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|
import AppKit
import SwiftUI
import CoreText
import UserNotifications
import GhosttyKit
extension Ghostty {
/// The NSView implementation for a terminal surface.
class SurfaceView: OSView, ObservableObject, Codable, Identifiable {
typealias ID = UUID
/// Unique ID per surface
let id: UUID
// The current title of the surface as defined by the pty. This can be
// changed with escape codes. This is public because the callbacks go
// to the app level and it is set from there.
@Published private(set) var title: String = "" {
didSet {
if !title.isEmpty {
titleFallbackTimer?.invalidate()
titleFallbackTimer = nil
}
}
}
// The current pwd of the surface as defined by the pty. This can be
// changed with escape codes.
@Published var pwd: String? = nil
// The cell size of this surface. This is set by the core when the
// surface is first created and any time the cell size changes (i.e.
// when the font size changes). This is used to allow windows to be
// resized in discrete steps of a single cell.
@Published var cellSize: NSSize = .zero
// The health state of the surface. This currently only reflects the
// renderer health. In the future we may want to make this an enum.
@Published var healthy: Bool = true
// Any error while initializing the surface.
@Published var error: Error? = nil
// The hovered URL string
@Published var hoverUrl: String? = nil
// The progress report (if any)
@Published var progressReport: Action.ProgressReport? = nil {
didSet {
// Cancel any existing timer
progressReportTimer?.invalidate()
progressReportTimer = nil
// If we have a new progress report, start a timer to remove it after 15 seconds
if progressReport != nil {
progressReportTimer = Timer.scheduledTimer(withTimeInterval: 15.0, repeats: false) { [weak self] _ in
self?.progressReport = nil
self?.progressReportTimer = nil
}
}
}
}
// The currently active key sequence. The sequence is not active if this is empty.
@Published var keySequence: [KeyboardShortcut] = []
// The time this surface last became focused. This is a ContinuousClock.Instant
// on supported platforms.
@Published var focusInstant: ContinuousClock.Instant? = nil
// Returns sizing information for the surface. This is the raw C
// structure because I'm lazy.
@Published var surfaceSize: ghostty_surface_size_s? = nil
// Whether the pointer should be visible or not
@Published private(set) var pointerStyle: BackportPointerStyle = .default
/// The configuration derived from the Ghostty config so we don't need to rely on references.
@Published private(set) var derivedConfig: DerivedConfig
/// The background color within the color palette of the surface. This is only set if it is
/// dynamically updated. Otherwise, the background color is the default background color.
@Published private(set) var backgroundColor: Color? = nil
/// True when the bell is active. This is set inactive on focus or event.
@Published private(set) var bell: Bool = false
// An initial size to request for a window. This will only affect
// then the view is moved to a new window.
var initialSize: NSSize? = nil
// Set whether the surface is currently on a password input or not. This is
// detected with the set_password_input_cb on the Ghostty state.
var passwordInput: Bool = false {
didSet {
// We need to update our state within the SecureInput manager.
let input = SecureInput.shared
let id = ObjectIdentifier(self)
if (passwordInput) {
input.setScoped(id, focused: focused)
} else {
input.removeScoped(id)
}
}
}
// Returns true if quit confirmation is required for this surface to
// exit safely.
var needsConfirmQuit: Bool {
guard let surface = self.surface else { return false }
return ghostty_surface_needs_confirm_quit(surface)
}
// Returns true if the process in this surface has exited.
var processExited: Bool {
guard let surface = self.surface else { return true }
return ghostty_surface_process_exited(surface)
}
// Returns the inspector instance for this surface, or nil if the
// surface has been closed.
var inspector: ghostty_inspector_t? {
guard let surface = self.surface else { return nil }
return ghostty_surface_inspector(surface)
}
// True if the inspector should be visible
@Published var inspectorVisible: Bool = false {
didSet {
if (oldValue && !inspectorVisible) {
guard let surface = self.surface else { return }
ghostty_inspector_free(surface)
}
}
}
/// Returns the data model for this surface.
///
/// Note: eventually, all surface access will be through this, but presently its in a transition
/// state so we're mixing this with direct surface access.
private(set) var surfaceModel: Ghostty.Surface?
/// Returns the underlying C value for the surface. See "note" on surfaceModel.
var surface: ghostty_surface_t? {
surfaceModel?.unsafeCValue
}
// Notification identifiers associated with this surface
var notificationIdentifiers: Set<String> = []
private var markedText: NSMutableAttributedString
private(set) var focused: Bool = true
private var prevPressureStage: Int = 0
private var appearanceObserver: NSKeyValueObservation? = nil
// This is set to non-null during keyDown to accumulate insertText contents
private var keyTextAccumulator: [String]? = nil
// A small delay that is introduced before a title change to avoid flickers
private var titleChangeTimer: Timer?
// A timer to fallback to ghost emoji if no title is set within the grace period
private var titleFallbackTimer: Timer?
// Timer to remove progress report after 15 seconds
private var progressReportTimer: Timer?
// This is the title from the terminal. This is nil if we're currently using
// the terminal title as the main title property. If the title is set manually
// by the user, this is set to the prior value (which may be empty, but non-nil).
private var titleFromTerminal: String?
// The cached contents of the screen.
private(set) var cachedScreenContents: CachedValue<String>
private(set) var cachedVisibleContents: CachedValue<String>
/// Event monitor (see individual events for why)
private var eventMonitor: Any? = nil
// We need to support being a first responder so that we can get input events
override var acceptsFirstResponder: Bool { return true }
init(_ app: ghostty_app_t, baseConfig: SurfaceConfiguration? = nil, uuid: UUID? = nil) {
self.markedText = NSMutableAttributedString()
self.id = uuid ?? .init()
// Our initial config always is our application wide config.
if let appDelegate = NSApplication.shared.delegate as? AppDelegate {
self.derivedConfig = DerivedConfig(appDelegate.ghostty.config)
} else {
self.derivedConfig = DerivedConfig()
}
// We need to initialize this so it does something but we want to set
// it back up later so we can reference `self`. This is a hack we should
// fix at some point.
self.cachedScreenContents = .init(duration: .milliseconds(500)) { "" }
self.cachedVisibleContents = self.cachedScreenContents
// Initialize with some default frame size. The important thing is that this
// is non-zero so that our layer bounds are non-zero so that our renderer
// can do SOMETHING.
super.init(frame: NSMakeRect(0, 0, 800, 600))
// Our cache of screen data
cachedScreenContents = .init(duration: .milliseconds(500)) { [weak self] in
guard let self else { return "" }
guard let surface = self.surface else { return "" }
var text = ghostty_text_s()
let sel = ghostty_selection_s(
top_left: ghostty_point_s(
tag: GHOSTTY_POINT_SCREEN,
coord: GHOSTTY_POINT_COORD_TOP_LEFT,
x: 0,
y: 0),
bottom_right: ghostty_point_s(
tag: GHOSTTY_POINT_SCREEN,
coord: GHOSTTY_POINT_COORD_BOTTOM_RIGHT,
x: 0,
y: 0),
rectangle: false)
guard ghostty_surface_read_text(surface, sel, &text) else { return "" }
defer { ghostty_surface_free_text(surface, &text) }
return String(cString: text.text)
}
cachedVisibleContents = .init(duration: .milliseconds(500)) { [weak self] in
guard let self else { return "" }
guard let surface = self.surface else { return "" }
var text = ghostty_text_s()
let sel = ghostty_selection_s(
top_left: ghostty_point_s(
tag: GHOSTTY_POINT_VIEWPORT,
coord: GHOSTTY_POINT_COORD_TOP_LEFT,
x: 0,
y: 0),
bottom_right: ghostty_point_s(
tag: GHOSTTY_POINT_VIEWPORT,
coord: GHOSTTY_POINT_COORD_BOTTOM_RIGHT,
x: 0,
y: 0),
rectangle: false)
guard ghostty_surface_read_text(surface, sel, &text) else { return "" }
defer { ghostty_surface_free_text(surface, &text) }
return String(cString: text.text)
}
// Set a timer to show the ghost emoji after 500ms if no title is set
titleFallbackTimer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: false) { [weak self] _ in
if let self = self, self.title.isEmpty {
self.title = "👻"
}
}
// Before we initialize the surface we want to register our notifications
// so there is no window where we can't receive them.
