1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
|
import AppKit
import SwiftUI
import UserNotifications
import OSLog
import Sparkle
import GhosttyKit
class AppDelegate: NSObject,
ObservableObject,
NSApplicationDelegate,
UNUserNotificationCenterDelegate,
GhosttyAppDelegate
{
// The application logger. We should probably move this at some point to a dedicated
// class/struct but for now it lives here! 🤷♂️
static let logger = Logger(
subsystem: Bundle.main.bundleIdentifier!,
category: String(describing: AppDelegate.self)
)
/// Various menu items so that we can programmatically sync the keyboard shortcut with the Ghostty config
@IBOutlet private var menuAbout: NSMenuItem?
@IBOutlet private var menuServices: NSMenu?
@IBOutlet private var menuCheckForUpdates: NSMenuItem?
@IBOutlet private var menuOpenConfig: NSMenuItem?
@IBOutlet private var menuReloadConfig: NSMenuItem?
@IBOutlet private var menuSecureInput: NSMenuItem?
@IBOutlet private var menuQuit: NSMenuItem?
@IBOutlet private var menuNewWindow: NSMenuItem?
@IBOutlet private var menuNewTab: NSMenuItem?
@IBOutlet private var menuSplitRight: NSMenuItem?
@IBOutlet private var menuSplitLeft: NSMenuItem?
@IBOutlet private var menuSplitDown: NSMenuItem?
@IBOutlet private var menuSplitUp: NSMenuItem?
@IBOutlet private var menuClose: NSMenuItem?
@IBOutlet private var menuCloseTab: NSMenuItem?
@IBOutlet private var menuCloseWindow: NSMenuItem?
@IBOutlet private var menuCloseAllWindows: NSMenuItem?
@IBOutlet private var menuUndo: NSMenuItem?
@IBOutlet private var menuRedo: NSMenuItem?
@IBOutlet private var menuCopy: NSMenuItem?
@IBOutlet private var menuPaste: NSMenuItem?
@IBOutlet private var menuPasteSelection: NSMenuItem?
@IBOutlet private var menuSelectAll: NSMenuItem?
@IBOutlet private var menuToggleVisibility: NSMenuItem?
@IBOutlet private var menuToggleFullScreen: NSMenuItem?
@IBOutlet private var menuBringAllToFront: NSMenuItem?
@IBOutlet private var menuZoomSplit: NSMenuItem?
@IBOutlet private var menuPreviousSplit: NSMenuItem?
@IBOutlet private var menuNextSplit: NSMenuItem?
@IBOutlet private var menuSelectSplitAbove: NSMenuItem?
@IBOutlet private var menuSelectSplitBelow: NSMenuItem?
@IBOutlet private var menuSelectSplitLeft: NSMenuItem?
@IBOutlet private var menuSelectSplitRight: NSMenuItem?
@IBOutlet private var menuReturnToDefaultSize: NSMenuItem?
@IBOutlet private var menuFloatOnTop: NSMenuItem?
@IBOutlet private var menuUseAsDefault: NSMenuItem?
@IBOutlet private var menuIncreaseFontSize: NSMenuItem?
@IBOutlet private var menuDecreaseFontSize: NSMenuItem?
@IBOutlet private var menuResetFontSize: NSMenuItem?
@IBOutlet private var menuChangeTitle: NSMenuItem?
@IBOutlet private var menuQuickTerminal: NSMenuItem?
@IBOutlet private var menuTerminalInspector: NSMenuItem?
@IBOutlet private var menuCommandPalette: NSMenuItem?
@IBOutlet private var menuEqualizeSplits: NSMenuItem?
@IBOutlet private var menuMoveSplitDividerUp: NSMenuItem?
@IBOutlet private var menuMoveSplitDividerDown: NSMenuItem?
@IBOutlet private var menuMoveSplitDividerLeft: NSMenuItem?
@IBOutlet private var menuMoveSplitDividerRight: NSMenuItem?
