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authorBen Dunbobbin <Ben.Dunbobbin@sony.com>2020-11-03 18:54:57 +0000
committerBen Dunbobbin <Ben.Dunbobbin@sony.com>2020-11-03 19:13:54 +0000
commit7ad6010f58eac498896e601857ff7eda84466064 (patch)
treeb63333476b6be773da6825de82828cc274610b19 /lldb/test/API/python_api/thread/TestThreadAPI.py
parent6e80318eecde2639faa1e72be045c78b8b8aedad (diff)
Fix - [Clang] Add the ability to map DLL storage class to visibility
415f7ee883 had a silly typo introduced when I inlined some code into a loop from its own function. Original commit message: For PlayStation we offer source code compatibility with Microsoft's dllimport/export annotations; however, our file format is based on ELF. To support this we translate from DLL storage class to ELF visibility at the end of codegen in Clang. Other toolchains have used similar strategies (e.g. see the documentation for this ARM toolchain: https://developer.arm.com/documentation/dui0530/i/migrating-from-rvct-v3-1-to-rvct-v4-0/changes-to-symbol-visibility-between-rvct-v3-1-and-rvct-v4-0) This patch adds the ability to perform this translation. Options are provided to support customizing the mapping behaviour. Differential Revision: https://reviews.llvm.org/D89970
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