let center = NotificationCenter.default
center.addObserver(
self,
selector: #selector(onUpdateRendererHealth),
name: Ghostty.Notification.didUpdateRendererHealth,
object: self)
center.addObserver(
self,
selector: #selector(ghosttyDidContinueKeySequence),
name: Ghostty.Notification.didContinueKeySequence,
object: self)
center.addObserver(
self,
selector: #selector(ghosttyDidEndKeySequence),
name: Ghostty.Notification.didEndKeySequence,
object: self)
center.addObserver(
self,
selector: #selector(ghosttyConfigDidChange(_:)),
name: .ghosttyConfigDidChange,
object: self)
center.addObserver(
self,
selector: #selector(ghosttyColorDidChange(_:)),
name: .ghosttyColorDidChange,
object: self)
center.addObserver(
self,
selector: #selector(ghosttyBellDidRing(_:)),
name: .ghosttyBellDidRing,
object: self)
center.addObserver(
self,
selector: #selector(windowDidChangeScreen),
name: NSWindow.didChangeScreenNotification,
object: nil)
// Listen for local events that we need to know of outside of
// single surface handlers.
self.eventMonitor = NSEvent.addLocalMonitorForEvents(
matching: [
// We need keyUp because command+key events don't trigger keyUp.
.keyUp,
// We need leftMouseDown to determine if we should focus ourselves
// when the app/window isn't in focus. We do this instead of
// "acceptsFirstMouse" because that forces us to also handle the
// event and encode the event to the pty which we want to avoid.
// (Issue 2595)
.leftMouseDown,
]
) { [weak self] event in self?.localEventHandler(event) }
// Setup our surface. This will also initialize all the terminal IO.
let surface_cfg = baseConfig ?? SurfaceConfiguration()
let surface = surface_cfg.withCValue(view: self) { surface_cfg_c in
ghostty_surface_new(app, &surface_cfg_c)
}
guard let surface = surface else {
self.error = Ghostty.Error.apiFailed
return
}
self.surfaceModel = Ghostty.Surface(cSurface: surface)
// Setup our tracking area so we get mouse moved events
updateTrackingAreas()
// Observe our appearance so we can report the correct value to libghostty.
// This is the best way I know of to get appearance change notifications.
self.appearanceObserver = observe(\.effectiveAppearance, options: [.new, .initial]) { view, change in
guard let appearance = change.newValue else { return }
guard let surface = view.surface else { return }
let scheme: ghostty_color_scheme_e
switch (appearance.name) {
case .aqua, .vibrantLight:
scheme = GHOSTTY_COLOR_SCHEME_LIGHT
case .darkAqua, .vibrantDark:
scheme = GHOSTTY_COLOR_SCHEME_DARK
default:
return
}
ghostty_surface_set_color_scheme(surface, scheme)
}
// The UTTypes that can be dragged onto this view.
registerForDraggedTypes(Array(Self.dropTypes))
}
required init?(coder: NSCoder) {
fatalError("init(coder:) is not supported for this view")
}
deinit {
// Remove all of our notificationcenter subscriptions
let center = NotificationCenter.default
center.removeObserver(self)
// Remove our event monitor
if let eventMonitor {
NSEvent.removeMonitor(eventMonitor)
}
// Whenever the surface is removed, we need to note that our restorable
// state is invalid to prevent the surface from being restored.
invalidateRestorableState()
trackingAreas.forEach { removeTrackingArea($0) }
// Remove ourselves from secure input if we have to
SecureInput.shared.removeScoped(ObjectIdentifier(self))
// Remove any notifications associated with this surface
let identifiers = Array(self.notificationIdentifiers)
UNUserNotificationCenter.current().removeDeliveredNotifications(withIdentifiers: identifiers)
// Cancel progress report timer
progressReportTimer?.invalidate()
}
func focusDidChange(_ focused: Bool) {
guard let surface = self.surface else { return }
guard self.focused != focused else { return }
self.focused = focused
ghostty_surface_set_focus(surface, focused)
// Update our secure input state if we are a password input
if (passwordInput) {
SecureInput.shared.setScoped(ObjectIdentifier(self), focused: focused)
}
if (focused) {
// On macOS 13+ we can store our continuous clock...
focusInstant = ContinuousClock.now
// We unset our bell state if we gained focus
bell = false
// Remove any notifications for this surface once we gain focus.
if !notificationIdentifiers.isEmpty {
UNUserNotificationCenter.current()
.removeDeliveredNotifications(
withIdentifiers: Array(notificationIdentifiers))
self.notificationIdentifiers = []
}
}
}
func sizeDidChange(_ size: CGSize) {
// Ghostty wants to know the actual framebuffer size... It is very important
// here that we use "size" and NOT the view frame. If we're in the middle of
// an animation (i.e. a fullscreen animation), the frame will not yet be updated.
// The size represents our final size we're going for.
let scaledSize = self.convertToBacking(size)
setSurfaceSize(width: UInt32(scaledSize.width), height: UInt32(scaledSize.height))
}
private func setSurfaceSize(width: UInt32, height: UInt32) {
guard let surface = self.surface else { return }
// Update our core surface
ghostty_surface_set_size(surface, width, height)
// Update our cached size metrics
let size = ghostty_surface_size(surface)
DispatchQueue.main.async {
// DispatchQueue required since this may be called by SwiftUI off
// the main thread and Published changes need to be on the main
// thread. This caused a crash on macOS <= 14.
self.surfaceSize = size
}
}
func setCursorShape(_ shape: ghostty_action_mouse_shape_e) {
switch (shape) {
case GHOSTTY_MOUSE_SHAPE_DEFAULT:
pointerStyle = .default
case GHOSTTY_MOUSE_SHAPE_TEXT:
pointerStyle = .horizontalText
case GHOSTTY_MOUSE_SHAPE_GRAB:
pointerStyle = .grabIdle
case GHOSTTY_MOUSE_SHAPE_GRABBING:
pointerStyle = .grabActive
case GHOSTTY_MOUSE_SHAPE_POINTER:
pointerStyle = .link
case GHOSTTY_MOUSE_SHAPE_W_RESIZE:
pointerStyle = .resizeLeft
case GHOSTTY_MOUSE_SHAPE_E_RESIZE:
pointerStyle = .resizeRight
case GHOSTTY_MOUSE_SHAPE_N_RESIZE:
pointerStyle = .resizeUp
case GHOSTTY_MOUSE_SHAPE_S_RESIZE:
pointerStyle = .resizeDown
case GHOSTTY_MOUSE_SHAPE_NS_RESIZE:
pointerStyle = .resizeUpDown
case GHOSTTY_MOUSE_SHAPE_EW_RESIZE:
pointerStyle = .resizeLeftRight
case GHOSTTY_MOUSE_SHAPE_VERTICAL_TEXT:
pointerStyle = .default
// These are not yet supported. We should support them by constructing a
// PointerStyle from an NSCursor.
case GHOSTTY_MOUSE_SHAPE_CONTEXT_MENU:
fallthrough
case GHOSTTY_MOUSE_SHAPE_CROSSHAIR:
fallthrough
case GHOSTTY_MOUSE_SHAPE_NOT_ALLOWED:
pointerStyle = .default
default:
// We ignore unknown shapes.
return
}
}
func setCursorVisibility(_ visible: Bool) {
// Technically this action could be called anytime we want to
// change the mouse visibility but at the time of writing this
// mouse-hide-while-typing is the only use case so this is the
// preferred method.
