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Previously, `olDestroyQueue` would not actually destroy the queue,
instead leaving it for the device to clean up when it was destroyed.
Now, the queue is either released immediately if it is complete or put
into a list of "pending" queues if it is not. Whenever we create a new
queue, we check this list to see if any are now completed. If there are
any we release their resources and use them instead of pulling from
the pool.
This prevents long running programs that create and drop many queues
without syncing them from leaking memory all over the place.
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Add an `olLaunchHostFunction` method that allows enqueueing host work
to the stream.
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Add a queue query that (if possible) reports whether the queue is empty
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Fix the olWaitEvents tests after #150217 broke them
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This function causes a queue to wait until all the provided events have
completed before running any future scheduled work.
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This more closely matches the nomenclature used by CUDA, AMDGPU and
the plugin interface.
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Add info queries for queues and events.
`olGetQueueInfo` only supports getting the associated device. We were
already tracking this so we can implement this for free. We will likely
add other queries to it in the future (whether the queue is empty, what
flags it was created with, etc)
`olGetEventInfo` only supports getting the associated queue. This is
another thing we were already storing in the handle. We'll be able to
add other queries in future (the event type, status, etc)
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Adds a `check-offload-unit` target for running the liboffload unit test
suite. This unit test binary runs the tests for every available device.
This can optionally filtered to devices from a single platform, but the
check target runs on everything.
The target is not part of `check-offload` and does not get propagated to
the top level build. I'm not sure if either of these things are
desirable, but I'm happy to look into it if we want.
Also remove the `offload/unittests/Plugins` test as it's dead code and
doesn't build.
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Implement the complete initial version of the Offload API, to the extent
that is usable for simple offloading programs. Tested with a basic SYCL
program.
As far as possible, these are simple wrappers over existing
functionality in the plugins.
* Allocating and freeing memory (host, device, shared).
* Creating a program
* Creating a queue (wrapper over asynchronous stream resource)
* Enqueuing memcpy operations
* Enqueuing kernel executions
* Waiting on (optional) output events from the enqueue operations
* Waiting on a queue to finish
Objects created with the API have reference counting semantics to handle
their lifetime. They are created with an initial reference count of 1,
which can be incremented and decremented with retain and release
functions. They are freed when their reference count reaches 0. Platform
and device objects are not reference counted, as they are expected to
persist as long as the library is in use, and it's not meaningful for
users to create or destroy them.
Tests have been added to `offload.unittests`, including device code for
testing program and kernel related functionality.
The API should still be considered unstable and it's very likely we will
need to change the existing entry points.
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