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authorMatt Arsenault <Matthew.Arsenault@amd.com>2020-01-31 22:22:00 -0500
committerMatt Arsenault <Matthew.Arsenault@amd.com>2020-02-07 07:19:01 -0800
commit2f885cbe904f6281b73e9986c5b918e1d15c5aba (patch)
tree80f92c97b8f57ca74bc56063c9bf7db98131f750 /lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp
parent5c6b1a6dfdb428a347a25527a4aebba72cd42a3a (diff)
AMDGPU/GlobalISel: Fix move s.buffer.load to VALU
We were executing this in a waterfall loop as a placeholder, but this should really be converted to a MUBUF load. Also execute in a waterfall loop if the resource isn't an SGPR. This is a case where the DAG handling was wrong because doing the right thing was too hard. Currently, this will mishandle 96-bit loads. There's currently no way to track the original memory size with an MMO, so these loads will be widened andd the resulting memory size will be 128-bits.
Diffstat (limited to 'lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp')
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