NSCursor.setHiddenUntilMouseMoves(!visible)
}
/// Set the title by prompting the user.
func promptTitle() {
// Create an alert dialog
let alert = NSAlert()
alert.messageText = "Change Terminal Title"
alert.informativeText = "Leave blank to restore the default."
alert.alertStyle = .informational
// Add a text field to the alert
let textField = NSTextField(frame: NSRect(x: 0, y: 0, width: 250, height: 24))
textField.stringValue = title
alert.accessoryView = textField
// Add buttons
alert.addButton(withTitle: "OK")
alert.addButton(withTitle: "Cancel")
// Make the text field the first responder so it gets focus
alert.window.initialFirstResponder = textField
let completionHandler: (NSApplication.ModalResponse) -> Void = { [weak self] response in
guard let self else { return }
// Check if the user clicked "OK"
guard response == .alertFirstButtonReturn else { return }
// Get the input text
let newTitle = textField.stringValue
if newTitle.isEmpty {
// Empty means that user wants the title to be set automatically
// We also need to reload the config for the "title" property to be
// used again by this tab.
let prevTitle = titleFromTerminal ?? "👻"
titleFromTerminal = nil
setTitle(prevTitle)
} else {
// Set the title and prevent it from being changed automatically
titleFromTerminal = title
title = newTitle
}
}
// We prefer to run our alert in a sheet modal if we have a window.
if let window {
alert.beginSheetModal(for: window, completionHandler: completionHandler)
} else {
// On macOS 26 RC, this codepath results in the "OK" button not being
// visible. The above codepath should be taken most times but I'm just
// noting this as something I noticed consistently.
completionHandler(alert.runModal())
}
}
func setTitle(_ title: String) {
// This fixes an issue where very quick changes to the title could
// cause an unpleasant flickering. We set a timer so that we can
// coalesce rapid changes. The timer is short enough that it still
// feels "instant".
titleChangeTimer?.invalidate()
titleChangeTimer = Timer.scheduledTimer(
withTimeInterval: 0.075,
repeats: false
) { [weak self] _ in
// Set the title if it wasn't manually set.
guard self?.titleFromTerminal == nil else {
self?.titleFromTerminal = title
return
}
self?.title = title
}
}
// MARK: Local Events
private func localEventHandler(_ event: NSEvent) -> NSEvent? {
return switch event.type {
case .keyUp:
localEventKeyUp(event)
case .leftMouseDown:
localEventLeftMouseDown(event)
default:
event
}
}
private func localEventLeftMouseDown(_ event: NSEvent) -> NSEvent? {
// We only want to process events that are on this window.
guard let window,
event.window != nil,
window == event.window else { return event }
// The clicked location in this window should be this view.
let location = convert(event.locationInWindow, from: nil)
guard hitTest(location) == self else { return event }
// We only want to grab focus if either our app or window was
// not focused.
guard !NSApp.isActive || !window.isKeyWindow else { return event }
// If we're already focused we do nothing
guard !focused else { return event }
// Make ourselves the first responder
window.makeFirstResponder(self)
// We have to keep processing the event so that AppKit can properly
// focus the window and dispatch events. If you return nil here then
// nobody gets a windowDidBecomeKey event and so on.
return event
}
private func localEventKeyUp(_ event: NSEvent) -> NSEvent? {
// We only care about events with "command" because all others will
// trigger the normal responder chain.
if (!event.modifierFlags.contains(.command)) { return event }
// Command keyUp events are never sent to the normal responder chain
// so we send them here.
guard focused else { return event }
self.keyUp(with: event)
return nil
}
// MARK: - Notifications
@objc private func onUpdateRendererHealth(notification: SwiftUI.Notification) {
guard let healthAny = notification.userInfo?["health"] else { return }
guard let health = healthAny as? ghostty_action_renderer_health_e else { return }
DispatchQueue.main.async { [weak self] in
self?.healthy = health == GHOSTTY_RENDERER_HEALTH_OK
}
}
@objc private func ghosttyDidContinueKeySequence(notification: SwiftUI.Notification) {
guard let keyAny = notification.userInfo?[Ghostty.Notification.KeySequenceKey] else { return }
guard let key = keyAny as? KeyboardShortcut else { return }
DispatchQueue.main.async { [weak self] in
self?.keySequence.append(key)
}
}
@objc private func ghosttyDidEndKeySequence(notification: SwiftUI.Notification) {
DispatchQueue.main.async { [weak self] in
self?.keySequence = []
}
}
@objc private func ghosttyConfigDidChange(_ notification: SwiftUI.Notification) {
// Get our managed configuration object out
guard let config = notification.userInfo?[
SwiftUI.Notification.Name.GhosttyConfigChangeKey
] as? Ghostty.Config else { return }
// Update our derived config
DispatchQueue.main.async { [weak self] in
self?.derivedConfig = DerivedConfig(config)
}
}
@objc private func ghosttyColorDidChange(_ notification: SwiftUI.Notification) {
guard let change = notification.userInfo?[
SwiftUI.Notification.Name.GhosttyColorChangeKey
] as? Ghostty.Action.ColorChange else { return }
switch (change.kind) {
case .background:
DispatchQueue.main.async { [weak self] in
self?.backgroundColor = change.color
}
default:
// We don't do anything for the other colors yet.
break
}
}
@objc private func ghosttyBellDidRing(_ notification: SwiftUI.Notification) {
// Bell state goes to true
bell = true
}
@objc private func windowDidChangeScreen(notification: SwiftUI.Notification) {
guard let window = self.window else { return }
guard let object = notification.object as? NSWindow, window == object else { return }
guard let screen = window.screen else { return }
guard let surface = self.surface else { return }
// When the window changes screens, we need to update libghostty with the screen
// ID. If vsync is enabled, this will be used with the CVDisplayLink to ensure
// the proper refresh rate is going.
ghostty_surface_set_display_id(surface, screen.displayID ?? 0)
// We also just trigger a backing property change. Just in case the screen has
// a different scaling factor, this ensures that we update our content scale.
// Issue: https://github.com/ghostty-org/ghostty/issues/2731
DispatchQueue.main.async { [weak self] in
self?.viewDidChangeBackingProperties()
}
}
// MARK: - NSView
override func becomeFirstResponder() -> Bool {
let result = super.becomeFirstResponder()
if (result) { focusDidChange(true) }
return result
}
override func resignFirstResponder() -> Bool {
let result = super.resignFirstResponder()
// We sometimes call this manually (see SplitView) as a way to force us to
// yield our focus state.
if (result) { focusDidChange(false) }
return result
}
override func updateTrackingAreas() {
// To update our tracking area we just recreate it all.
trackingAreas.forEach { removeTrackingArea($0) }
// This tracking area is across the entire frame to notify us of mouse movements.
addTrackingArea(NSTrackingArea(
rect: frame,
options: [
.mouseEnteredAndExited,
.mouseMoved,
// Only send mouse events that happen in our visible (not obscured) rect
.inVisibleRect,
// We want active always because we want to still send mouse reports
// even if we're not focused or key.
.activeAlways,
],
owner: self,
userInfo: nil))
}
override func viewDidChangeBackingProperties() {
super.viewDidChangeBackingProperties()
// The Core Animation compositing engine uses the layer's contentsScale property
// to determine whether to scale its contents during compositing. When the window
// moves between a high DPI display and a low DPI display, or the user modifies
// the DPI scaling for a display in the system settings, this can result in the
// layer being scaled inappropriately. Since we handle the adjustment of scale
// and resolution ourselves below, we update the layer's contentsScale property
// to match the window's backingScaleFactor, so as to ensure it is not scaled by
// the compositor.
//
// Ref: High Resolution Guidelines for OS X
// https://developer.apple.com/library/archive/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/CapturingScreenContents/CapturingScreenContents.html#//apple_ref/doc/uid/TP40012302-CH10-SW27
if let window = window {
CATransaction.begin()
// Disable the implicit transition animation that Core Animation applies to
// property changes. Otherwise it will apply a scale animation to the layer
// contents which looks pretty janky.