/// The dock menu
private var dockMenu: NSMenu = NSMenu()
/// This is only true before application has become active.
private var applicationHasBecomeActive: Bool = false
/// This is set in applicationDidFinishLaunching with the system uptime so we can determine the
/// seconds since the process was launched.
private var applicationLaunchTime: TimeInterval = 0
/// This is the current configuration from the Ghostty configuration that we need.
private var derivedConfig: DerivedConfig = DerivedConfig()
/// The ghostty global state. Only one per process.
let ghostty: Ghostty.App = Ghostty.App()
/// The global undo manager for app-level state such as window restoration.
lazy var undoManager = ExpiringUndoManager()
/// Our quick terminal. This starts out uninitialized and only initializes if used.
private(set) lazy var quickController = QuickTerminalController(
ghostty,
position: derivedConfig.quickTerminalPosition
)
/// Manages updates
let updaterController: SPUStandardUpdaterController
let updaterDelegate: UpdaterDelegate = UpdaterDelegate()
/// Update view model for UI display
@Published private(set) var updateUIModel = UpdateViewModel()
/// Update actions for UI interactions
private(set) lazy var updateActions: UpdateUIActions = {
createUpdateActions()
}()
/// The elapsed time since the process was started
var timeSinceLaunch: TimeInterval {
return ProcessInfo.processInfo.systemUptime - applicationLaunchTime
}
/// Tracks the windows that we hid for toggleVisibility.
private var hiddenState: ToggleVisibilityState? = nil
/// The observer for the app appearance.
private var appearanceObserver: NSKeyValueObservation? = nil
/// Signals
private var signals: [DispatchSourceSignal] = []
/// The custom app icon image that is currently in use.
@Published private(set) var appIcon: NSImage? = nil {
didSet {
NSApplication.shared.applicationIconImage = appIcon
let appPath = Bundle.main.bundlePath
NSWorkspace.shared.setIcon(appIcon, forFile: appPath, options: [])
NSWorkspace.shared.noteFileSystemChanged(appPath)
}
}
override init() {
updaterController = SPUStandardUpdaterController(
// Important: we must not start the updater here because we need to read our configuration
// first to determine whether we're automatically checking, downloading, etc. The updater
// is started later in applicationDidFinishLaunching
startingUpdater: false,
updaterDelegate: updaterDelegate,
userDriverDelegate: nil
)
super.init()
ghostty.delegate = self
}
//MARK: - NSApplicationDelegate
func applicationWillFinishLaunching(_ notification: Notification) {
UserDefaults.standard.register(defaults: [
// Disable the automatic full screen menu item because we handle
// it manually.
"NSFullScreenMenuItemEverywhere": false,
// On macOS 26 RC1, the autofill heuristic controller causes unusable levels
// of slowdowns and CPU usage in the terminal window under certain [unknown]
// conditions. We don't know exactly why/how. This disables the full heuristic
// controller.
//
// Practically, this means things like SMS autofill don't work, but that is
// a desirable behavior to NOT have happen for a terminal, so this is a win.
// Manual autofill via the `Edit => AutoFill` menu item still work as expected.
"NSAutoFillHeuristicControllerEnabled": false,
])
}
func applicationDidFinishLaunching(_ notification: Notification) {
// System settings overrides
UserDefaults.standard.register(defaults: [
// Disable this so that repeated key events make it through to our terminal views.
"ApplePressAndHoldEnabled": false,
])
// Store our start time
applicationLaunchTime = ProcessInfo.processInfo.systemUptime
// Check if secure input was enabled when we last quit.
if (UserDefaults.standard.bool(forKey: "SecureInput") != SecureInput.shared.enabled) {
toggleSecureInput(self)
}
// Initial config loading
ghosttyConfigDidChange(config: ghostty.config)
// Start our update checker.
updaterController.startUpdater()
// Register our service provider. This must happen after everything is initialized.
NSApp.servicesProvider = ServiceProvider()
// This registers the Ghostty => Services menu to exist.
