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|
const std = @import("std");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const size = @import("size.zig");
const getOffset = size.getOffset;
const Offset = size.Offset;
const OffsetBuf = size.OffsetBuf;
const alignForward = std.mem.alignForward;
/// A relatively naive bitmap allocator that uses memory offsets against
/// a fixed backing buffer so that the backing buffer can be easily moved
/// without having to update pointers.
///
/// The chunk size determines the size of each chunk in bytes. This is the
/// minimum distributed unit of memory. For example, if you request a
/// 1-byte allocation, you'll use a chunk of chunk_size bytes. Likewise,
/// if your chunk size is 4, and you request a 5-byte allocation, you'll
/// use 2 chunks.
///
/// The allocator is susceptible to fragmentation. If you allocate and free
/// memory in a way that leaves small holes in the memory, you may not be
/// able to allocate large chunks of memory even if there is enough free
/// memory in aggregate. To avoid fragmentation, use a chunk size that is
/// large enough to cover most of your allocations.
///
// Notes for contributors: this is highly contributor friendly part of
// the code. If you can improve this, add tests, show benchmarks, then
// please do so!
pub fn BitmapAllocator(comptime chunk_size: comptime_int) type {
return struct {
const Self = @This();
comptime {
assert(std.math.isPowerOfTwo(chunk_size));
}
pub const base_align: std.mem.Alignment = .fromByteUnits(@alignOf(u64));
pub const bitmap_bit_size = @bitSizeOf(u64);
/// The bitmap of available chunks. Each bit represents a chunk. A
/// 1 means the chunk is free and a 0 means it's used. We use 1
/// for free since it makes it very slightly faster to find free
/// chunks.
bitmap: Offset(u64),
bitmap_count: usize,
/// The contiguous buffer of chunks.
chunks: Offset(u8),
/// Initialize the allocator map with a given buf and memory layout.
pub fn init(buf: OffsetBuf, l: Layout) Self {
assert(base_align.check(@intFromPtr(buf.start())));
// Initialize our bitmaps to all 1s to note that all chunks are free.
const bitmap = buf.member(u64, l.bitmap_start);
const bitmap_ptr = bitmap.ptr(buf);
@memset(bitmap_ptr[0..l.bitmap_count], std.math.maxInt(u64));
return .{
.bitmap = bitmap,
.bitmap_count = l.bitmap_count,
.chunks = buf.member(u8, l.chunks_start),
};
}
/// Allocate n elements of type T. This will return error.OutOfMemory
/// if there isn't enough space in the backing buffer.
///
/// Use (size.zig).getOffset to get the base offset from the backing
/// memory for portable storage.
pub fn alloc(
self: *Self,
comptime T: type,
base: anytype,
n: usize,
) Allocator.Error![]T {
// note: we don't handle alignment yet, we just require that all
// types are properly aligned. This is a limitation that should be
// fixed but we haven't needed it. Contributor friendly: add tests
// and fix this.
assert(chunk_size % @alignOf(T) == 0);
assert(n > 0);
const byte_count = std.math.mul(usize, @sizeOf(T), n) catch
return error.OutOfMemory;
const chunk_count = std.math.divCeil(usize, byte_count, chunk_size) catch
return error.OutOfMemory;
// Find the index of the free chunk. This also marks it as used.
const bitmaps = self.bitmap.ptr(base);
const idx = findFreeChunks(bitmaps[0..self.bitmap_count], chunk_count) orelse
return error.OutOfMemory;
const chunks = self.chunks.ptr(base);
const ptr: [*]T = @ptrCast(@alignCast(&chunks[idx * chunk_size]));
return ptr[0..n];
}
pub fn free(self: *Self, base: anytype, slice: anytype) void {
// Convert the slice of whatever type to a slice of bytes. We
// can then use the byte len and chunk size to determine the
// number of chunks that were allocated.
const bytes = std.mem.sliceAsBytes(slice);
const aligned_len = std.mem.alignForward(usize, bytes.len, chunk_size);
const chunk_count = @divExact(aligned_len, chunk_size);
// From the pointer, we can calculate the exact index.
const chunks = self.chunks.ptr(base);
const chunk_idx = @divExact(@intFromPtr(slice.ptr) - @intFromPtr(chunks), chunk_size);
const bitmaps = self.bitmap.ptr(base);
// Current bitmap index.
var i: usize = @divFloor(chunk_idx, 64);
// Number of chunks we still have to mark as free.
var rem: usize = chunk_count;
// Mark any bits in the starting bitmap that need to be marked.