CATransaction.setDisableActions(true)
layer?.contentsScale = window.backingScaleFactor
CATransaction.commit()
}
guard let surface = self.surface else { return }
// Detect our X/Y scale factor so we can update our surface
let fbFrame = self.convertToBacking(self.frame)
let xScale = fbFrame.size.width / self.frame.size.width
let yScale = fbFrame.size.height / self.frame.size.height
ghostty_surface_set_content_scale(surface, xScale, yScale)
// When our scale factor changes, so does our fb size so we send that too
setSurfaceSize(width: UInt32(fbFrame.size.width), height: UInt32(fbFrame.size.height))
}
override func mouseDown(with event: NSEvent) {
guard let surface = self.surface else { return }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_LEFT, mods)
}
override func mouseUp(with event: NSEvent) {
// Always reset our pressure when the mouse goes up
prevPressureStage = 0
// If we have an active surface, report the event
guard let surface = self.surface else { return }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_LEFT, mods)
// Release pressure
ghostty_surface_mouse_pressure(surface, 0, 0)
}
override func otherMouseDown(with event: NSEvent) {
guard let surface = self.surface else { return }
guard event.buttonNumber == 2 else { return }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_MIDDLE, mods)
}
override func otherMouseUp(with event: NSEvent) {
guard let surface = self.surface else { return }
guard event.buttonNumber == 2 else { return }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_MIDDLE, mods)
}
override func rightMouseDown(with event: NSEvent) {
guard let surface = self.surface else { return super.rightMouseDown(with: event) }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
if (ghostty_surface_mouse_button(
surface,
GHOSTTY_MOUSE_PRESS,
GHOSTTY_MOUSE_RIGHT,
mods
)) {
// Consumed
return
}
// Mouse event not consumed
super.rightMouseDown(with: event)
}
override func rightMouseUp(with event: NSEvent) {
guard let surface = self.surface else { return super.rightMouseUp(with: event) }
let mods = Ghostty.ghosttyMods(event.modifierFlags)
if (ghostty_surface_mouse_button(
surface,
GHOSTTY_MOUSE_RELEASE,
GHOSTTY_MOUSE_RIGHT,
mods
)) {
// Handled
return
}
// Mouse event not consumed
super.rightMouseUp(with: event)
}
override func mouseEntered(with event: NSEvent) {
super.mouseEntered(with: event)
guard let surfaceModel else { return }
// On mouse enter we need to reset our cursor position. This is
// super important because we set it to -1/-1 on mouseExit and
// lots of mouse logic (i.e. whether to send mouse reports) depend
// on the position being in the viewport if it is.
let pos = self.convert(event.locationInWindow, from: nil)
let mouseEvent = Ghostty.Input.MousePosEvent(
x: pos.x,
y: frame.height - pos.y,
mods: .init(nsFlags: event.modifierFlags)
)
surfaceModel.sendMousePos(mouseEvent)
}
override func mouseExited(with event: NSEvent) {
guard let surfaceModel else { return }
// If the mouse is being dragged then we don't have to emit
// this because we get mouse drag events even if we've already
// exited the viewport (i.e. mouseDragged)
if NSEvent.pressedMouseButtons != 0 {
return
}
// Negative values indicate cursor has left the viewport
let mouseEvent = Ghostty.Input.MousePosEvent(
x: -1,
y: -1,
mods: .init(nsFlags: event.modifierFlags)
)
surfaceModel.sendMousePos(mouseEvent)
}
override func mouseMoved(with event: NSEvent) {
guard let surfaceModel else { return }
// Convert window position to view position. Note (0, 0) is bottom left.
let pos = self.convert(event.locationInWindow, from: nil)
let mouseEvent = Ghostty.Input.MousePosEvent(
x: pos.x,
y: frame.height - pos.y,
mods: .init(nsFlags: event.modifierFlags)
)
surfaceModel.sendMousePos(mouseEvent)
// Handle focus-follows-mouse
if let window,
let controller = window.windowController as? BaseTerminalController,
(window.isKeyWindow &&
!self.focused &&
controller.focusFollowsMouse)
{
Ghostty.moveFocus(to: self)
}
}
override func mouseDragged(with event: NSEvent) {
self.mouseMoved(with: event)
}
override func rightMouseDragged(with event: NSEvent) {
self.mouseMoved(with: event)
}
override func otherMouseDragged(with event: NSEvent) {
self.mouseMoved(with: event)
}
override func scrollWheel(with event: NSEvent) {
guard let surfaceModel else { return }
var x = event.scrollingDeltaX
var y = event.scrollingDeltaY
let precision = event.hasPreciseScrollingDeltas
if precision {
// We do a 2x speed multiplier. This is subjective, it "feels" better to me.
x *= 2;
y *= 2;
// TODO(mitchellh): do we have to scale the x/y here by window scale factor?
}
let scrollEvent = Ghostty.Input.MouseScrollEvent(
x: x,
y: y,
mods: .init(precision: precision, momentum: .init(event.momentumPhase))
)
surfaceModel.sendMouseScroll(scrollEvent)
}
override func pressureChange(with event: NSEvent) {
guard let surface = self.surface else { return }
// Notify Ghostty first. We do this because this will let Ghostty handle
// state setup that we'll need for later pressure handling (such as
// QuickLook)
ghostty_surface_mouse_pressure(surface, UInt32(event.stage), Double(event.pressure))
// Pressure stage 2 is force click. We only want to execute this on the
// initial transition to stage 2, and not for any repeated events.
guard self.prevPressureStage < 2 else { return }
prevPressureStage = event.stage
guard event.stage == 2 else { return }
// If the user has force click enabled then we do a quick look. There
// is no public API for this as far as I can tell.
guard UserDefaults.standard.bool(forKey: "com.apple.trackpad.forceClick") else { return }
quickLook(with: event)
}
override func keyDown(with event: NSEvent) {
guard let surface = self.surface else {
self.interpretKeyEvents([event])
return
}
// On any keyDown event we unset our bell state
bell = false
// We need to translate the mods (maybe) to handle configs such as option-as-alt
let translationModsGhostty = Ghostty.eventModifierFlags(
mods: ghostty_surface_key_translation_mods(
surface,
Ghostty.ghosttyMods(event.modifierFlags)
)
)
// There are hidden bits set in our event that matter for certain dead keys
// so we can't use translationModsGhostty directly. Instead, we just check
// for exact states and set them.
var translationMods = event.modifierFlags
for flag in [NSEvent.ModifierFlags.shift, .control, .option, .command] {
if (translationModsGhostty.contains(flag)) {
translationMods.insert(flag)
} else {
translationMods.remove(flag)
}
}
// If the translation modifiers are not equal to our original modifiers
// then we need to construct a new NSEvent. If they are equal we reuse the
// old one. IMPORTANT: we MUST reuse the old event if they're equal because
// this keeps things like Korean input working. There must be some object
// equality happening in AppKit somewhere because this is required.
let translationEvent: NSEvent
if (translationMods == event.modifierFlags) {
translationEvent = event
} else {
translationEvent = NSEvent.keyEvent(
with: event.type,
location: event.locationInWindow,
modifierFlags: translationMods,
timestamp: event.timestamp,
windowNumber: event.windowNumber,
context: nil,
characters: event.characters(byApplyingModifiers: translationMods) ?? "",
charactersIgnoringModifiers: event.charactersIgnoringModifiers ?? "",
isARepeat: event.isARepeat,
keyCode: event.keyCode
) ?? event
}
let action = event.isARepeat ? GHOSTTY_ACTION_REPEAT : GHOSTTY_ACTION_PRESS
// By setting this to non-nil, we note that we're in a keyDown event. From here,
// we call interpretKeyEvents so that we can handle complex input such as Korean
// language.
keyTextAccumulator = []
defer { keyTextAccumulator = nil }
// We need to know what the length of marked text was before this event to
// know if these events cleared it.
let markedTextBefore = markedText.length > 0
// We need to know the keyboard layout before below because some keyboard
// input events will change our keyboard layout and we don't want those
// going to the terminal.
let keyboardIdBefore: String? = if (!markedTextBefore) {
KeyboardLayout.id
} else {
nil
}
// If we are in a keyDown then we don't need to redispatch a command-modded
// key event (see docs for this field) so reset this to nil because
// `interpretKeyEvents` may dispach it.
self.lastPerformKeyEvent = nil
self.interpretKeyEvents([translationEvent])
// If our keyboard changed from this we just assume an input method
// grabbed it and do nothing.
if (!markedTextBefore && keyboardIdBefore != KeyboardLayout.id) {
return
}
// If we have marked text, we're in a preedit state. The order we
// do this and the key event callbacks below doesn't matter since
// we control the preedit state only through the preedit API.
syncPreedit(clearIfNeeded: markedTextBefore)
if let list = keyTextAccumulator, list.count > 0 {
// If we have text, then we've composed a character, send that down.
// These never have "composing" set to true because these are the
// result of a composition.
for text in list {
_ = keyAction(
action,
event: event,
translationEvent: translationEvent,
text: text
)
}
} else {
// We have no accumulated text so this is a normal key event.
