summaryrefslogtreecommitdiff
path: root/clang/test/CodeGenHLSL/BasicFeatures/ArrayElementwiseCast.hlsl
blob: 5f2182e27285efb4a04122fe26f2b4c363951048 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -disable-llvm-passes -emit-llvm -finclude-default-header -o - %s | FileCheck %s

// array truncation to a scalar
// CHECK-LABEL: define void {{.*}}call0
// CHECK: [[A:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[B:%.*]] = alloca float, align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1
// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4
// CHECK-NEXT: [[C:%.*]] = sitofp i32 [[L]] to float
// CHECK-NEXT: store float [[C]], ptr [[B]], align 4
export void call0() {
  int A[2] = {0,1};
  float B = (float)A;
}

// array truncation
// CHECK-LABEL: define void {{.*}}call1
// CHECK: [[A:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[B:%.*]] = alloca [1 x i32], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[B]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1
// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4
// CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4
export void call1() {
  int A[2] = {0,1};
  int B[1] = {4};
  B = (int[1])A;
}

// just a cast
// CHECK-LABEL: define void {{.*}}call2
// CHECK: [[A:%.*]] = alloca [1 x i32], align 4
// CHECK-NEXT: [[B:%.*]] = alloca [1 x float], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca [1 x i32], align 4
// CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[A]], i8 0, i32 4, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 4, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x float], ptr [[B]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [1 x i32], ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4
// CHECK-NEXT: [[C:%.*]] = sitofp i32 [[L]] to float
// CHECK-NEXT: store float [[C]], ptr [[G1]], align 4
export void call2() {
  int A[1] = {0};
  float B[1] = {1.0};
  B = (float[1])A;
}

// vector to array
// CHECK-LABEL: define void {{.*}}call3
// CHECK: [[A:%.*]] = alloca <1 x float>, align 4
// CHECK-NEXT: [[B:%.*]] = alloca [1 x i32], align 4
// CHECK-NEXT: store <1 x float> splat (float 0x3FF3333340000000), ptr [[A]], align 4
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 4, i1 false)
// CHECK-NEXT: [[C:%.*]] = load <1 x float>, ptr [[A]], align 4
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[B]], i32 0, i32 0
// CHECK-NEXT: [[V:%.*]] = extractelement <1 x float> [[C]], i64 0
// CHECK-NEXT: [[C:%.*]] = fptosi float [[V]] to i32
// CHECK-NEXT: store i32 [[C]], ptr [[G1]], align 4
export void call3() {
  float1 A = {1.2};
  int B[1] = {1};
  B = (int[1])A;
}

// flatten array of vector to array with cast
// CHECK-LABEL: define void {{.*}}call5
// CHECK: [[A:%.*]] = alloca [1 x <2 x float>], align 8
// CHECK-NEXT: [[B:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca [1 x <2 x float>], align 8
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[A]], ptr align 8 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Tmp]], ptr align 8 [[A]], i32 8, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 1
// CHECK-NEXT: [[VG:%.*]] = getelementptr inbounds [1 x <2 x float>], ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[L:%.*]] = load <2 x float>, ptr [[VG]], align 8
// CHECK-NEXT: [[VL:%.*]] = extractelement <2 x float> [[L]], i32 0
// CHECK-NEXT: [[C:%.*]] = fptosi float [[VL]] to i32
// CHECK-NEXT: store i32 [[C]], ptr [[G1]], align 4
// CHECK-NEXT: [[L4:%.*]] = load <2 x float>, ptr [[VG]], align 8
// CHECK-NEXT: [[VL5:%.*]] = extractelement <2 x float> [[L4]], i32 1
// CHECK-NEXT: [[C6:%.*]] = fptosi float [[VL5]] to i32
// CHECK-NEXT: store i32 [[C6]], ptr [[G2]], align 4
export void call5() {
  float2 A[1] = {{1.2,3.4}};
  int B[2] = {1,2};
  B = (int[2])A;
}