{
// Bit index.
const bit = chunk_idx % 64;
// Number of bits we need to mark in this bitmap.
const bits = @min(rem, 64 - bit);
bitmaps[i] |= ~@as(u64, 0) >> @intCast(64 - bits) << @intCast(bit);
rem -= bits;
}
// Mark any full bitmaps worth of bits that need to be marked.
i += 1;
while (rem > 64) : (i += 1) {
bitmaps[i] = std.math.maxInt(u64);
rem -= 64;
}
// Mark any bits at the start of this last bitmap if it needs it.
if (rem > 0) {
bitmaps[i] |= ~@as(u64, 0) >> @intCast(64 - rem);
}
}
/// For testing only.
fn isAllocated(self: *Self, base: anytype, slice: anytype) bool {
comptime assert(@import("builtin").is_test);
const bytes = std.mem.sliceAsBytes(slice);
const aligned_len = std.mem.alignForward(usize, bytes.len, chunk_size);
const chunk_count = @divExact(aligned_len, chunk_size);
const chunks = self.chunks.ptr(base);
const chunk_idx = @divExact(@intFromPtr(slice.ptr) - @intFromPtr(chunks), chunk_size);
const bitmaps = self.bitmap.ptr(base);
for (chunk_idx..chunk_idx + chunk_count) |i| {
const bitmap = @divFloor(i, bitmap_bit_size);
const bit = i % bitmap_bit_size;
if (bitmaps[bitmap] & (@as(u64, 1) << @intCast(bit)) != 0) {
return false;
}
}
return true;
}
/// For debugging
fn dumpBitmaps(self: *Self, base: anytype) void {
const bitmaps = self.bitmap.ptr(base);
for (bitmaps[0..self.bitmap_count], 0..) |bitmap, idx| {
std.log.warn("bm={b} idx={}", .{ bitmap, idx });
}
}
pub const Layout = struct {
total_size: usize,
bitmap_count: usize,
bitmap_start: usize,
chunks_start: usize,
};
/// Get the layout for the given capacity. The capacity is in
/// number of bytes, not chunks. The capacity will likely be
/// rounded up to the nearest chunk size and bitmap size so
/// everything is perfectly divisible.
pub fn layout(cap: usize) Layout {
// Align the cap forward to our chunk size so we always have
// a full chunk at the end.
const aligned_cap = alignForward(usize, cap, chunk_size);
// Calculate the number of bitmaps. We need 1 bitmap per 64 chunks.
// We align the chunk count forward so our bitmaps are full so we
// don't have to handle the case where we have a partial bitmap.
const chunk_count = @divExact(aligned_cap, chunk_size);
const aligned_chunk_count = alignForward(usize, chunk_count, 64);
const bitmap_count = @divExact(aligned_chunk_count, 64);
const bitmap_start = 0;
const bitmap_end = @sizeOf(u64) * bitmap_count;
const chunks_start = alignForward(usize, bitmap_end, @alignOf(u8));
const chunks_end = chunks_start + (aligned_cap * chunk_size);
const total_size = chunks_end;
return Layout{
.total_size = total_size,
.bitmap_count = bitmap_count,
.bitmap_start = bitmap_start,
.chunks_start = chunks_start,
};
}
};
}
/// Find `n` sequential free chunks in the given bitmaps and return the index
/// of the first chunk. If no chunks are found, return `null`. This also updates
/// the bitmap to mark the chunks as used.
fn findFreeChunks(bitmaps: []u64, n: usize) ?usize {
// NOTE: This is a naive implementation that just iterates through the
// bitmaps. There is very likely a more efficient way to do this but
// I'm not a bit twiddling expert. Perhaps even SIMD could be used here
// but unsure. Contributor friendly: let's benchmark and improve this!