_ = keyAction(
action,
event: event,
translationEvent: translationEvent,
text: translationEvent.ghosttyCharacters,
// We're composing if we have preedit (the obvious case). But we're also
// composing if we don't have preedit and we had marked text before,
// because this input probably just reset the preedit state. It shouldn't
// be encoded. Example: Japanese begin composing, the press backspace.
// This should only cancel the composing state but not actually delete
// the prior input characters (prior to the composing).
composing: markedText.length > 0 || markedTextBefore
)
}
}
override func keyUp(with event: NSEvent) {
_ = keyAction(GHOSTTY_ACTION_RELEASE, event: event)
}
/// Records the timestamp of the last event to performKeyEquivalent that we need to save.
/// We currently save all commands with command or control set.
///
/// For command+key inputs, the AppKit input stack calls performKeyEquivalent to give us a chance
/// to handle them first. If we return "false" then it goes through the standard AppKit responder chain.
/// For an NSTextInputClient, that may redirect some commands _before_ our keyDown gets called.
/// Concretely: Command+Period will do: performKeyEquivalent, doCommand ("cancel:"). In doCommand,
/// we need to know that we actually want to handle that in keyDown, so we send it back through the
/// event dispatch system and use this timestamp as an identity to know to actually send it to keyDown.
///
/// Why not send it to keyDown always? Because if the user rebinds a command to something we
/// actually handle then we do want the standard response chain to handle the key input. Unfortunately,
/// we can't know what a command is bound to at a system level until we let it flow through the system.
/// That's the crux of the problem.
///
/// So, we have to send it back through if we didn't handle it.
///
/// The next part of the problem is comparing NSEvent identity seems pretty nasty. I couldn't
/// find a good way to do it. I originally stored a weak ref and did identity comparison but that
/// doesn't work and for reasons I couldn't figure out the value gets mangled (fields don't match
/// before/after the assignment). I suspect it has something to do with the fact an NSEvent is wrapping
/// a lower level event pointer and its just not surviving the Swift runtime somehow. I don't know.
///
/// The best thing I could find was to store the event timestamp which has decent granularity
/// and compare that. To further complicate things, some events are synthetic and have a zero
/// timestamp so we have to protect against that. Fun!
var lastPerformKeyEvent: TimeInterval?
/// Special case handling for some control keys
override func performKeyEquivalent(with event: NSEvent) -> Bool {
switch (event.type) {
case .keyDown:
// Continue, we care about key down events
break
default:
// Any other key event we don't care about. I don't think its even
// possible to receive any other event type.
return false
}
// Only process events if we're focused. Some key events like C-/ macOS
// appears to send to the first view in the hierarchy rather than the
// the first responder (I don't know why). This prevents us from handling it.
// Besides C-/, its important we don't process key equivalents if unfocused
// because there are other event listeners for that (i.e. AppDelegate's
// local event handler).
if (!focused) {
return false
}
// If this event as-is would result in a key binding then we send it.
if let surface {
var ghosttyEvent = event.ghosttyKeyEvent(GHOSTTY_ACTION_PRESS)
let match = (event.characters ?? "").withCString { ptr in
ghosttyEvent.text = ptr
return ghostty_surface_key_is_binding(surface, ghosttyEvent)
}
if match {
self.keyDown(with: event)
return true
}
}
let equivalent: String
switch (event.charactersIgnoringModifiers) {
case "\r":
// Pass C-<return> through verbatim
// (prevent the default context menu equivalent)
if (!event.modifierFlags.contains(.control)) {
return false
}
equivalent = "\r"
case "/":
// Treat C-/ as C-_. We do this because C-/ makes macOS make a beep
// sound and we don't like the beep sound.
if (!event.modifierFlags.contains(.control) ||
!event.modifierFlags.isDisjoint(with: [.shift, .command, .option])) {
return false
}
equivalent = "_"
default:
// It looks like some part of AppKit sometimes generates synthetic NSEvents
// with a zero timestamp. We never process these at this point. Concretely,
// this happens for me when pressing Cmd+period with default bindings. This
// binds to "cancel" which goes through AppKit to produce a synthetic "escape".
//
// Question: should we be ignoring all synthetic events? Should we be finding
// synthetic escape and ignoring it? I feel like Cmd+period could map to a
// escape binding by accident, but it hasn't happened yet...
if event.timestamp == 0 {
return false
}
// All of this logic here re: lastCommandEvent is to workaround some
// nasty behavior. See the docs for lastCommandEvent for more info.
// Ignore all other non-command events. This lets the event continue
// through the AppKit event systems.
if (!event.modifierFlags.contains(.command) &&
!event.modifierFlags.contains(.control)) {
// Reset since we got a non-command event.
lastPerformKeyEvent = nil
return false
}
// If we have a prior command binding and the timestamp matches exactly
// then we pass it through to keyDown for encoding.
if let lastPerformKeyEvent {
self.lastPerformKeyEvent = nil
if lastPerformKeyEvent == event.timestamp {
equivalent = event.characters ?? ""
break
}
}
lastPerformKeyEvent = event.timestamp
return false
}
let finalEvent = NSEvent.keyEvent(
with: .keyDown,
location: event.locationInWindow,
modifierFlags: event.modifierFlags,
timestamp: event.timestamp,
windowNumber: event.windowNumber,
context: nil,
characters: equivalent,
charactersIgnoringModifiers: equivalent,
isARepeat: event.isARepeat,
keyCode: event.keyCode
)
self.keyDown(with: finalEvent!)
return true
}
override func flagsChanged(with event: NSEvent) {
let mod: UInt32;
switch (event.keyCode) {
case 0x39: mod = GHOSTTY_MODS_CAPS.rawValue
case 0x38, 0x3C: mod = GHOSTTY_MODS_SHIFT.rawValue
case 0x3B, 0x3E: mod = GHOSTTY_MODS_CTRL.rawValue
case 0x3A, 0x3D: mod = GHOSTTY_MODS_ALT.rawValue
case 0x37, 0x36: mod = GHOSTTY_MODS_SUPER.rawValue
default: return
}
// If we're in the middle of a preedit, don't do anything with mods.
if hasMarkedText() { return }
// The keyAction function will do this AGAIN below which sucks to repeat
// but this is super cheap and flagsChanged isn't that common.
let mods = Ghostty.ghosttyMods(event.modifierFlags)
// If the key that pressed this is active, its a press, else release.
var action = GHOSTTY_ACTION_RELEASE
if (mods.rawValue & mod != 0) {
// If the key is pressed, its slightly more complicated, because we
// want to check if the pressed modifier is the correct side. If the
// correct side is pressed then its a press event otherwise its a release
// event with the opposite modifier still held.
let sidePressed: Bool
switch (event.keyCode) {
case 0x3C:
sidePressed = event.modifierFlags.rawValue & UInt(NX_DEVICERSHIFTKEYMASK) != 0;
case 0x3E:
sidePressed = event.modifierFlags.rawValue & UInt(NX_DEVICERCTLKEYMASK) != 0;
case 0x3D:
sidePressed = event.modifierFlags.rawValue & UInt(NX_DEVICERALTKEYMASK) != 0;
case 0x36:
sidePressed = event.modifierFlags.rawValue & UInt(NX_DEVICERCMDKEYMASK) != 0;
default:
sidePressed = true
}
if (sidePressed) {
action = GHOSTTY_ACTION_PRESS
}
}
_ = keyAction(action, event: event)
}
private func keyAction(
_ action: ghostty_input_action_e,
event: NSEvent,
translationEvent: NSEvent? = nil,
text: String? = nil,
composing: Bool = false
) -> Bool {
guard let surface = self.surface else { return false }
var key_ev = event.ghosttyKeyEvent(action, translationMods: translationEvent?.modifierFlags)
key_ev.composing = composing
// For text, we only encode UTF8 if we don't have a single control
// character. Control characters are encoded by Ghostty itself.
