diff options
Diffstat (limited to 'lldb/source/Target/StackFrameList.cpp')
| -rw-r--r-- | lldb/source/Target/StackFrameList.cpp | 171 |
1 files changed, 56 insertions, 115 deletions
diff --git a/lldb/source/Target/StackFrameList.cpp b/lldb/source/Target/StackFrameList.cpp index 3849ec5ed178..94a381edd5e2 100644 --- a/lldb/source/Target/StackFrameList.cpp +++ b/lldb/source/Target/StackFrameList.cpp @@ -85,121 +85,32 @@ void StackFrameList::ResetCurrentInlinedDepth() { return; std::lock_guard<std::recursive_mutex> guard(m_mutex); - - GetFramesUpTo(0, DoNotAllowInterruption); - if (m_frames.empty()) - return; - if (!m_frames[0]->IsInlined()) { - m_current_inlined_depth = UINT32_MAX; - m_current_inlined_pc = LLDB_INVALID_ADDRESS; - Log *log = GetLog(LLDBLog::Step); - if (log && log->GetVerbose()) - LLDB_LOGF( - log, - "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); - return; - } - // We only need to do something special about inlined blocks when we are - // at the beginning of an inlined function: - // FIXME: We probably also have to do something special if the PC is at - // the END of an inlined function, which coincides with the end of either - // its containing function or another inlined function. - - Block *block_ptr = m_frames[0]->GetFrameBlock(); - if (!block_ptr) - return; + m_current_inlined_pc = LLDB_INVALID_ADDRESS; + m_current_inlined_depth = UINT32_MAX; - Address pc_as_address; - lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); - pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); - AddressRange containing_range; - if (!block_ptr->GetRangeContainingAddress(pc_as_address, containing_range) || - pc_as_address != containing_range.GetBaseAddress()) - return; - - // If we got here because of a breakpoint hit, then set the inlined depth - // depending on where the breakpoint was set. If we got here because of a - // crash, then set the inlined depth to the deepest most block. Otherwise, - // we stopped here naturally as the result of a step, so set ourselves in the - // containing frame of the whole set of nested inlines, so the user can then - // "virtually" step into the frames one by one, or next over the whole mess. - // Note: We don't have to handle being somewhere in the middle of the stack - // here, since ResetCurrentInlinedDepth doesn't get called if there is a - // valid inlined depth set. StopInfoSP stop_info_sp = m_thread.GetStopInfo(); if (!stop_info_sp) return; - switch (stop_info_sp->GetStopReason()) { - case eStopReasonWatchpoint: - case eStopReasonException: - case eStopReasonExec: - case eStopReasonFork: - case eStopReasonVFork: - case eStopReasonVForkDone: - case eStopReasonSignal: - // In all these cases we want to stop in the deepest frame. - m_current_inlined_pc = curr_pc; - m_current_inlined_depth = 0; - break; - case eStopReasonBreakpoint: { - // FIXME: Figure out what this break point is doing, and set the inline - // depth appropriately. Be careful to take into account breakpoints that - // implement step over prologue, since that should do the default - // calculation. For now, if the breakpoints corresponding to this hit are - // all internal, I set the stop location to the top of the inlined stack, - // since that will make things like stepping over prologues work right. - // But if there are any non-internal breakpoints I do to the bottom of the - // stack, since that was the old behavior. - uint32_t bp_site_id = stop_info_sp->GetValue(); - BreakpointSiteSP bp_site_sp( - m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id)); - bool all_internal = true; - if (bp_site_sp) { - uint32_t num_owners = bp_site_sp->GetNumberOfConstituents(); - for (uint32_t i = 0; i < num_owners; i++) { - Breakpoint &bp_ref = - bp_site_sp->GetConstituentAtIndex(i)->GetBreakpoint(); - if (!bp_ref.IsInternal()) { - all_internal = false; - } - } - } - if (!all_internal) { - m_current_inlined_pc = curr_pc; - m_current_inlined_depth = 0; - break; - } - } - [[fallthrough]]; - default: { - // Otherwise, we should set ourselves at the container of the inlining, so - // that the user can descend into them. So first we check whether we have - // more than one inlined block sharing this PC: - int num_inlined_functions = 0; - - for (Block *container_ptr = block_ptr->GetInlinedParent(); - container_ptr != nullptr; - container_ptr = container_ptr->GetInlinedParent()) { - if (!container_ptr->GetRangeContainingAddress(pc_as_address, - containing_range)) - break; - if (pc_as_address != containing_range.GetBaseAddress()) - break; - num_inlined_functions++; - } - m_current_inlined_pc = curr_pc; - m_current_inlined_depth = num_inlined_functions + 1; - Log *log = GetLog(LLDBLog::Step); + bool inlined = true; + auto inline_depth = stop_info_sp->GetSuggestedStackFrameIndex(inlined); + // We're only adjusting the inlined stack here. + Log *log = GetLog(LLDBLog::Step); + if (inline_depth) { + m_current_inlined_depth = *inline_depth; + m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); + if (log && log->GetVerbose()) LLDB_LOGF(log, "ResetCurrentInlinedDepth: setting inlined " "depth: %d 0x%" PRIx64 ".\n", - m_current_inlined_depth, curr_pc); - - break; - } + m_current_inlined_depth, m_current_inlined_pc); + } else { + if (log && log->GetVerbose()) + LLDB_LOGF( + log, + "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); } } @@ -816,19 +727,48 @@ void StackFrameList::SelectMostRelevantFrame() { RecognizedStackFrameSP recognized_frame_sp = frame_sp->GetRecognizedFrame(); - if (!recognized_frame_sp) { - LLDB_LOG(log, "Frame #0 not recognized"); - return; + if (recognized_frame_sp) { + if (StackFrameSP most_relevant_frame_sp = + recognized_frame_sp->GetMostRelevantFrame()) { + LLDB_LOG(log, "Found most relevant frame at index {0}", + most_relevant_frame_sp->GetFrameIndex()); + SetSelectedFrame(most_relevant_frame_sp.get()); + return; + } } + LLDB_LOG(log, "Frame #0 not recognized"); - if (StackFrameSP most_relevant_frame_sp = - recognized_frame_sp->GetMostRelevantFrame()) { - LLDB_LOG(log, "Found most relevant frame at index {0}", - most_relevant_frame_sp->GetFrameIndex()); - SetSelectedFrame(most_relevant_frame_sp.get()); - } else { - LLDB_LOG(log, "No relevant frame!"); + // If this thread has a non-trivial StopInof, then let it suggest + // a most relevant frame: + StopInfoSP stop_info_sp = m_thread.GetStopInfo(); + uint32_t stack_idx = 0; + bool found_relevant = false; + if (stop_info_sp) { + // Here we're only asking the stop info if it wants to adjust the real stack + // index. We have to ask about the m_inlined_stack_depth in + // Thread::ShouldStop since the plans need to reason with that info. + bool inlined = false; + std::optional<uint32_t> stack_opt = + stop_info_sp->GetSuggestedStackFrameIndex(inlined); + if (stack_opt) { + stack_idx = *stack_opt; + found_relevant = true; + } } + + frame_sp = GetFrameAtIndex(stack_idx); + if (!frame_sp) + LLDB_LOG(log, "Stop info suggested relevant frame {0} but it didn't exist", + stack_idx); + else if (found_relevant) + LLDB_LOG(log, "Setting selected frame from stop info to {0}", stack_idx); + // Note, we don't have to worry about "inlined" frames here, because we've + // already calculated the inlined frame in Thread::ShouldStop, and + // SetSelectedFrame will take care of that adjustment for us. + SetSelectedFrame(frame_sp.get()); + + if (!found_relevant) + LLDB_LOG(log, "No relevant frame!"); } uint32_t StackFrameList::GetSelectedFrameIndex( @@ -841,6 +781,7 @@ uint32_t StackFrameList::GetSelectedFrameIndex( // isn't set, then don't force a selection here, just return 0. if (!select_most_relevant) return 0; + // If the inlined stack frame is set, then use that: m_selected_frame_idx = 0; } return *m_selected_frame_idx; |