NSApp.servicesMenu = menuServices
// Setup a local event monitor for app-level keyboard shortcuts. See
// localEventHandler for more info why.
_ = NSEvent.addLocalMonitorForEvents(
matching: [.keyDown],
handler: localEventHandler)
// Notifications
NotificationCenter.default.addObserver(
self,
selector: #selector(windowDidBecomeKey),
name: NSWindow.didBecomeKeyNotification,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(quickTerminalDidChangeVisibility),
name: .quickTerminalDidChangeVisibility,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(ghosttyConfigDidChange(_:)),
name: .ghosttyConfigDidChange,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(ghosttyBellDidRing(_:)),
name: .ghosttyBellDidRing,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(ghosttyNewWindow(_:)),
name: Ghostty.Notification.ghosttyNewWindow,
object: nil)
NotificationCenter.default.addObserver(
self,
selector: #selector(ghosttyNewTab(_:)),
name: Ghostty.Notification.ghosttyNewTab,
object: nil)
// Configure user notifications
let actions = [
UNNotificationAction(identifier: Ghostty.userNotificationActionShow, title: "Show")
]
let center = UNUserNotificationCenter.current()
center.setNotificationCategories([
UNNotificationCategory(
identifier: Ghostty.userNotificationCategory,
actions: actions,
intentIdentifiers: [],
options: [.customDismissAction]
)
])
center.delegate = self
// Observe our appearance so we can report the correct value to libghostty.
self.appearanceObserver = NSApplication.shared.observe(
\.effectiveAppearance,
options: [.new, .initial]
) { _, change in
guard let appearance = change.newValue else { return }
guard let app = self.ghostty.app else { return }
let scheme: ghostty_color_scheme_e
if (appearance.isDark) {
scheme = GHOSTTY_COLOR_SCHEME_DARK
} else {
scheme = GHOSTTY_COLOR_SCHEME_LIGHT
}
ghostty_app_set_color_scheme(app, scheme)
}
// Setup our menu
setupMenuImages()
// Setup signal handlers
setupSignals()
switch Ghostty.launchSource {
case .app:
// Don't have to do anything.
break
case .zig_run, .cli:
// Part of launch services (clicking an app, using `open`, etc.) activates
// the application and brings it to the front. When using the CLI we don't
// get this behavior, so we have to do it manually.
// This never gets called until we click the dock icon. This forces it
// activate immediately.
applicationDidBecomeActive(.init(name: NSApplication.didBecomeActiveNotification))
// We run in the background, this forces us to the front.
DispatchQueue.main.async {
NSApp.setActivationPolicy(.regular)
NSApp.activate(ignoringOtherApps: true)
NSApp.unhide(nil)
NSApp.arrangeInFront(nil)
}
}
}
func applicationDidBecomeActive(_ notification: Notification) {
// If we're back manually then clear the hidden state because macOS handles it.
self.hiddenState = nil
// Clear the dock badge when the app becomes active
self.setDockBadge(nil)
// First launch stuff
if (!applicationHasBecomeActive) {
applicationHasBecomeActive = true
// Let's launch our first window. We only do this if we have no other windows. It
// is possible to have other windows in a few scenarios:
// - if we're opening a URL since `application(_:openFile:)` is called before this.
// - if we're restoring from persisted state
if TerminalController.all.isEmpty && derivedConfig.initialWindow {
undoManager.disableUndoRegistration()
_ = TerminalController.newWindow(ghostty)
undoManager.enableUndoRegistration()
}
}
}
func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
return derivedConfig.shouldQuitAfterLastWindowClosed
}
func applicationShouldTerminate(_ sender: NSApplication) -> NSApplication.TerminateReply {
let windows = NSApplication.shared.windows
if (windows.isEmpty) { return .terminateNow }
// This probably isn't fully safe. The isEmpty check above is aspirational, it doesn't
// quite work with SwiftUI because windows are retained on close. So instead we check
// if there are any that are visible. I'm guessing this breaks under certain scenarios.
