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authorJonas Devlieghere <jonas@devlieghere.com>2022-01-05 14:42:21 -0800
committerJonas Devlieghere <jonas@devlieghere.com>2022-01-05 15:03:46 -0800
commit46a28a954e5e813f64ff458891b2d0891963c7d8 (patch)
treebf01d60272fdd0f4a144baadb7615a57b6da1626 /lldb/source/Plugins/ScriptInterpreter/Python/PythonDataObjects.cpp
parent2819e5de42e03f100c9a90c1328465e99d28ee5d (diff)
[lldb] Create a property to store the REPL language
Until the introduction of the C++ REPL, there was always a single REPL language. Several places relied on this assumption through repl_languages.GetSingularLanguage. Now that this is no longer the case, we need a way to specify a selected/preferred REPL language. This patch does that with the help of a debugger property, taking inspiration from how we store the scripting language. Differential revision: https://reviews.llvm.org/D116697
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