.renderGroup.localTransform),e.renderGroup.localTransform.copyFrom(t));const o=a.renderPipes;this._updateCachedRenderGroups(e.renderGroup,null),this._updateRenderGroups(e.renderGroup),a.globalUniforms.start({worldTransformMatrix:t?e.renderGroup.localTransform:e.renderGroup.worldTransform,worldColor:e.renderGroup.worldColorAlpha}),E(e.renderGroup,o),o.uniformBatch&&o.uniformBatch.renderEnd(),t&&e.renderGroup.localTransform.copyFrom(i),e.parent=r,e.renderGroup.renderGroupParent=s}destroy(){this._renderer=null}_updateCachedRenderGroups(e,t){if(e._parentCacheAsTextureRenderGroup=t,e.isCachedAsTexture){if(!e.textureNeedsUpdate)return;t=e}for(let r=e.renderGroupChildren.length-1;r>=0;r--)this._updateCachedRenderGroups(e.renderGroupChildren[r],t);if(e.invalidateMatrices(),e.isCachedAsTexture){if(e.textureNeedsUpdate){const r=e.root.getLocalBounds();r.ceil();const s=e.texture;e.texture&&b.returnTexture(e.texture,!0);const a=this._renderer,i=e.textureOptions.resolution||a.view.resolution,o=e.textureOptions.antialias??a.view.antialias,l=e.textureOptions.scaleMode??"linear",d=b.getOptimalTexture(r.width,r.height,i,o);d._source.style=new Ke({scaleMode:l}),e.texture=d,e._textureBounds||(e._textureBounds=new F),e._textureBounds.copyFrom(r),s!==e.texture&&e.renderGroupParent&&(e.renderGroupParent.structureDidChange=!0)}}else e.texture&&(b.returnTexture(e.texture,!0),e.texture=null)}_updateRenderGroups(e){const t=this._renderer,r=t.renderPipes;if(e.runOnRender(t),e.instructionSet.renderPipes=r,e.structureDidChange?D(e.childrenRenderablesToUpdate.list,0):mt(e,r),we(e),e.structureDidChange?(e.structureDidChange=!1,this._buildInstructions(e,t)):this._updateRenderables(e),e.childrenRenderablesToUpdate.index=0,t.renderPipes.batch.upload(e.instructionSet),!(e.isCachedAsTexture&&!e.textureNeedsUpdate))for(let s=0;s<e.renderGroupChildren.length;s++)this._updateRenderGroups(e.renderGroupChildren[s])}_updateRenderables(e){const{list:t,index:r}=e.childrenRenderablesToUpdate;for(let s=0;s<r;s++){const a=t[s];a.didViewUpdate&&e.updateRenderable(a)}D(t,r)}_buildInstructions(e,t){const r=e.root,s=e.instructionSet;s.reset();const a=t.renderPipes?t:t.batch.renderer,i=a.renderPipes;i.batch.buildStart(s),i.blendMode.buildStart(),i.colorMask.buildStart(),r.sortableChildren&&r.sortChildren(),r.collectRenderablesWithEffects(s,a,null),i.batch.buildEnd(s),i.blendMode.buildEnd(s)}}Re.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"renderGroup"};class Be{constructor(e){this._renderer=e}addRenderable(e,t){const r=this._getGpuSprite(e);e.didViewUpdate&&this._updateBatchableSprite(e,r),this._renderer.renderPipes.batch.addToBatch(r,t)}updateRenderable(e){const t=this._getGpuSprite(e);e.didViewUpdate&&this._updateBatchableSprite(e,t),t._batcher.updateElement(t)}validateRenderable(e){const t=this._getGpuSprite(e);return!t._batcher.checkAndUpdateTexture(t,e._texture)}_updateBatchableSprite(e,t){t.bounds=e.visualBounds,t.texture=e._texture}_getGpuSprite(e){return e._gpuData[this._renderer.uid]||this._initGPUSprite(e)}_initGPUSprite(e){const t=new me;return t.renderable=e,t.transform=e.groupTransform,t.texture=e._texture,t.bounds=e.visualBounds,t.roundPixels=this._renderer._roundPixels|e._roundPixels,e._gpuData[this._renderer.uid]=t,t}destroy(){this._renderer=null}}Be.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"sprite"};const V=class Ue{constructor(){this.clearBeforeRender=!0,this._backgroundColor=new A(0),this.color=this._backgroundColor,this.alpha=1}init(e){e={...Ue.defaultOptions,...e},this.clearBeforeRender=e.clearBeforeRender,this.color=e.background||e.backgroundColor||this._backgroundColor,this.alpha=e.backgroundAlpha,this._backgroundColor.setAlpha(e.backgroundAlpha)}get color(){return this._backgroundColor}set color(e){A.shared.setValue(e).alpha<1&&this._backgroundColor.alpha===1&&H("Cannot set a transparent background on an opaque canvas. To enable transparency, set backgroundAlpha < 1 when initializing your Application."),this._backgroundColor.setValue(e)}get alpha(){return this._backgroundColor.alpha}set alpha(e){this._backgroundColor.setAlpha(e)}get colorRgba(){return this._backgroundColor.toArray()}destroy(){}};V.