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/// This is the main entrypoint to the apprt for Ghostty. Ghostty will
/// initialize this in main to start the application..
const App = @This();
const std = @import("std");
const builtin = @import("builtin");
const Allocator = std.mem.Allocator;
const adw = @import("adw");
const gio = @import("gio");
const apprt = @import("../../apprt.zig");
const configpkg = @import("../../config.zig");
const internal_os = @import("../../os/main.zig");
const Config = configpkg.Config;
const CoreApp = @import("../../App.zig");
const Application = @import("class/application.zig").Application;
const Surface = @import("Surface.zig");
const gtk_version = @import("gtk_version.zig");
const adw_version = @import("adw_version.zig");
const ipcNewWindow = @import("ipc/new_window.zig").newWindow;
const log = std.log.scoped(.gtk);
/// This is detected by the Renderer, in which case it sends a `redraw_surface`
/// message so that we can call `drawFrame` ourselves from the app thread,
/// because GTK's `GLArea` does not support drawing from a different thread.
pub const must_draw_from_app_thread = true;
/// GTK application ID
pub const application_id = switch (builtin.mode) {
.Debug, .ReleaseSafe => "com.mitchellh.ghostty-debug",
.ReleaseFast, .ReleaseSmall => "com.mitchellh.ghostty",
};
/// GTK object path
pub const object_path = switch (builtin.mode) {
.Debug, .ReleaseSafe => "/com/mitchellh/ghostty_debug",
.ReleaseFast, .ReleaseSmall => "/com/mitchellh/ghostty",
};
/// The GObject Application instance
app: *Application,
pub fn init(
self: *App,
core_app: *CoreApp,
// Required by the apprt interface but we don't use it.
opts: struct {},
) !void {
_ = opts;
const app: *Application = try .new(self, core_app);
errdefer app.unref();
self.* = .{ .app = app };
return;
}
pub fn run(self: *App) !void {
try self.app.run();
}
pub fn terminate(self: *App) void {
// We force deinitialize the app. We don't unref because other things
// tend to have a reference at this point, so this just forces the
// disposal now.
self.app.deinit();
}
/// Called by CoreApp to wake up the event loop.
pub fn wakeup(self: *App) void {
self.app.wakeup();
}
pub fn performAction(
self: *App,
target: apprt.Target,
comptime action: apprt.Action.Key,
value: apprt.Action.Value(action),
) !bool {
return try self.app.performAction(target, action, value);
}
/// Send the given IPC to a running Ghostty. Returns `true` if the action was
/// able to be performed, `false` otherwise.
///
/// Note that this is a static function. Since this is called from a CLI app (or
/// some other process that is not Ghostty) there is no full-featured apprt App
/// to use.
pub fn performIpc(
alloc: Allocator,
target: apprt.ipc.Target,
comptime action: apprt.ipc.Action.Key,
value: apprt.ipc.Action.Value(action),
) !bool {
switch (action) {
.new_window => return try ipcNewWindow(alloc, target, value),
}
}
/// Redraw the inspector for the given surface.
pub fn redrawInspector(_: *App, surface: *Surface) void {
surface.redrawInspector();
}
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