// flatten 2d array
// CHECK-LABEL: define void {{.*}}call6
// CHECK: [[A:%.*]] = alloca [2 x [1 x i32]], align 4
// CHECK-NEXT: [[B:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x [1 x i32]], align 4
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 1
// CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 0, i32 0
// CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 1, i32 0
// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G3]], align 4
// CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4
// CHECK-NEXT: [[L4:%.*]] = load i32, ptr [[G4]], align 4
// CHECK-NEXT: store i32 [[L4]], ptr [[G2]], align 4
export void call6() {
  int A[2][1] = {{1},{3}};
  int B[2] = {1,2};
  B = (int[2])A;
}

struct S {
  int X;
  float Y;
};

// flatten and truncate from a struct
// CHECK-LABEL: define void {{.*}}call7
// CHECK: [[s:%.*]] = alloca %struct.S, align 1
// CHECK-NEXT: [[A:%.*]] = alloca [1 x i32], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 1
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 4, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[s]], i32 8, i1 false)
// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [1 x i32], ptr [[A]], i32 0, i32 0
// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 1
// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G2]], align 4
// CHECK-NEXT: store i32 [[L]], ptr [[G1]], align 4
export void call7() {
  S s = {1, 2.9};
  int A[1] = {1};
  A = (int[1])s;
}

struct BFields {
  double D;
  int E: 15;
  int : 8;
  float F;
};

struct Derived : BFields {
  int G;
};

// flatten from a derived struct with bitfields
// CHECK-LABEL: call8
// CHECK: [[A:%.*]] = alloca [4 x i32], align 4
// CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.Derived, align 1
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 %D, i32 19, i1 false)
// CHECK-NEXT: [[Gep:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 0, i32 0
// CHECK-NEXT: [[Gep1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 0, i32 1
// CHECK-NEXT: [[Gep2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 0, i32 2
// CHECK-NEXT: [[Gep3:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 0, i32 3
// CHECK-NEXT: [[Gep4:%.*]] = getelementptr inbounds %struct.Derived, ptr [[Tmp]], i32 0, i32 0
// CHECK-NEXT: [[E:%.*]] = getelementptr inbounds nuw %struct.BFields, ptr [[Gep4]], i32 0, i32 1
// CHECK-NEXT: [[Gep5:%.*]] = getelementptr inbounds %struct.Derived, ptr [[Tmp]], i32 0, i32 0, i32 0
// CHECK-NEXT: [[Gep6:%.*]] = getelementptr inbounds %struct.Derived, ptr [[Tmp]], i32 0, i32 0, i32 2
// CHECK-NEXT: [[Gep7:%.*]] = getelementptr inbounds %struct.Derived, ptr [[Tmp]], i32 0, i32 1
// CHECK-NEXT: [[Z:%.*]] = load double, ptr [[Gep5]], align 8
// CHECK-NEXT: [[C:%.*]] = fptosi double [[Z]] to i32
// CHECK-NEXT: store i32 [[C]], ptr [[Gep]], align 4
// CHECK-NEXT: [[BFL:%.*]] = load i24, ptr [[E]], align 1
// CHECK-NEXT: [[BFShl:%.*]] = shl i24 [[BFL]], 9
// CHECK-NEXT: [[BFAshr:%.*]] = ashr i24 [[BFShl]], 9
// CHECK-NEXT: [[BFC:%.*]] = sext i24 [[BFAshr]] to i32
// CHECK-NEXT: store i32 [[BFC]], ptr [[Gep1]], align 4
// CHECK-NEXT: [[Y:%.*]] = load float, ptr [[Gep6]], align 4
// CHECK-NEXT: [[C8:%.*]] = fptosi float [[Y]] to i32
// CHECK-NEXT: store i32 [[C8]], ptr [[Gep2]], align 4
// CHECK-NEXT: [[X:%.*]] = load i32, ptr [[Gep7]], align 4
// CHECK-NEXT: store i32 [[X]], ptr [[Gep3]], align 4
// CHECK-NEXT: ret void
export void call8(Derived D) {
  int A[4] = (int[4])D;  
}