//
// NOTE(mitchellh): I don't think we need this check at all anymore. I'm keeping it
// here because I don't want to remove it in a patch release cycle but we should
// target removing it soon.
if (windows.allSatisfy { !$0.isVisible }) {
return .terminateNow
}
// If the user is shutting down, restarting, or logging out, we don't confirm quit.
why: if let event = NSAppleEventManager.shared().currentAppleEvent {
// If all Ghostty windows are in the background (i.e. you Cmd-Q from the Cmd-Tab
// view), then this is null. I don't know why (pun intended) but we have to
// guard against it.
guard let keyword = AEKeyword("why?") else { break why }
if let why = event.attributeDescriptor(forKeyword: keyword) {
switch (why.typeCodeValue) {
case kAEShutDown:
fallthrough
case kAERestart:
fallthrough
case kAEReallyLogOut:
return .terminateNow
default:
break
}
}
}
// If our app says we don't need to confirm, we can exit now.
if (!ghostty.needsConfirmQuit) { return .terminateNow }
// We have some visible window. Show an app-wide modal to confirm quitting.
let alert = NSAlert()
alert.messageText = "Quit Ghostty?"
alert.informativeText = "All terminal sessions will be terminated."
alert.addButton(withTitle: "Close Ghostty")
alert.addButton(withTitle: "Cancel")
alert.alertStyle = .warning
switch (alert.runModal()) {
case .alertFirstButtonReturn:
return .terminateNow
default:
return .terminateCancel
}
}
func applicationWillTerminate(_ notification: Notification) {
// We have no notifications we want to persist after death,
// so remove them all now. In the future we may want to be
// more selective and only remove surface-targeted notifications.
UNUserNotificationCenter.current().removeAllDeliveredNotifications()
}
/// This is called when the application is already open and someone double-clicks the icon
/// or clicks the dock icon.
func applicationShouldHandleReopen(_ sender: NSApplication, hasVisibleWindows flag: Bool) -> Bool {
// If we have visible windows then we allow macOS to do its default behavior
// of focusing one of them.
guard !flag else { return true }
// If we have any windows in our terminal manager we don't do anything.
// This is possible with flag set to false if there a race where the
// window is still initializing and is not visible but the user clicked
// the dock icon.
guard TerminalController.all.isEmpty else { return true }
// If the application isn't active yet then we don't want to process
// this because we're not ready. This happens sometimes in Xcode runs
// but I haven't seen it happen in releases. I'm unsure why.
guard applicationHasBecomeActive else { return true }
// No visible windows, open a new one.
_ = TerminalController.newWindow(ghostty)
return false
}
func application(_ sender: NSApplication, openFile filename: String) -> Bool {
// Ghostty will validate as well but we can avoid creating an entirely new
// surface by doing our own validation here. We can also show a useful error
// this way.
var isDirectory = ObjCBool(true)
guard FileManager.default.fileExists(atPath: filename, isDirectory: &isDirectory) else { return false }
// Set to true if confirmation is required before starting up the
// new terminal.
var requiresConfirm: Bool = false
// Initialize the surface config which will be used to create the tab or window for the opened file.
var config = Ghostty.SurfaceConfiguration()
if (isDirectory.boolValue) {
// When opening a directory, check the configuration to decide
// whether to open in a new tab or new window.
config.workingDirectory = filename
} else {
// Unconditionally require confirmation in the file execution case.
// In the future I have ideas about making this more fine-grained if
// we can not inherit of unsandboxed state. For now, we need to confirm
// because there is a sandbox escape possible if a sandboxed application
// somehow is tricked into `open`-ing a non-sandboxed application.
requiresConfirm = true
// When opening a file, we want to execute the file. To do this, we
// don't override the command directly, because it won't load the
// profile/rc files for the shell, which is super important on macOS
// due to things like Homebrew. Instead, we set the command to
// `<filename>; exit` which is what Terminal and iTerm2 do.
config.initialInput = "\(filename); exit\n"
// For commands executed directly, we want to ensure we wait after exit
// because in most cases scripts don't block on exit and we don't want
// the window to just flash closed once complete.