// Large chunks require special handling.
if (n > @bitSizeOf(u64)) {
var i: usize = 0;
search: while (i < bitmaps.len) {
// Number of chunks available at the end of this bitmap.
const prefix = @clz(~bitmaps[i]);
// If there are no chunks available at the end of this bitmap
// then we can't start in it, so we'll try the next one.
if (prefix == 0) {
i += 1;
continue;
}
// Starting position if we manage to find the span we need here.
const start_bitmap = i;
const start_bit = 64 - prefix;
// The remaining number of sequential free chunks we need to find.
var rem: usize = n - prefix;
i += 1;
while (rem > 64) : (i += 1) {
// We ran out of bitmaps, there's no sufficiently large gap.
if (i >= bitmaps.len) return null;
// There's more than 64 remaining chunks and this bitmap has
// content in it, so we try starting again with this bitmap.
if (bitmaps[i] != std.math.maxInt(u64)) continue :search;
// This bitmap is completely free, we can subtract 64 from
// our remaining number.
rem -= 64;
}
// If the number of available chunks at the start of this bitmap
// is less than the remaining required, we have to try again.
if (@ctz(~bitmaps[i]) < rem) continue;
const suffix = (n - prefix) % 64;
// Found! Mark everything between our start and end as full.
bitmaps[start_bitmap] ^= ~@as(u64, 0) >> @intCast(start_bit) << @intCast(start_bit);
const full_bitmaps = @divFloor(n - prefix - suffix, 64);
for (bitmaps[start_bitmap + 1 ..][0..full_bitmaps]) |*bitmap| {
bitmap.* = 0;
}
if (suffix > 0) bitmaps[i] ^= ~@as(u64, 0) >> @intCast(64 - suffix);
return start_bitmap * 64 + start_bit;
}
return null;
}
assert(n <= @bitSizeOf(u64));
for (bitmaps, 0..) |*bitmap, idx| {
// Shift the bitmap to find `n` sequential free chunks.
// EXAMPLE:
// n = 4
// shifted = 001111001011110010
// & 000111100101111001
// & 000011110010111100
// & 000001111001011110
// = 000001000000010000
// ^ ^
// In this example there are 2 places with at least 4 sequential 1s.
var shifted: u64 = bitmap.*;
for (1..n) |i| shifted &= bitmap.* >> @intCast(i);
// If we have zero then we have no matches
if (shifted == 0) continue;
// Trailing zeroes gets us the index of the first bit index with at
// least `n` sequential 1s. In the example above, that would be `4`.
const bit = @ctz(shifted);
// Calculate the mask so we can mark it as used
const mask = (@as(u64, std.math.maxInt(u64)) >> @intCast(64 - n)) << @intCast(bit);
bitmap.* ^= mask;
return (idx * 64) + bit;
}
return null;
}
test "findFreeChunks single found" {
const testing = std.testing;
var bitmaps = [_]u64{
0b10000000_00000000_00000000_00000000_00000000_00000000_00001110_00000000,
};
const idx = findFreeChunks(&bitmaps, 2).?;
try testing.expectEqual(@as(usize, 9), idx);
try testing.expectEqual(
0b10000000_00000000_00000000_00000000_00000000_00000000_00001000_00000000,
bitmaps[0],
);
}
test "findFreeChunks single not found" {
const testing = std.testing;
var bitmaps = [_]u64{0b10000111_00000000_00000000_00000000_00000000_00000000_00000000_00000000};
const idx = findFreeChunks(&bitmaps, 4);
try testing.expect(idx == null);
}
test "findFreeChunks multiple found" {
const testing = std.testing;
var bitmaps = [_]u64{
0b10000111_00000000_00000000_00000000_00000000_00000000_00000000_01110000,
0b10000000_00111110_00000000_00000000_00000000_00000000_00111110_00000000,
};
const idx = findFreeChunks(&bitmaps, 4).?;
try testing.expectEqual(@as(usize, 73), idx);
try testing.expectEqual(
0b10000000_00111110_00000000_00000000_00000000_00000000_00100000_00000000,
bitmaps[1],
);
}
test "findFreeChunks exactly 64 chunks" {
const testing = std.testing;
var bitmaps = [_]u64{
0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111111,
};
const idx = findFreeChunks(&bitmaps, 64).?;
try testing.expectEqual(
0b00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
bitmaps[0],
);
try testing.expectEqual(@as(usize, 0), idx);
}
test "findFreeChunks larger than 64 chunks" {
const testing = std.testing;
var bitmaps = [_]u64{
0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111111,
0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111111,
};
const idx = findFreeChunks(&bitmaps, 65).?;
try testing.expectEqual(
0b00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
bitmaps[0],
);
try testing.expectEqual(
0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111110,
bitmaps[1],
);
try testing.expectEqual(@as(usize, 0), idx);
}
test "findFreeChunks larger than 64 chunks not at beginning" {
const testing = std.testing;
var bitmaps = [_]u64{
0b11111111_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111111,
0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111111,
};
const idx = findFreeChunks(&bitmaps, 65).?;
try testing.expectEqual(
0b00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
bitmaps[0],
);
try testing.expectEqual(
0b11111110_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
bitmaps[1],
);
try testing.expectEqual(
0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111111,
bitmaps[2],
);
try testing.expectEqual(@as(usize, 56), idx);
}
test "findFreeChunks larger than 64 chunks exact" {
const testing = std.testing;
var bitmaps = [_]u64{
0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111111,
0b11111111_11111111_11111111_11111111_11111111_11111111_11111111_11111111,
};
const idx = findFreeChunks(&bitmaps, 128).?;
try testing.expectEqual(
0b00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
bitmaps[0],
);
try testing.expectEqual(
0b00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000,
bitmaps[1],
);
try testing.expectEqual(@as(usize, 0), idx);
}
test "BitmapAllocator layout" {
const Alloc = BitmapAllocator(4);
const cap = 64 * 4;
const testing = std.testing;
const layout = Alloc.layout(cap);
// We expect to use one bitmap since the cap is bytes.
