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path: root/src/renderer/State.zig
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//! This is the render state that is given to a renderer.

const std = @import("std");
const Allocator = std.mem.Allocator;
const Inspector = @import("../inspector/main.zig").Inspector;
const terminalpkg = @import("../terminal/main.zig");
const inputpkg = @import("../input.zig");
const renderer = @import("../renderer.zig");

/// The mutex that must be held while reading any of the data in the
/// members of this state. Note that the state itself is NOT protected
/// by the mutex and is NOT thread-safe, only the members values of the
/// state (i.e. the terminal, devmode, etc. values).
mutex: *std.Thread.Mutex,

/// The terminal data.
terminal: *terminalpkg.Terminal,

/// The terminal inspector, if any. This will be null while the inspector
/// is not active and will be set when it is active.
inspector: ?*Inspector = null,

/// Dead key state. This will render the current dead key preedit text
/// over the cursor. This currently only ever renders a single codepoint.
/// Preedit can in theory be multiple codepoints long but that is left as
/// a future exercise.
preedit: ?Preedit = null,

/// Mouse state. This only contains state relevant to what renderers
/// need about the mouse.
mouse: Mouse = .{},

pub const Mouse = struct {
    /// The point on the viewport where the mouse currently is. We use
    /// viewport points to avoid the complexity of mapping the mouse to
    /// the renderer state.
    point: ?terminalpkg.point.Coordinate = null,

    /// The mods that are currently active for the last mouse event.
    /// This could really just be mods in general and we probably will
    /// move it out of mouse state at some point.
    mods: inputpkg.Mods = .{},
};

/// The pre-edit state. See Surface.preeditCallback for more information.
pub const Preedit = struct {
    /// The codepoints to render as preedit text.
    codepoints: []const Codepoint = &.{},

    /// A single codepoint to render as preedit text.
    pub const Codepoint = struct {
        codepoint: u21,
        wide: bool = false,
    };

    /// Deinit this preedit that was cre
    pub fn deinit(self: *const Preedit, alloc: Allocator) void {
        alloc.free(self.codepoints);
    }

    /// Allocate a copy of this preedit in the given allocator..
    pub fn clone(self: *const Preedit, alloc: Allocator) !Preedit {
        return .{
            .codepoints = try alloc.dupe(Codepoint, self.codepoints),
        };
    }

    /// The width in cells of all codepoints in the preedit.
    pub fn width(self: *const Preedit) usize {
        var result: usize = 0;
        for (self.codepoints) |cp| {
            result += if (cp.wide) 2 else 1;
        }

        return result;
    }

    /// Range returns the start and end x position of the preedit text
    /// along with any codepoint offset necessary to fit the preedit
    /// into the available space.
    pub fn range(
        self: *const Preedit,
        start: terminalpkg.size.CellCountInt,
        max: terminalpkg.size.CellCountInt,
    ) struct {
        start: terminalpkg.size.CellCountInt,
        end: terminalpkg.size.CellCountInt,
        cp_offset: usize,
    } {
        // If our width is greater than the number of cells we have
        // then we need to adjust our codepoint start to a point where
        // our width would be less than the number of cells we have.
        const w, const cp_offset = width: {
            // max is inclusive, so we need to add 1 to it.
            const max_width = max - start + 1;

            // Rebuild our width in reverse order. This is because we want
            // to offset by the end cells, not the start cells (if we have to).
            var w: terminalpkg.size.CellCountInt = 0;
            for (0..self.codepoints.len) |i| {
                const reverse_i = self.codepoints.len - i - 1;
                const cp = self.codepoints[reverse_i];
                w += if (cp.wide) 2 else 1;
                if (w > max_width) {
                    break :width .{ w, reverse_i };
                }
            }

            // Width fit in the max width so no offset necessary.
            break :width .{ w, 0 };
        };

        // If our preedit goes off the end of the screen, we adjust it so
        // that it shifts left.
        const end = start + w;
        const start_offset = if (end > max) end - max else 0;
        return .{
            .start = start -| start_offset,
            .end = end -| start_offset,
            .cp_offset = cp_offset,
        };
    }
};