// Without this, `ctrl+enter` does the wrong thing.
if let text, text.count > 0,
let codepoint = text.utf8.first, codepoint >= 0x20 {
return text.withCString { ptr in
key_ev.text = ptr
return ghostty_surface_key(surface, key_ev)
}
} else {
return ghostty_surface_key(surface, key_ev)
}
}
override func quickLook(with event: NSEvent) {
guard let surface = self.surface else { return super.quickLook(with: event) }
// Grab the text under the cursor
var text = ghostty_text_s()
guard ghostty_surface_quicklook_word(surface, &text) else { return super.quickLook(with: event) }
defer { ghostty_surface_free_text(surface, &text) }
guard text.text_len > 0 else { return super.quickLook(with: event) }
// If we can get a font then we use the font. This should always work
// since we always have a primary font. The only scenario this doesn't
// work is if someone is using a non-CoreText build which would be
// unofficial.
var attributes: [ NSAttributedString.Key : Any ] = [:];
if let fontRaw = ghostty_surface_quicklook_font(surface) {
// Memory management here is wonky: ghostty_surface_quicklook_font
// will create a copy of a CTFont, Swift will auto-retain the
// unretained value passed into the dict, so we release the original.
let font = Unmanaged<CTFont>.fromOpaque(fontRaw)
attributes[.font] = font.takeUnretainedValue()
font.release()
}
// Ghostty coordinate system is top-left, convert to bottom-left for AppKit
let pt = NSMakePoint(text.tl_px_x, frame.size.height - text.tl_px_y)
let str = NSAttributedString.init(string: String(cString: text.text), attributes: attributes)
self.showDefinition(for: str, at: pt);
}
override func menu(for event: NSEvent) -> NSMenu? {
// We only support right-click menus
switch event.type {
case .rightMouseDown:
// Good
break
case .leftMouseDown:
if !event.modifierFlags.contains(.control) {
return nil
}
// In this case, AppKit calls menu BEFORE calling any mouse events.
// If mouse capturing is enabled then we never show the context menu
// so that we can handle ctrl+left-click in the terminal app.
guard let surfaceModel else { return nil }
if surfaceModel.mouseCaptured {
return nil
}
// If we return a non-nil menu then mouse events will never be
// processed by the core, so we need to manually send a right
// mouse down event.
//
// Note this never sounds a right mouse up event but that's the
// same as normal right-click with capturing disabled from AppKit.
surfaceModel.sendMouseButton(.init(
action: .press,
button: .right,
mods: .init(nsFlags: event.modifierFlags)))
default:
return nil
}
let menu = NSMenu()
// We just use a floating var so we can easily setup metadata on each item
// in a row without storing it all.
var item: NSMenuItem
// If we have a selection, add copy
if let text = self.accessibilitySelectedText(), text.count > 0 {
menu.addItem(withTitle: "Copy", action: #selector(copy(_:)), keyEquivalent: "")
}
menu.addItem(withTitle: "Paste", action: #selector(paste(_:)), keyEquivalent: "")
menu.addItem(.separator())
item = menu.addItem(withTitle: "Split Right", action: #selector(splitRight(_:)), keyEquivalent: "")
item.setImageIfDesired(systemSymbolName: "rectangle.righthalf.inset.filled")
item = menu.addItem(withTitle: "Split Left", action: #selector(splitLeft(_:)), keyEquivalent: "")
item.setImageIfDesired(systemSymbolName: "rectangle.leadinghalf.inset.filled")
item = menu.addItem(withTitle: "Split Down", action: #selector(splitDown(_:)), keyEquivalent: "")
item.setImageIfDesired(systemSymbolName: "rectangle.bottomhalf.inset.filled")
item = menu.addItem(withTitle: "Split Up", action: #selector(splitUp(_:)), keyEquivalent: "")
item.setImageIfDesired(systemSymbolName: "rectangle.tophalf.inset.filled")
menu.addItem(.separator())
item = menu.addItem(withTitle: "Reset Terminal", action: #selector(resetTerminal(_:)), keyEquivalent: "")
item.setImageIfDesired(systemSymbolName: "arrow.trianglehead.2.clockwise")
item = menu.addItem(withTitle: "Toggle Terminal Inspector", action: #selector(toggleTerminalInspector(_:)), keyEquivalent: "")
item.setImageIfDesired(systemSymbolName: "scope")
menu.addItem(.separator())
item = menu.addItem(withTitle: "Change Title...", action: #selector(changeTitle(_:)), keyEquivalent: "")
item.setImageIfDesired(systemSymbolName: "pencil.line")
return menu
}
// MARK: Menu Handlers
@IBAction func copy(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "copy_to_clipboard"
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@IBAction func paste(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "paste_from_clipboard"
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@IBAction func pasteAsPlainText(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "paste_from_clipboard"
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@IBAction func pasteSelection(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "paste_from_selection"
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@IBAction override func selectAll(_ sender: Any?) {
guard let surface = self.surface else { return }
let action = "select_all"
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@IBAction func splitRight(_ sender: Any) {
guard let surface = self.surface else { return }
ghostty_surface_split(surface, GHOSTTY_SPLIT_DIRECTION_RIGHT)
}
@IBAction func splitLeft(_ sender: Any) {
guard let surface = self.surface else { return }
ghostty_surface_split(surface, GHOSTTY_SPLIT_DIRECTION_LEFT)
}
@IBAction func splitDown(_ sender: Any) {
guard let surface = self.surface else { return }
ghostty_surface_split(surface, GHOSTTY_SPLIT_DIRECTION_DOWN)
}
@IBAction func splitUp(_ sender: Any) {
guard let surface = self.surface else { return }
ghostty_surface_split(surface, GHOSTTY_SPLIT_DIRECTION_UP)
}
@objc func resetTerminal(_ sender: Any) {
guard let surface = self.surface else { return }
let action = "reset"
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@objc func toggleTerminalInspector(_ sender: Any) {
guard let surface = self.surface else { return }
let action = "inspector:toggle"
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
AppDelegate.logger.warning("action failed action=\(action)")
}
}
@IBAction func changeTitle(_ sender: Any) {
promptTitle()
}
/// Show a user notification and associate it with this surface
func showUserNotification(title: String, body: String) {
let content = UNMutableNotificationContent()
content.title = title
content.subtitle = self.title
content.body = body
content.sound = UNNotificationSound.default
content.categoryIdentifier = Ghostty.userNotificationCategory
content.userInfo = ["surface": self.id.uuidString]
let uuid = UUID().uuidString
let request = UNNotificationRequest(
identifier: uuid,
content: content,
trigger: nil
)
// Note the callback may be executed on a background thread as documented
// so we need @MainActor since we're reading/writing view state.
UNUserNotificationCenter.current().add(request) { @MainActor error in
if let error = error {
AppDelegate.logger.error("Error scheduling user notification: \(error)")
return
}
// We need to keep track of this notification so we can remove it
// under certain circumstances
self.notificationIdentifiers.insert(uuid)
// If we're focused then we schedule to remove the notification
// after a few seconds. If we gain focus we automatically remove it
// in focusDidChange.
if (self.focused) {
Task { @MainActor [weak self] in
try await Task.sleep(for: .seconds(3))
self?.notificationIdentifiers.remove(uuid)
UNUserNotificationCenter.current()
.removeDeliveredNotifications(withIdentifiers: [uuid])
}
}
}
}
/// Handle a user notification click
func handleUserNotification(notification: UNNotification, focus: Bool) {
let id = notification.request.identifier
guard self.notificationIdentifiers.remove(id) != nil else { return }
if focus {
self.window?.makeKeyAndOrderFront(self)
Ghostty.moveFocus(to: self)
}
}
struct DerivedConfig {
let backgroundColor: Color
let backgroundOpacity: Double
let macosWindowShadow: Bool
let windowTitleFontFamily: String?
let windowAppearance: NSAppearance?
