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const std = @import("std");
const c = @import("c.zig").c;
const glad = @import("glad.zig");
pub const Error = error{
InvalidEnum,
InvalidValue,
InvalidOperation,
InvalidFramebufferOperation,
OutOfMemory,
Unknown,
};
/// getError returns the error (if any) from the last OpenGL operation.
pub fn getError() Error!void {
return switch (glad.context.GetError.?()) {
c.GL_NO_ERROR => {},
c.GL_INVALID_ENUM => Error.InvalidEnum,
c.GL_INVALID_VALUE => Error.InvalidValue,
c.GL_INVALID_OPERATION => Error.InvalidOperation,
c.GL_INVALID_FRAMEBUFFER_OPERATION => Error.InvalidFramebufferOperation,
c.GL_OUT_OF_MEMORY => Error.OutOfMemory,
else => Error.Unknown,
};
}
/// mustError just calls getError but always results in an error being returned.
/// If getError has no error, then Unknown is returned.
pub fn mustError() Error!void {
try getError();
return Error.Unknown;
}
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