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const std = @import("std");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const foundation = @import("../foundation.zig");
const graphics = @import("../graphics.zig");
const text = @import("../text.zig");
const c = @import("c.zig").c;
pub const Frame = opaque {
pub fn release(self: *Frame) void {
foundation.CFRelease(self);
}
pub fn getLineOrigins(
self: *Frame,
range: foundation.Range,
points: []graphics.Point,
) void {
c.CTFrameGetLineOrigins(
@ptrCast(self),
@bitCast(range),
@ptrCast(points.ptr),
);
}
pub fn getLines(self: *Frame) *foundation.Array {
return @ptrFromInt(@intFromPtr(c.CTFrameGetLines(@ptrCast(self))));
}
};
test {
// See framesetter tests...
}
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