config.waitAfterCommand = true
// Set the parent directory to our working directory so that relative
// paths in scripts work.
config.workingDirectory = (filename as NSString).deletingLastPathComponent
}
if requiresConfirm {
// Confirmation required. We use an app-wide NSAlert for now. In the future we
// may want to show this as a sheet on the focused window (especially if we're
// opening a tab). I'm not sure.
let alert = NSAlert()
alert.messageText = "Allow Ghostty to execute \"\(filename)\"?"
alert.addButton(withTitle: "Allow")
alert.addButton(withTitle: "Cancel")
alert.alertStyle = .warning
switch (alert.runModal()) {
case .alertFirstButtonReturn:
break
default:
return false
}
}
switch ghostty.config.macosDockDropBehavior {
case .new_tab: _ = TerminalController.newTab(ghostty, withBaseConfig: config)
case .new_window: _ = TerminalController.newWindow(ghostty, withBaseConfig: config)
}
return true
}
/// This is called for the dock right-click menu.
func applicationDockMenu(_ sender: NSApplication) -> NSMenu? {
return dockMenu
}
/// Setup signal handlers
private func setupSignals() {
// Register a signal handler for config reloading. It appears that all
// of this is required. I've commented each line because its a bit unclear.
// Warning: signal handlers don't work when run via Xcode. They have to be
// run on a real app bundle.
// We need to ignore signals we register with makeSignalSource or they
// don't seem to handle.
signal(SIGUSR2, SIG_IGN)
// Make the signal source and register our event handle. We keep a weak
// ref to ourself so we don't create a retain cycle.
let sigusr2 = DispatchSource.makeSignalSource(signal: SIGUSR2, queue: .main)
sigusr2.setEventHandler { [weak self] in
guard let self else { return }
Ghostty.logger.info("reloading configuration in response to SIGUSR2")
self.ghostty.reloadConfig()
}
// The signal source starts unactivated, so we have to resume it once
// we setup the event handler.
sigusr2.resume()
// We need to keep a strong reference to it so it isn't disabled.
signals.append(sigusr2)
}
/// Setup all the images for our menu items.
private func setupMenuImages() {
// Note: This COULD Be done all in the xib file, but I find it easier to
// modify this stuff as code.
self.menuAbout?.setImageIfDesired(systemSymbolName: "info.circle")
self.menuCheckForUpdates?.setImageIfDesired(systemSymbolName: "square.and.arrow.down")
self.menuOpenConfig?.setImageIfDesired(systemSymbolName: "gear")
self.menuReloadConfig?.setImageIfDesired(systemSymbolName: "arrow.trianglehead.2.clockwise.rotate.90")
self.menuSecureInput?.setImageIfDesired(systemSymbolName: "lock.display")
self.menuNewWindow?.setImageIfDesired(systemSymbolName: "macwindow.badge.plus")
self.menuNewTab?.setImageIfDesired(systemSymbolName: "macwindow")
self.menuSplitRight?.setImageIfDesired(systemSymbolName: "rectangle.righthalf.inset.filled")
self.menuSplitLeft?.setImageIfDesired(systemSymbolName: "rectangle.leadinghalf.inset.filled")
self.menuSplitUp?.setImageIfDesired(systemSymbolName: "rectangle.tophalf.inset.filled")
self.menuSplitDown?.setImageIfDesired(systemSymbolName: "rectangle.bottomhalf.inset.filled")
self.menuClose?.setImageIfDesired(systemSymbolName: "xmark")
self.menuPasteSelection?.setImageIfDesired(systemSymbolName: "doc.on.clipboard.fill")
self.menuIncreaseFontSize?.setImageIfDesired(systemSymbolName: "textformat.size.larger")
self.menuResetFontSize?.setImageIfDesired(systemSymbolName: "textformat.size")