try testing.expectEqual(@as(usize, 1), layout.bitmap_count);
}
test "BitmapAllocator alloc sequentially" {
const Alloc = BitmapAllocator(4);
const cap = 64;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
const ptr = try bm.alloc(u8, buf, 1);
ptr[0] = 'A';
const ptr2 = try bm.alloc(u8, buf, 1);
try testing.expect(@intFromPtr(ptr.ptr) != @intFromPtr(ptr2.ptr));
// Should grab the next chunk
try testing.expectEqual(@intFromPtr(ptr.ptr) + 4, @intFromPtr(ptr2.ptr));
// Free ptr and next allocation should be back
bm.free(buf, ptr);
const ptr3 = try bm.alloc(u8, buf, 1);
try testing.expectEqual(@intFromPtr(ptr.ptr), @intFromPtr(ptr3.ptr));
}
test "BitmapAllocator alloc non-byte" {
const Alloc = BitmapAllocator(4);
const cap = 128;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
const ptr = try bm.alloc(u21, buf, 1);
ptr[0] = 'A';
const ptr2 = try bm.alloc(u21, buf, 1);
try testing.expect(@intFromPtr(ptr.ptr) != @intFromPtr(ptr2.ptr));
try testing.expectEqual(@intFromPtr(ptr.ptr) + 4, @intFromPtr(ptr2.ptr));
// Free ptr and next allocation should be back
bm.free(buf, ptr);
const ptr3 = try bm.alloc(u21, buf, 1);
try testing.expectEqual(@intFromPtr(ptr.ptr), @intFromPtr(ptr3.ptr));
}
test "BitmapAllocator alloc non-byte multi-chunk" {
const Alloc = BitmapAllocator(4 * @sizeOf(u21));
const cap = 128;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
const ptr = try bm.alloc(u21, buf, 6);
try testing.expectEqual(@as(usize, 6), ptr.len);
for (ptr) |*v| v.* = 'A';
const ptr2 = try bm.alloc(u21, buf, 1);
try testing.expect(@intFromPtr(ptr.ptr) != @intFromPtr(ptr2.ptr));
try testing.expectEqual(@intFromPtr(ptr.ptr) + (@sizeOf(u21) * 4 * 2), @intFromPtr(ptr2.ptr));
// Free ptr and next allocation should be back
bm.free(buf, ptr);
const ptr3 = try bm.alloc(u21, buf, 1);
try testing.expectEqual(@intFromPtr(ptr.ptr), @intFromPtr(ptr3.ptr));
}
test "BitmapAllocator alloc large" {
const Alloc = BitmapAllocator(2);
const cap = 256;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
const ptr = try bm.alloc(u8, buf, 129);
ptr[0] = 'A';
bm.free(buf, ptr);
}
test "BitmapAllocator alloc and free one bitmap" {
const Alloc = BitmapAllocator(1);
// Capacity such that we'll have 3 bitmaps.
const cap = Alloc.bitmap_bit_size * 3;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
// Allocate exactly one bitmap worth of bytes.
const slice = try bm.alloc(u8, buf, Alloc.bitmap_bit_size);
try testing.expectEqual(Alloc.bitmap_bit_size, slice.len);
@memset(slice, 0x11);
try testing.expectEqualSlices(
u8,
&@as([Alloc.bitmap_bit_size]u8, @splat(0x11)),
slice,
);
// Free it
try testing.expect(bm.isAllocated(buf, slice));
bm.free(buf, slice);
try testing.expect(!bm.isAllocated(buf, slice));
// All of our bitmaps should be free.