init() {
self.backgroundColor = Color(NSColor.windowBackgroundColor)
self.backgroundOpacity = 1
self.macosWindowShadow = true
self.windowTitleFontFamily = nil
self.windowAppearance = nil
}
init(_ config: Ghostty.Config) {
self.backgroundColor = config.backgroundColor
self.backgroundOpacity = config.backgroundOpacity
self.macosWindowShadow = config.macosWindowShadow
self.windowTitleFontFamily = config.windowTitleFontFamily
self.windowAppearance = .init(ghosttyConfig: config)
}
}
// MARK: - Codable
enum CodingKeys: String, CodingKey {
case pwd
case uuid
case title
case isUserSetTitle
}
required convenience init(from decoder: Decoder) throws {
// Decoding uses the global Ghostty app
guard let del = NSApplication.shared.delegate,
let appDel = del as? AppDelegate,
let app = appDel.ghostty.app else {
throw TerminalRestoreError.delegateInvalid
}
let container = try decoder.container(keyedBy: CodingKeys.self)
let uuid = UUID(uuidString: try container.decode(String.self, forKey: .uuid))
var config = Ghostty.SurfaceConfiguration()
config.workingDirectory = try container.decode(String?.self, forKey: .pwd)
let savedTitle = try container.decodeIfPresent(String.self, forKey: .title)
let isUserSetTitle = try container.decodeIfPresent(Bool.self, forKey: .isUserSetTitle) ?? false
self.init(app, baseConfig: config, uuid: uuid)
// Restore the saved title after initialization
if let title = savedTitle {
self.title = title
// If this was a user-set title, we need to prevent it from being overwritten
if isUserSetTitle {
self.titleFromTerminal = title
}
}
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(pwd, forKey: .pwd)
try container.encode(id.uuidString, forKey: .uuid)
try container.encode(title, forKey: .title)
try container.encode(titleFromTerminal != nil, forKey: .isUserSetTitle)
}
}
}
// MARK: - NSTextInputClient
extension Ghostty.SurfaceView: NSTextInputClient {
func hasMarkedText() -> Bool {
return markedText.length > 0
}
func markedRange() -> NSRange {
guard markedText.length > 0 else { return NSRange() }
return NSRange(0...(markedText.length-1))
}
func selectedRange() -> NSRange {
guard let surface = self.surface else { return NSRange() }
// Get our range from the Ghostty API. There is a race condition between getting the
// range and actually using it since our selection may change but there isn't a good
// way I can think of to solve this for AppKit.
var text = ghostty_text_s()
guard ghostty_surface_read_selection(surface, &text) else { return NSRange() }
defer { ghostty_surface_free_text(surface, &text) }
return NSRange(location: Int(text.offset_start), length: Int(text.offset_len))
}
func setMarkedText(_ string: Any, selectedRange: NSRange, replacementRange: NSRange) {
switch string {
case let v as NSAttributedString:
self.markedText = NSMutableAttributedString(attributedString: v)
case let v as String:
self.markedText = NSMutableAttributedString(string: v)
default:
print("unknown marked text: \(string)")
}
// If we're not in a keyDown event, then we want to update our preedit
// text immediately. This can happen due to external events, for example
// changing keyboard layouts while composing: (1) set US intl (2) type '
// to enter dead key state (3)
if keyTextAccumulator == nil {
syncPreedit()
}
}
func unmarkText() {
if self.markedText.length > 0 {
self.markedText.mutableString.setString("")
syncPreedit()
}
}
func validAttributesForMarkedText() -> [NSAttributedString.Key] {
return []
}
func attributedSubstring(forProposedRange range: NSRange, actualRange: NSRangePointer?) -> NSAttributedString? {
// Ghostty.logger.warning("pressure substring range=\(range) selectedRange=\(self.selectedRange())")
guard let surface = self.surface else { return nil }
// If the range is empty then we don't need to return anything
guard range.length > 0 else { return nil }
// I used to do a bunch of testing here that the range requested matches the
// selection range or contains it but a lot of macOS system behaviors request
// bogus ranges I truly don't understand so we just always return the
// attributed string containing our selection which is... weird but works?
// Get our selection text
var text = ghostty_text_s()
guard ghostty_surface_read_selection(surface, &text) else { return nil }
defer { ghostty_surface_free_text(surface, &text) }
// If we can get a font then we use the font. This should always work
// since we always have a primary font. The only scenario this doesn't
// work is if someone is using a non-CoreText build which would be
// unofficial.
var attributes: [ NSAttributedString.Key : Any ] = [:];
if let fontRaw = ghostty_surface_quicklook_font(surface) {
// Memory management here is wonky: ghostty_surface_quicklook_font
// will create a copy of a CTFont, Swift will auto-retain the
// unretained value passed into the dict, so we release the original.
let font = Unmanaged<CTFont>.fromOpaque(fontRaw)
attributes[.font] = font.takeUnretainedValue()
font.release()
}
return .init(string: String(cString: text.text), attributes: attributes)
}
func characterIndex(for point: NSPoint) -> Int {
return 0
}
func firstRect(forCharacterRange range: NSRange, actualRange: NSRangePointer?) -> NSRect {
guard let surface = self.surface else {
return NSMakeRect(frame.origin.x, frame.origin.y, 0, 0)
}
// Ghostty will tell us where it thinks an IME keyboard should render.
var x: Double = 0
var y: Double = 0
var width: Double = cellSize.width
var height: Double = cellSize.height
// QuickLook never gives us a matching range to our selection so if we detect
// this then we return the top-left selection point rather than the cursor point.
// This is hacky but I can't think of a better way to get the right IME vs. QuickLook
// point right now. I'm sure I'm missing something fundamental...
if range.length > 0 && range != self.selectedRange() {
// QuickLook
var text = ghostty_text_s()
if ghostty_surface_read_selection(surface, &text) {
// The -2/+2 here is subjective. QuickLook seems to offset the rectangle
// a bit and I think these small adjustments make it look more natural.
x = text.tl_px_x - 2;
y = text.tl_px_y + 2;
// Free our text
ghostty_surface_free_text(surface, &text)
} else {
ghostty_surface_ime_point(surface, &x, &y, &width, &height)
}
} else {
ghostty_surface_ime_point(surface, &x, &y, &width, &height)
}
// Ghostty coordinates are in top-left (0, 0) so we have to convert to
// bottom-left since that is what UIKit expects
let viewRect = NSMakeRect(
x,
frame.size.height - y,
max(width, cellSize.width),
max(height, cellSize.height))
// Convert the point to the window coordinates
let winRect = self.convert(viewRect, to: nil)
// Convert from view to screen coordinates
guard let window = self.window else { return winRect }
return window.convertToScreen(winRect)
}
func insertText(_ string: Any, replacementRange: NSRange) {
// We must have an associated event
guard NSApp.currentEvent != nil else { return }
guard let surfaceModel else { return }
// We want the string view of the any value
var chars = ""
switch (string) {
case let v as NSAttributedString:
chars = v.string
case let v as String:
chars = v
default:
return
}
// If insertText is called, our preedit must be over.
unmarkText()
// If we have an accumulator we're in another key event so we just
// accumulate and return.
if var acc = keyTextAccumulator {
acc.append(chars)
keyTextAccumulator = acc
return
}
surfaceModel.sendText(chars)
}
/// This function needs to exist for two reasons:
/// 1. Prevents an audible NSBeep for unimplemented actions.
/// 2. Allows us to properly encode super+key input events that we don't handle
override func doCommand(by selector: Selector) {
// If we are being processed by performKeyEquivalent with a command binding,
// we send it back through the event system so it can be encoded.
if let lastPerformKeyEvent,
let current = NSApp.currentEvent,
lastPerformKeyEvent == current.timestamp
{
NSApp.sendEvent(current)
return
}
print("SEL: \(selector)")
}
/// Sync the preedit state based on the markedText value to libghostty
private func syncPreedit(clearIfNeeded: Bool = true) {
guard let surface else { return }
if markedText.length > 0 {
let str = markedText.string
let len = str.utf8CString.count
if len > 0 {
markedText.string.withCString { ptr in
// Subtract 1 for the null terminator
ghostty_surface_preedit(surface, ptr, UInt(len - 1))
}
}
} else if clearIfNeeded {
// If we had marked text before but don't now, we're no longer
// in a preedit state so we can clear it.
ghostty_surface_preedit(surface, nil, 0)
}
}
}
// MARK: Services
// https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/SysServices/Articles/using.html
extension Ghostty.SurfaceView: NSServicesMenuRequestor {
override func validRequestor(
forSendType sendType: NSPasteboard.PasteboardType?,
returnType: NSPasteboard.PasteboardType?
