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| author | Jonas Devlieghere <jonas@devlieghere.com> | 2022-01-05 14:42:21 -0800 |
|---|---|---|
| committer | Jonas Devlieghere <jonas@devlieghere.com> | 2022-01-05 15:03:46 -0800 |
| commit | 46a28a954e5e813f64ff458891b2d0891963c7d8 (patch) | |
| tree | bf01d60272fdd0f4a144baadb7615a57b6da1626 /lldb/source/Plugins/ScriptInterpreter/Python/PythonDataObjects.cpp | |
| parent | 2819e5de42e03f100c9a90c1328465e99d28ee5d (diff) | |
[lldb] Create a property to store the REPL language
Until the introduction of the C++ REPL, there was always a single REPL
language. Several places relied on this assumption through
repl_languages.GetSingularLanguage. Now that this is no longer the case,
we need a way to specify a selected/preferred REPL language. This patch
does that with the help of a debugger property, taking inspiration from
how we store the scripting language.
Differential revision: https://reviews.llvm.org/D116697
Diffstat (limited to 'lldb/source/Plugins/ScriptInterpreter/Python/PythonDataObjects.cpp')
0 files changed, 0 insertions, 0 deletions