self.menuDecreaseFontSize?.setImageIfDesired(systemSymbolName: "textformat.size.smaller")
self.menuCommandPalette?.setImageIfDesired(systemSymbolName: "filemenu.and.selection")
self.menuQuickTerminal?.setImageIfDesired(systemSymbolName: "apple.terminal")
self.menuChangeTitle?.setImageIfDesired(systemSymbolName: "pencil.line")
self.menuTerminalInspector?.setImageIfDesired(systemSymbolName: "scope")
self.menuToggleFullScreen?.setImageIfDesired(systemSymbolName: "square.arrowtriangle.4.outward")
self.menuToggleVisibility?.setImageIfDesired(systemSymbolName: "eye")
self.menuZoomSplit?.setImageIfDesired(systemSymbolName: "arrow.up.left.and.arrow.down.right")
self.menuPreviousSplit?.setImageIfDesired(systemSymbolName: "chevron.backward.2")
self.menuNextSplit?.setImageIfDesired(systemSymbolName: "chevron.forward.2")
self.menuEqualizeSplits?.setImageIfDesired(systemSymbolName: "inset.filled.topleft.topright.bottomleft.bottomright.rectangle")
self.menuSelectSplitLeft?.setImageIfDesired(systemSymbolName: "arrow.left")
self.menuSelectSplitRight?.setImageIfDesired(systemSymbolName: "arrow.right")
self.menuSelectSplitAbove?.setImageIfDesired(systemSymbolName: "arrow.up")
self.menuSelectSplitBelow?.setImageIfDesired(systemSymbolName: "arrow.down")
self.menuMoveSplitDividerUp?.setImageIfDesired(systemSymbolName: "arrow.up.to.line")
self.menuMoveSplitDividerDown?.setImageIfDesired(systemSymbolName: "arrow.down.to.line")
self.menuMoveSplitDividerLeft?.setImageIfDesired(systemSymbolName: "arrow.left.to.line")
self.menuMoveSplitDividerRight?.setImageIfDesired(systemSymbolName: "arrow.right.to.line")
self.menuFloatOnTop?.setImageIfDesired(systemSymbolName: "square.filled.on.square")
}
/// Sync all of our menu item keyboard shortcuts with the Ghostty configuration.
private func syncMenuShortcuts(_ config: Ghostty.Config) {
guard ghostty.readiness == .ready else { return }
syncMenuShortcut(config, action: "check_for_updates", menuItem: self.menuCheckForUpdates)
syncMenuShortcut(config, action: "open_config", menuItem: self.menuOpenConfig)
syncMenuShortcut(config, action: "reload_config", menuItem: self.menuReloadConfig)
syncMenuShortcut(config, action: "quit", menuItem: self.menuQuit)
syncMenuShortcut(config, action: "new_window", menuItem: self.menuNewWindow)
syncMenuShortcut(config, action: "new_tab", menuItem: self.menuNewTab)
syncMenuShortcut(config, action: "close_surface", menuItem: self.menuClose)
syncMenuShortcut(config, action: "close_tab", menuItem: self.menuCloseTab)
syncMenuShortcut(config, action: "close_window", menuItem: self.menuCloseWindow)
syncMenuShortcut(config, action: "close_all_windows", menuItem: self.menuCloseAllWindows)
syncMenuShortcut(config, action: "new_split:right", menuItem: self.menuSplitRight)
syncMenuShortcut(config, action: "new_split:left", menuItem: self.menuSplitLeft)
syncMenuShortcut(config, action: "new_split:down", menuItem: self.menuSplitDown)
syncMenuShortcut(config, action: "new_split:up", menuItem: self.menuSplitUp)
syncMenuShortcut(config, action: "undo", menuItem: self.menuUndo)
syncMenuShortcut(config, action: "redo", menuItem: self.menuRedo)
syncMenuShortcut(config, action: "copy_to_clipboard", menuItem: self.menuCopy)
syncMenuShortcut(config, action: "paste_from_clipboard", menuItem: self.menuPaste)
syncMenuShortcut(config, action: "paste_from_selection", menuItem: self.menuPasteSelection)
syncMenuShortcut(config, action: "select_all", menuItem: self.menuSelectAll)
