blob: be84a60d62e008583bdeb1ca48445f8648795c78 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
const std = @import("std");
const builtin = @import("builtin");
const config = @import("input/config.zig");
const mouse = @import("input/mouse.zig");
const key = @import("input/key.zig");
const keyboard = @import("input/keyboard.zig");
pub const command = @import("input/command.zig");
pub const function_keys = @import("input/function_keys.zig");
pub const keycodes = @import("input/keycodes.zig");
pub const key_encode = @import("input/key_encode.zig");
pub const kitty = @import("input/kitty.zig");
pub const paste = @import("input/paste.zig");
pub const ctrlOrSuper = key.ctrlOrSuper;
pub const Action = key.Action;
pub const Binding = @import("input/Binding.zig");
pub const Command = command.Command;
pub const Link = @import("input/Link.zig");
pub const Key = key.Key;
pub const KeyboardLayout = keyboard.Layout;
pub const KeyEvent = key.KeyEvent;
pub const InspectorMode = Binding.Action.InspectorMode;
pub const Mods = key.Mods;
pub const MouseButton = mouse.Button;
pub const MouseButtonState = mouse.ButtonState;
pub const MousePressureStage = mouse.PressureStage;
pub const OptionAsAlt = config.OptionAsAlt;
pub const ScrollMods = mouse.ScrollMods;
pub const SplitFocusDirection = Binding.Action.SplitFocusDirection;
pub const SplitResizeDirection = Binding.Action.SplitResizeDirection;
pub const Trigger = Binding.Trigger;
// Keymap is only available on macOS right now. We could implement it
// in theory for XKB too on Linux but we don't need it right now.
pub const Keymap = switch (builtin.os.tag) {
.macos => @import("input/KeymapDarwin.zig"),
else => @import("input/KeymapNoop.zig"),
};
test {
std.testing.refAllDecls(@This());
}
|