1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
//===-- Unittests for sqrtf128---------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "SqrtTest.h"
#include "src/__support/uint128.h"
#include "src/math/sqrtf128.h"
LIST_SQRT_TESTS(float128, LIBC_NAMESPACE::sqrtf128);
TEST_F(LlvmLibcSqrtTest, HardToRound) {
using LIBC_NAMESPACE::fputil::testing::RoundingMode;
using FPBits = LIBC_NAMESPACE::fputil::FPBits<float128>;
// Since there is no exact half cases for square root I encode the
// round direction in the sign of the result. E.g. if the number is
// negative it means that the exact root is below the rounded value
// (the absolute value). Thus I can test not only hard to round
// cases for the round to nearest mode but also the directional
// modes.
float128 HARD_TO_ROUND[][2] = {
{0x0.000000dee2f5b6a26c8f07f05442p-16382q,
-0x1.ddbd8763a617cff753e2a31083p-8204q},
{0x0.000000c86d174c5ad8ae54a548e7p-16382q,
0x1.c507bb538940719890851ec1ca88p-8204q},
{0x0.000020ab15cfe0b8e488e128f535p-16382q,
-0x1.6dccb402560213bc0d62d62e910bp-8201q},
{0x0.0000219e97732a9970f2511989bap-16382q,
0x1.73163d28be706f4b5052791e28a5p-8201q},
{0x0.000026e477546ae99ef57066f9fdp-16382q,
-0x1.8f20dd0d0c570a23ea59bc2bf009p-8201q},
{0x0.00002d0f88d27a496b3e533f5067p-16382q,
0x1.ad9d4abe9f047225a7352bcc52c1p-8201q},
{0x1.0000000000000000000000000001p+0q, 0x1p+0q},
{0x1.0000000000000000000000000002p+0q,
-0x1.0000000000000000000000000001p+0q},
{0x1.0000000000000000000000000003p+0q,
0x1.0000000000000000000000000001p+0q},
{0x1.0000000000000000000000000005p+0q,
0x1.0000000000000000000000000002p+0q},
{0x1.0000000000000000000000000006p+0q,
-0x1.0000000000000000000000000003p+0q},
{0x1.1d4c381cbf3a0aa15b9aee344892p+0q,
0x1.0e408c3fadc5e64b449c63673f4bp+0q},
{0x1.2af17a4ae6f93d11310c49c11b59p+0q,
-0x1.14a3bdf0ea5231f12d421a5dbe33p+0q},
{0x1.96f893bf29fb91e0fbe19a46d0c8p+0q,
0x1.42c6bf6202e66f2295807dee44d9p+0q},
{0x1.97fb3839925b66804c429289cce8p+0q,
-0x1.432d4049ac1c85a241f333d326e9p+0q},
{0x1.be1d900eaeb1533f0f19cc15c7e6p+0q,
0x1.51f1715154da44f3bf11f3d96c2dp+0q},
{0x1.c4f5074269525063a26051a0ad27p+0q,
0x1.54864e9b1daa4d9135ff00663366p+0q},
{0x1.035cb5f298a801dc4be9b1f8cd97p+1q,
-0x1.6c688775bffcb3f507ba11d0abb9p+0q},
{0x1.274be02380427e709beab4dedeb4p+1q,
-0x1.84d5763281f2318422392e506b1cp+0q},
{0x1.64e797cfdbaa3f7e2f33279dbc6p+1q,
0x1.ab79b164e255b26eca00ff99cc99p+0q},
{0x1.693a741358c9dac44a570a7e9f6cp+1q,
0x1.ae0e8eaeab25bb0c40ee0c2693d3p+0q},
{0x1.8275db3fc4d822596047adcb71b9p+1q,
-0x1.bcd2bfb653e37a5dbe0ccc2cd917p+0q},
{0x1.83280bb98c4a7b88bd6f535899d9p+1q,
0x1.bd39409dfd1990dd6a7f8211bb27p+0q},
{0x1.d78d8352b48608b510bfd5c75315p+1q,
-0x1.eb5c420f15adce0ed2bde5a241cep+0q},
{0x1.e3e4774f564b526edff84ce46668p+1q,
0x1.f1bf73c0523a19b4bb639c98c0b5p+0q},
{0x1.fffffffffffffffffffffffffffap+1q,
-0x1.fffffffffffffffffffffffffffdp+0q},
{0x1.fffffffffffffffffffffffffffbp+1q,
0x1.fffffffffffffffffffffffffffdp+0q},
{0x1.fffffffffffffffffffffffffffdp+1q,
0x1.fffffffffffffffffffffffffffep+0q},
{0x1.fffffffffffffffffffffffffffep+1q,
-0x1.ffffffffffffffffffffffffffffp+0q},
{0x1.ffffffffffffffffffffffffffffp+1q,
0x1.ffffffffffffffffffffffffffffp+0q},
};
auto rnd = [](float128 x, RoundingMode rm) -> float128 {
bool is_neg = x < 0;
float128 y = is_neg ? -x : x;
FPBits ybits(y);
if (is_neg &&
(rm == RoundingMode::Downward || rm == RoundingMode::TowardZero))
return FPBits(ybits.uintval() - 1).get_val();
if (!is_neg && (rm == RoundingMode::Upward))
return FPBits(ybits.uintval() + 1).get_val();
return y;
};
for (auto &t : HARD_TO_ROUND) {
EXPECT_FP_EQ_ALL_ROUNDING(
rnd(t[1], RoundingMode::Nearest), rnd(t[1], RoundingMode::Upward),
rnd(t[1], RoundingMode::Downward), rnd(t[1], RoundingMode::TowardZero),
LIBC_NAMESPACE::sqrtf128(t[0]));
}
// Exact results for subnormal arguments
float128 EXACT_SUBNORMAL[][2] = {
{0x0.0000000000000000000000000001p-16382q, 0x1p-8247q},
{0x0.0000000000000000000000000004p-16382q, 0x1p-8246q},
{0x0.0000000000001000000000000000p-16382q, 0x1p-8217q},
{0x0.0000000000010000000000000000p-16382q, 0x1p-8215q},
{0x0.0000000000100000000000000000p-16382q, 0x1p-8213q},
};
for (auto t : EXACT_SUBNORMAL)
EXPECT_FP_EQ_ALL_ROUNDING(t[1], LIBC_NAMESPACE::sqrtf128(t[0]));
// Check exact cases starting from small numbers
for (unsigned k = 1; k < 100 * 100; ++k) {
unsigned k2 = k * k;
float128 x = static_cast<float128>(k2);
float128 y = static_cast<float128>(k);
EXPECT_FP_EQ_ALL_ROUNDING(y, LIBC_NAMESPACE::sqrtf128(x));
};
// Then from the largest number.
uint64_t k0 = 101904826760412362ULL;
for (uint64_t k = k0; k > k0 - 10000; --k) {
float128 k_f128 = static_cast<float128>(k);
float128 x = k_f128 * k_f128;
float128 y = static_cast<float128>(k);
EXPECT_FP_EQ_ALL_ROUNDING(y, LIBC_NAMESPACE::sqrtf128(x));
}
}
|