) -> Any? {
// This function confused me a bit so I'm going to add my own commentary on
// how this works. macOS sends this callback with the given send/return types and
// we must return the responder capable of handling the COMBINATION of those send
// and return types (or super up if we can't handle it).
//
// The "COMBINATION" bit is key: we might get sent a string (we can handle that)
// but get requested an image (we can't handle that at the time of writing this),
// so we must bubble up.
// Types we can receive
let receivable: [NSPasteboard.PasteboardType] = [.string, .init("public.utf8-plain-text")]
// Types that we can send. Currently the same as receivable but I'm separating
// this out so we can modify this in the future.
let sendable: [NSPasteboard.PasteboardType] = receivable
// The sendable types that require a selection (currently all)
let sendableRequiresSelection = sendable
// If we expect no data to be sent/received we can obviously handle it (that's
// the nil check), otherwise it must conform to the types we support on both sides.
if (returnType == nil || receivable.contains(returnType!)) &&
(sendType == nil || sendable.contains(sendType!)) {
// If we're expected to send back a type that requires selection, then
// verify that we have a selection. We do this within this block because
// validateRequestor is called a LOT and we want to prevent unnecessary
// performance hits because `ghostty_surface_has_selection` isn't free.
if let sendType, sendableRequiresSelection.contains(sendType) {
if surface == nil || !ghostty_surface_has_selection(surface) {
return super.validRequestor(forSendType: sendType, returnType: returnType)
}
}
return self
}
return super.validRequestor(forSendType: sendType, returnType: returnType)
}
func writeSelection(
to pboard: NSPasteboard,
types: [NSPasteboard.PasteboardType]
) -> Bool {
guard let surface = self.surface else { return false }
// Read the selection
var text = ghostty_text_s()
guard ghostty_surface_read_selection(surface, &text) else { return false }
defer { ghostty_surface_free_text(surface, &text) }
pboard.declareTypes([.string], owner: nil)
pboard.setString(String(cString: text.text), forType: .string)
return true
}
func readSelection(from pboard: NSPasteboard) -> Bool {
guard let str = pboard.getOpinionatedStringContents() else { return false }
let len = str.utf8CString.count
if (len == 0) { return true }
str.withCString { ptr in
// len includes the null terminator so we do len - 1
ghostty_surface_text(surface, ptr, UInt(len - 1))
}
return true
}
}
// MARK: NSMenuItemValidation
extension Ghostty.SurfaceView: NSMenuItemValidation {
func validateMenuItem(_ item: NSMenuItem) -> Bool {
switch item.action {
case #selector(pasteSelection):
let pb = NSPasteboard.ghosttySelection
guard let str = pb.getOpinionatedStringContents() else { return false }
return !str.isEmpty
default:
return true
}
}
}
// MARK: NSDraggingDestination
extension Ghostty.SurfaceView {
static let dropTypes: Set<NSPasteboard.PasteboardType> = [
.string,
.fileURL,
.URL
]
override func draggingEntered(_ sender: any NSDraggingInfo) -> NSDragOperation {
guard let types = sender.draggingPasteboard.types else { return [] }
// If the dragging object contains none of our types then we return none.
// This shouldn't happen because AppKit should guarantee that we only
// receive types we registered for but its good to check.
if Set(types).isDisjoint(with: Self.dropTypes) {
return []
}
// We use copy to get the proper icon
return .copy
}
override func performDragOperation(_ sender: any NSDraggingInfo) -> Bool {
let pb = sender.draggingPasteboard
let content: String?
if let url = pb.string(forType: .URL) {
// URLs first, they get escaped as-is.
content = Ghostty.Shell.escape(url)
} else if let urls = pb.readObjects(forClasses: [NSURL.self]) as? [URL],
urls.count > 0 {
// File URLs next. They get escaped individually and then joined by a
// space if there are multiple.
content = urls
.map { Ghostty.Shell.escape($0.path) }
.joined(separator: " ")
} else if let str = pb.string(forType: .string) {
// Strings are not escaped because they may be copy/pasting a
// command they want to execute.
content = str
} else {
content = nil
}
if let content {
DispatchQueue.main.async {
self.insertText(
content,
replacementRange: NSMakeRange(0, 0)
)
}
return true
}
return false
}
}
// MARK: Accessibility
extension Ghostty.SurfaceView {
/// Indicates that this view should be exposed to accessibility tools like VoiceOver.
/// By returning true, we make the terminal surface accessible to screen readers
/// and other assistive technologies.
override func isAccessibilityElement() -> Bool {
return true
}
/// Defines the accessibility role for this view, which helps assistive technologies
/// understand what kind of content this view contains and how users can interact with it.
override func accessibilityRole() -> NSAccessibility.Role? {
/// We use .textArea because the terminal surface is essentially an editable text area
/// where users can input commands and view output.
return .textArea
}
override func accessibilityHelp() -> String? {
return "Terminal content area"
}
override func accessibilityValue() -> Any? {
return cachedScreenContents.get()
}
/// Returns the range of text that is currently selected in the terminal.
/// This allows VoiceOver and other assistive technologies to understand
/// what text the user has selected.
override func accessibilitySelectedTextRange() -> NSRange {
return selectedRange()
}
/// Returns the currently selected text as a string.
/// This allows assistive technologies to read the selected content.
override func accessibilitySelectedText() -> String? {
guard let surface = self.surface else { return nil }
// Attempt to read the selection
var text = ghostty_text_s()
guard ghostty_surface_read_selection(surface, &text) else { return nil }
defer { ghostty_surface_free_text(surface, &text) }
let str = String(cString: text.text)
return str.isEmpty ? nil : str
}
/// Returns the number of characters in the terminal content.
/// This helps assistive technologies understand the size of the content.
override func accessibilityNumberOfCharacters() -> Int {
let content = cachedScreenContents.get()
return content.count
}
/// Returns the visible character range for the terminal.
/// For terminals, we typically show all content as visible.
override func accessibilityVisibleCharacterRange() -> NSRange {
let content = cachedScreenContents.get()
return NSRange(location: 0, length: content.count)
}
/// Returns the line number for a given character index.
/// This helps assistive technologies navigate by line.
override func accessibilityLine(for index: Int) -> Int {
let content = cachedScreenContents.get()
let substring = String(content.prefix(index))
return substring.components(separatedBy: .newlines).count - 1
}
/// Returns a substring for the given range.
/// This allows assistive technologies to read specific portions of the content.
override func accessibilityString(for range: NSRange) -> String? {
let content = cachedScreenContents.get()
guard let swiftRange = Range(range, in: content) else { return nil }
return String(content[swiftRange])
}
/// Returns an attributed string for the given range.
///
/// Note: right now this only applies font information. One day it'd be nice to extend
/// this to copy styling information as well but we need to augment Ghostty core to
/// expose that.
///
/// This provides styling information to assistive technologies.
override func accessibilityAttributedString(for range: NSRange) -> NSAttributedString? {
guard let surface = self.surface else { return nil }
guard let plainString = accessibilityString(for: range) else { return nil }
var attributes: [NSAttributedString.Key: Any] = [:]
// Try to get the font from the surface
if let fontRaw = ghostty_surface_quicklook_font(surface) {
let font = Unmanaged<CTFont>.fromOpaque(fontRaw)
attributes[.font] = font.takeUnretainedValue()
font.release()
}
return NSAttributedString(string: plainString, attributes: attributes)
}
}
/// Caches a value for some period of time, evicting it automatically when that time expires.
/// We use this to cache our surface content. This probably should be extracted some day
/// to a more generic helper.
class CachedValue<T> {
private var value: T?
private let fetch: () -> T
private let duration: Duration
private var expiryTask: Task<Void, Never>?
init(duration: Duration, fetch: @escaping () -> T) {
self.duration = duration
self.fetch = fetch
}
deinit {
expiryTask?.cancel()
}
func get() -> T {
if let value {
return value
}
// We don't have a value (or it expired). Fetch and store.
let result = fetch()
let now = ContinuousClock.now
let expires = now + duration
self.value = result
// Schedule a task to clear the value
expiryTask = Task { [weak self] in
do {
try await Task.sleep(until: expires)
self?.value = nil
self?.expiryTask = nil
} catch {
// Task was cancelled, do nothing
}
}
return result
}
}
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