syncMenuShortcut(config, action: "toggle_split_zoom", menuItem: self.menuZoomSplit)
syncMenuShortcut(config, action: "goto_split:previous", menuItem: self.menuPreviousSplit)
syncMenuShortcut(config, action: "goto_split:next", menuItem: self.menuNextSplit)
syncMenuShortcut(config, action: "goto_split:up", menuItem: self.menuSelectSplitAbove)
syncMenuShortcut(config, action: "goto_split:down", menuItem: self.menuSelectSplitBelow)
syncMenuShortcut(config, action: "goto_split:left", menuItem: self.menuSelectSplitLeft)
syncMenuShortcut(config, action: "goto_split:right", menuItem: self.menuSelectSplitRight)
syncMenuShortcut(config, action: "resize_split:up,10", menuItem: self.menuMoveSplitDividerUp)
syncMenuShortcut(config, action: "resize_split:down,10", menuItem: self.menuMoveSplitDividerDown)
syncMenuShortcut(config, action: "resize_split:right,10", menuItem: self.menuMoveSplitDividerRight)
syncMenuShortcut(config, action: "resize_split:left,10", menuItem: self.menuMoveSplitDividerLeft)
syncMenuShortcut(config, action: "equalize_splits", menuItem: self.menuEqualizeSplits)
syncMenuShortcut(config, action: "reset_window_size", menuItem: self.menuReturnToDefaultSize)
syncMenuShortcut(config, action: "increase_font_size:1", menuItem: self.menuIncreaseFontSize)
syncMenuShortcut(config, action: "decrease_font_size:1", menuItem: self.menuDecreaseFontSize)
syncMenuShortcut(config, action: "reset_font_size", menuItem: self.menuResetFontSize)
syncMenuShortcut(config, action: "prompt_surface_title", menuItem: self.menuChangeTitle)
syncMenuShortcut(config, action: "toggle_quick_terminal", menuItem: self.menuQuickTerminal)
syncMenuShortcut(config, action: "toggle_visibility", menuItem: self.menuToggleVisibility)
syncMenuShortcut(config, action: "toggle_window_float_on_top", menuItem: self.menuFloatOnTop)
syncMenuShortcut(config, action: "inspector:toggle", menuItem: self.menuTerminalInspector)
syncMenuShortcut(config, action: "toggle_command_palette", menuItem: self.menuCommandPalette)
syncMenuShortcut(config, action: "toggle_secure_input", menuItem: self.menuSecureInput)
// This menu item is NOT synced with the configuration because it disables macOS
// global fullscreen keyboard shortcut. The shortcut in the Ghostty config will continue
// to work but it won't be reflected in the menu item.
//
// syncMenuShortcut(config, action: "toggle_fullscreen", menuItem: self.menuToggleFullScreen)
// Dock menu
reloadDockMenu()
}
/// Syncs a single menu shortcut for the given action. The action string is the same
/// action string used for the Ghostty configuration.
private func syncMenuShortcut(_ config: Ghostty.Config, action: String, menuItem: NSMenuItem?) {
guard let menu = menuItem else { return }
guard let shortcut = config.keyboardShortcut(for: action) else {
// No shortcut, clear the menu item
menu.keyEquivalent = ""
menu.keyEquivalentModifierMask = []
return
}
menu.keyEquivalent = shortcut.key.character.description
menu.keyEquivalentModifierMask = .init(swiftUIFlags: shortcut.modifiers)
}
// MARK: Notifications and Events
/// This handles events from the NSEvent.addLocalEventMonitor. We use this so we can get
/// events without any terminal windows open.
private func localEventHandler(_ event: NSEvent) -> NSEvent? {
return switch event.type {
case .keyDown:
localEventKeyDown(event)
default:
event
}
}
private func localEventKeyDown(_ event: NSEvent) -> NSEvent? {
// If we have a main window then we don't process any of the keys
// because we let it capture and propagate.
