diff options
| author | Sanjoy Das <sanjoy@playingwithpointers.com> | 2016-03-24 18:57:39 +0000 |
|---|---|---|
| committer | Sanjoy Das <sanjoy@playingwithpointers.com> | 2016-03-24 18:57:39 +0000 |
| commit | c0c59fe14ea324d69a09d12bf2de2f543b990ac2 (patch) | |
| tree | 906f829b715e0c0b8f2f151046d449a4a2c3789a /lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp | |
| parent | 42f91a995960b13dc2a661381e1e18b226d18cea (diff) | |
[Statepoints] Fix yet another issue around gc pointer uniqueing
Given that StatepointLowering now uniques derived pointers before
putting them in the per-statepoint spill map, we may end up with missing
entries for derived pointers when we visit a gc.relocate on a pointer
that was de-duplicated away.
Fix this by keeping two maps, one mapping gc pointers to their
de-duplicated values, and one mapping a de-duplicated value to the slot
it is spilled in.
llvm-svn: 264320
Diffstat (limited to 'lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp')
0 files changed, 0 insertions, 0 deletions