try testing.expectEqualSlices(
u64,
&@as([3]u64, @splat(~@as(u64, 0))),
bm.bitmap.ptr(buf)[0..3],
);
}
test "BitmapAllocator alloc and free half bitmap" {
const Alloc = BitmapAllocator(1);
// Capacity such that we'll have 3 bitmaps.
const cap = Alloc.bitmap_bit_size * 3;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
// Allocate exactly half a bitmap worth of bytes.
const slice = try bm.alloc(u8, buf, Alloc.bitmap_bit_size / 2);
try testing.expectEqual(Alloc.bitmap_bit_size / 2, slice.len);
@memset(slice, 0x11);
try testing.expectEqualSlices(
u8,
&@as([Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
slice,
);
// Free it
try testing.expect(bm.isAllocated(buf, slice));
bm.free(buf, slice);
try testing.expect(!bm.isAllocated(buf, slice));
// All of our bitmaps should be free.
try testing.expectEqualSlices(
u64,
&@as([3]u64, @splat(~@as(u64, 0))),
bm.bitmap.ptr(buf)[0..3],
);
}
test "BitmapAllocator alloc and free two half bitmaps" {
const Alloc = BitmapAllocator(1);
// Capacity such that we'll have 3 bitmaps.
const cap = Alloc.bitmap_bit_size * 3;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
// Allocate exactly one bitmap worth of bytes across two allocations.
const slice = try bm.alloc(u8, buf, Alloc.bitmap_bit_size / 2);
try testing.expectEqual(Alloc.bitmap_bit_size / 2, slice.len);
@memset(slice, 0x11);
try testing.expectEqualSlices(
u8,
&@as([Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
slice,
);
const slice2 = try bm.alloc(u8, buf, Alloc.bitmap_bit_size / 2);
try testing.expectEqual(Alloc.bitmap_bit_size / 2, slice2.len);
@memset(slice2, 0x22);
try testing.expectEqualSlices(
u8,
&@as([Alloc.bitmap_bit_size / 2]u8, @splat(0x22)),
slice2,
);
try testing.expectEqualSlices(
u8,
&@as([Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
slice,
);
// Free them
try testing.expect(bm.isAllocated(buf, slice2));
bm.free(buf, slice2);
try testing.expect(!bm.isAllocated(buf, slice2));
try testing.expect(bm.isAllocated(buf, slice));
bm.free(buf, slice);
try testing.expect(!bm.isAllocated(buf, slice));
// All of our bitmaps should be free.
try testing.expectEqualSlices(
u64,
&@as([3]u64, @splat(~@as(u64, 0))),
bm.bitmap.ptr(buf)[0..3],
);
}
test "BitmapAllocator alloc and free 1.5 bitmaps" {
const Alloc = BitmapAllocator(1);
// Capacity such that we'll have 3 bitmaps.
const cap = Alloc.bitmap_bit_size * 3;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
// Allocate exactly 1.5 bitmaps worth of bytes.
const slice = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice.len);
@memset(slice, 0x11);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
slice,
);
// Free them
try testing.expect(bm.isAllocated(buf, slice));
bm.free(buf, slice);
try testing.expect(!bm.isAllocated(buf, slice));
// All of our bitmaps should be free.
try testing.expectEqualSlices(
u64,
&@as([3]u64, @splat(~@as(u64, 0))),
bm.bitmap.ptr(buf)[0..3],
);
}
test "BitmapAllocator alloc and free two 1.5 bitmaps" {
const Alloc = BitmapAllocator(1);
// Capacity such that we'll have 3 bitmaps.
const cap = Alloc.bitmap_bit_size * 3;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
// Allocate exactly 3 bitmaps worth of bytes across two allocations.
const slice = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice.len);
@memset(slice, 0x11);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
slice,
);
const slice2 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice2.len);
@memset(slice2, 0x22);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x22)),
slice2,
);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x11)),
slice,
);
// Free them
try testing.expect(bm.isAllocated(buf, slice2));
bm.free(buf, slice2);
try testing.expect(!bm.isAllocated(buf, slice2));
try testing.expect(bm.isAllocated(buf, slice));
bm.free(buf, slice);
try testing.expect(!bm.isAllocated(buf, slice));
// All of our bitmaps should be free.
try testing.expectEqualSlices(
u64,
&@as([3]u64, @splat(~@as(u64, 0))),
bm.bitmap.ptr(buf)[0..3],
);
}
test "BitmapAllocator alloc and free 1.5 bitmaps offset by 0.75" {
const Alloc = BitmapAllocator(1);
// Capacity such that we'll have 3 bitmaps.