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"background",priority:0};V.defaultOptions={backgroundAlpha:1,backgroundColor:0,clearBeforeRender:!0};let gt=V;const y={};O.handle(u.BlendMode,n=>{if(!n.name)throw new Error("BlendMode extension must have a name property");y[n.name]=n.ref},n=>{delete y[n.name]});class Ae{constructor(e){this._blendModeStack=[],this._isAdvanced=!1,this._filterHash=Object.create(null),this._renderer=e,this._renderer.runners.prerender.add(this)}prerender(){this._activeBlendMode="normal",this._isAdvanced=!1}pushBlendMode(e,t,r){this._blendModeStack.push(t),this.setBlendMode(e,t,r)}popBlendMode(e){this._blendModeStack.pop();const t=this._blendModeStack[this._activeBlendMode.length-1]??"normal";this.setBlendMode(null,t,e)}setBlendMode(e,t,r){var a;const s=e instanceof Q;if(this._activeBlendMode===t){this._isAdvanced&&e&&!s&&((a=this._renderableList)==null||a.push(e));return}this._isAdvanced&&this._endAdvancedBlendMode(r),this._activeBlendMode=t,e&&(this._isAdvanced=!!y[t],this._isAdvanced&&this._beginAdvancedBlendMode(e,r))}_beginAdvancedBlendMode(e,t){this._renderer.renderPipes.batch.break(t);const r=this._activeBlendMode;if(!y[r]){H(`Unable to assign BlendMode: '${r}'. You may want to include: import 'pixi.js/advanced-blend-modes'`);return}const s=this._ensureFilterEffect(r),a=e instanceof Q,i={renderPipeId:"filter",action:"pushFilter",filterEffect:s,renderables:a?null:[e],container:a?e.root:null,canBundle:!1};this._renderableList=i.renderables,t.add(i)}_ensureFilterEffect(e){let t=this._filterHash[e];return t||(t=this._filterHash[e]=new ue,t.filters=[new y[e]]),t}_endAdvancedBlendMode(e){this._isAdvanced=!1,this._renderableList=null,this._renderer.renderPipes.batch.break(e),e.add({renderPipeId:"filter",action:"popFilter",canBundle:!1})}buildStart(){this._isAdvanced=!1}buildEnd(e){this._isAdvanced&&this._endAdvancedBlendMode(e)}destroy(){this._renderer=null,this._renderableList=null;for(const e in this._filterHash)this._filterHash[e].destroy();this._filterHash=null}}Ae.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"blendMode"};const R={png:"image/png",jpg:"image/jpeg",webp:"image/webp"},N=class Ie{constructor(e){this._renderer=e}_normalizeOptions(e,t={}){return e instanceof P||e instanceof m?{target:e,...t}:{...t,...e}}async image(e){const t=z.get().createImage();return t.src=await this.base64(e),t}async base64(e){e=this._normalizeOptions(e,Ie.defaultImageOptions);const{format:t,quality:r}=e,s=this.canvas(e);if(s.toBlob!==void 0)return new Promise((a,i)=>{s.toBlob(o=>{if(!o){i(new Error("ICanvas.toBlob failed!"));return}const l=new FileReader;l.onload=()=>a(l.result),l.onerror=i,l.readAsDataURL(o)},R[t],r)});if(s.toDataURL!==void 0)return s.toDataURL(R[t],r);if(s.convertToBlob!==void 0){const a=await s.convertToBlob({type:R[t],quality:r});return new Promise((i,o)=>{const l=new FileReader;l.onload=()=>i(l.result),l.onerror=o,l.readAsDataURL(a)})}throw new Error("Extract.base64() requires ICanvas.toDataURL, ICanvas.toBlob, or ICanvas.convertToBlob to be implemented")}canvas(e){e=this._normalizeOptions(e);const t=e.target,r=this._renderer;if(t instanceof m)return 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Oe{constructor(e){this._managedRenderables=[],this._managedHashes=[],this._managedArrays=[],this._renderer=e}init(e){e={...Oe.defaultOptions,...e},this.maxUnusedTime=e.renderableGCMaxUnusedTime,this._frequency=e.renderableGCFrequency,this.enabled=e.renderableGCActive}get enabled(){return!!this._handler}set enabled(e){this.enabled!==e&&(e?(this._handler=this._renderer.scheduler.repeat(()=>this.run(),this._frequency,!1),this._hashHandler=this._renderer.scheduler.repeat(()=>{for(const t of this._managedHashes)t.context[t.hash]=Ct(t.context[t.hash])},this._frequency),this._arrayHandler=this._renderer.scheduler.repeat(()=>{for(const t of 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this.texture.source._resolution}set resolution(e){this.texture.source.resize(this.texture.source.width,this.texture.source.height,e)}init(e){e={...Le.defaultOptions,...e},e.view&&(Qe(Ze,"ViewSystem.view has been renamed to ViewSystem.canvas"),e.canvas=e.view),this.screen=new w(0,0,e.width,e.height),this.canvas=e.canvas||z.get().createCanvas(),this.antialias=!!e.antialias,this.texture=ye(this.canvas,e),this.renderTarget=new G({colorTextures:[this.texture],depth:!!e.depth,isRoot:!0}),this.texture.source.transparent=e.backgroundAlpha<1,this.resolution=e.resolution}resize(e,t,r){this.texture.source.resize(e,t,r),this.screen.width=this.texture.frame.width,this.screen.height=this.texture.frame.height}destroy(e=!1){(typeof e=="boolean"?e:!!(e!=null&&e.removeView))&&this.canvas.parentNode&&this.canvas.parentNode.removeChild(this.canvas),this.texture.destroy()}};Y.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"view",priority:0};Y.defaultOptions={width:800,height:600,autoDensity:!1,antialias:!1};let Rt=Y;const zt=[gt,Ee,$,Rt,Re,Pt,Ge,xt,et,wt,De],Wt=[Ae,xe,Be,Se,_e,Te,be,Me];export{Ht as B,_ as G,Lt as R,zt as S,Dt as U,Wt as a,ut as b,Ot as c,C as d,Et as e,Gt as f,It as t,Ft as u};