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authorElvin Wang <elvin.wang@intel.com>2025-02-11 10:33:07 -0800
committerGitHub <noreply@github.com>2025-02-11 10:33:07 -0800
commit71e623d878ecbf66324e15b3a3b2e983e2d7942a (patch)
tree87a87d7815d79cd327a332059226b6d2af5b346b /lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp
parent1188b1ff7b956cb65d8ddda5f1e56c432f1a57c7 (diff)
[llvm] Avoid out-of-order evaluation in DebugInfo (#125116)
This is an upstream proposal from https://github.com/intel/intel-graphics-compiler/commit/e60884cb98c4332a0eecff8396eb353c5b86cd35 We observed malfunctioning StripNonLineTableDebugInfo during debugging and it's caused by out-of-order evaluation, this is a C++ level semantic ambiguity issue, refer https://en.cppreference.com/w/cpp/language/eval_order Solution is simply separating one line into two.
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