const cap = Alloc.bitmap_bit_size * 3;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
// Allocate three quarters of a bitmap first.
const slice = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 4);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 4, slice.len);
@memset(slice, 0x11);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
slice,
);
// Then a 1.5 bitmap sized allocation, so that it spans
// from 0.75 to 2.25, occupying bits in 3 different bitmaps.
const slice2 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice2.len);
@memset(slice2, 0x22);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x22)),
slice2,
);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
slice,
);
// Free them
try testing.expect(bm.isAllocated(buf, slice2));
bm.free(buf, slice2);
try testing.expect(!bm.isAllocated(buf, slice2));
try testing.expect(bm.isAllocated(buf, slice));
bm.free(buf, slice);
try testing.expect(!bm.isAllocated(buf, slice));
// All of our bitmaps should be free.
try testing.expectEqualSlices(
u64,
&@as([3]u64, @splat(~@as(u64, 0))),
bm.bitmap.ptr(buf)[0..3],
);
}
test "BitmapAllocator alloc and free three 0.75 bitmaps" {
const Alloc = BitmapAllocator(1);
// Capacity such that we'll have 3 bitmaps.
const cap = Alloc.bitmap_bit_size * 3;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
// Allocate three quarters of a bitmap three times.
const slice = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 4);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 4, slice.len);
@memset(slice, 0x11);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
slice,
);
const slice2 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 4);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 4, slice2.len);
@memset(slice2, 0x22);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x22)),
slice2,
);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
slice,
);
const slice3 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 4);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 4, slice3.len);
@memset(slice3, 0x33);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x33)),
slice3,
);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x22)),
slice2,
);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
slice,
);
// Free them
try testing.expect(bm.isAllocated(buf, slice2));
bm.free(buf, slice2);
try testing.expect(!bm.isAllocated(buf, slice2));
try testing.expect(bm.isAllocated(buf, slice));
bm.free(buf, slice);
try testing.expect(!bm.isAllocated(buf, slice));
try testing.expect(bm.isAllocated(buf, slice3));
bm.free(buf, slice3);
try testing.expect(!bm.isAllocated(buf, slice3));
// All of our bitmaps should be free.
try testing.expectEqualSlices(
u64,
&@as([3]u64, @splat(~@as(u64, 0))),
bm.bitmap.ptr(buf)[0..3],
);
}
test "BitmapAllocator alloc and free two 1.5 bitmaps offset 0.75" {
const Alloc = BitmapAllocator(1);
// Capacity such that we'll have 4 bitmaps.
const cap = Alloc.bitmap_bit_size * 4;
const testing = std.testing;
const alloc = testing.allocator;
const layout = Alloc.layout(cap);
const buf = try alloc.alignedAlloc(u8, Alloc.base_align, layout.total_size);
defer alloc.free(buf);
var bm = Alloc.init(.init(buf), layout);
// First allocate a 0.75 bitmap
const slice = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 4);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 4, slice.len);
@memset(slice, 0x11);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
slice,
);
// Then two 1.5 bitmaps
const slice2 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice2.len);
@memset(slice2, 0x22);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x22)),
slice2,
);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
slice,
);
const slice3 = try bm.alloc(u8, buf, 3 * Alloc.bitmap_bit_size / 2);
try testing.expectEqual(3 * Alloc.bitmap_bit_size / 2, slice3.len);
@memset(slice3, 0x33);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x33)),
slice3,
);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 2]u8, @splat(0x22)),
slice2,
);
try testing.expectEqualSlices(
u8,
&@as([3 * Alloc.bitmap_bit_size / 4]u8, @splat(0x11)),
slice,
);
// Free them
try testing.expect(bm.isAllocated(buf, slice2));
bm.free(buf, slice2);
try testing.expect(!bm.isAllocated(buf, slice2));
try testing.expect(bm.isAllocated(buf, slice));
bm.free(buf, slice);
try testing.expect(!bm.isAllocated(buf, slice));
try testing.expect(bm.isAllocated(buf, slice3));
bm.free(buf, slice3);
try testing.expect(!bm.isAllocated(buf, slice3));
// All of our bitmaps should be free.
try testing.expectEqualSlices(
u64,
&@as([4]u64, @splat(~@as(u64, 0))),
bm.bitmap.ptr(buf)[0..4],
);
}
|