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| author | Philip Reames <preames@rivosinc.com> | 2022-07-20 11:54:05 -0700 |
|---|---|---|
| committer | Philip Reames <listmail@philipreames.com> | 2022-07-20 11:56:45 -0700 |
| commit | f494f89b2a88f9de48781f43e7be2386809c7db5 (patch) | |
| tree | 62444185ec82dac6d86785433c50962206f6faf1 /lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp | |
| parent | 065202f3ca9d32e32a1d9b2995e779ced64950b2 (diff) | |
[LAA] Fix latent missing check bug when mixing scalable and non-scalabe strides
Noticed via inspection; to my knowledge, impossible to hit today. In theory, we could have a fixed stride check be analyzed, then a scalable one. With the old code, the scalable one would be silently dropped, and the runtime guard would go ahead with only the fixed one. This would be a miscompile.
Diffstat (limited to 'lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp')
0 files changed, 0 insertions, 0 deletions