guard NSApp.mainWindow == nil else { return event }
// If this event as-is would result in a key binding then we send it.
if let app = ghostty.app {
var ghosttyEvent = event.ghosttyKeyEvent(GHOSTTY_ACTION_PRESS)
let match = (event.characters ?? "").withCString { ptr in
ghosttyEvent.text = ptr
if !ghostty_app_key_is_binding(app, ghosttyEvent) {
return false
}
return ghostty_app_key(app, ghosttyEvent)
}
// If the key was handled by Ghostty we stop the event chain. If
// the key wasn't handled then we let it fall through and continue
// processing. This is important because some bindings may have no
// affect at this scope.
if match {
return nil
}
}
// If this event would be handled by our menu then we do nothing.
if let mainMenu = NSApp.mainMenu,
mainMenu.performKeyEquivalent(with: event) {
return nil
}
// If we reach this point then we try to process the key event
// through the Ghostty key mechanism.
// Ghostty must be loaded
guard let ghostty = self.ghostty.app else { return event }
// Build our event input and call ghostty
if (ghostty_app_key(ghostty, event.ghosttyKeyEvent(GHOSTTY_ACTION_PRESS))) {
// The key was used so we want to stop it from going to our Mac app
Ghostty.logger.debug("local key event handled event=\(event)")
return nil
}
return event
}
@objc private func windowDidBecomeKey(_ notification: Notification) {
syncFloatOnTopMenu(notification.object as? NSWindow)
}
@objc private func quickTerminalDidChangeVisibility(_ notification: Notification) {
guard let quickController = notification.object as? QuickTerminalController else { return }
self.menuQuickTerminal?.state = if (quickController.visible) { .on } else { .off }
}
@objc private func ghosttyConfigDidChange(_ notification: Notification) {
// We only care if the configuration is a global configuration, not a surface one.
guard notification.object == nil else { return }
// Get our managed configuration object out
guard let config = notification.userInfo?[
Notification.Name.GhosttyConfigChangeKey
] as? Ghostty.Config else { return }
ghosttyConfigDidChange(config: config)
}
@objc private func ghosttyBellDidRing(_ notification: Notification) {
if (ghostty.config.bellFeatures.contains(.attention)) {
// Bounce the dock icon if we're not focused.
NSApp.requestUserAttention(.informationalRequest)
// Handle setting the dock badge based on permissions
ghosttyUpdateBadgeForBell()
}
}
private func ghosttyUpdateBadgeForBell() {
let center = UNUserNotificationCenter.current()
center.getNotificationSettings { settings in
switch settings.authorizationStatus {
case .authorized:
// Already authorized, check badge setting and set if enabled
if settings.badgeSetting == .enabled {
DispatchQueue.main.async {
self.setDockBadge()
}
}
case .notDetermined:
// Not determined yet, request authorization for badge
center.requestAuthorization(options: [.badge]) { granted, error in
if let error = error {
Self.logger.warning("Error requesting badge authorization: \(error)")
return
}
if granted {
// Permission granted, set the badge
DispatchQueue.main.async {
self.setDockBadge()
}
}
}
case .denied, .provisional, .ephemeral:
// In these known non-authorized states, do not attempt to set the badge.
break
@unknown default:
// Handle future unknown states by doing nothing.
break
}
}
}
@objc private func ghosttyNewWindow(_ notification: Notification) {
let configAny = notification.userInfo?[Ghostty.Notification.NewSurfaceConfigKey]
let config = configAny as? Ghostty.SurfaceConfiguration
_ = TerminalController.newWindow(ghostty, withBaseConfig: config)
}
@objc private func ghosttyNewTab(_ notification: Notification) {
guard let surfaceView = notification.object as? Ghostty.SurfaceView else { return }
guard let window = surfaceView.window else { return }
// We only want to listen to new tabs if the focused parent is
// a regular terminal controller.
guard window.windowController is TerminalController else { return }
let configAny = notification.userInfo?[Ghostty.Notification.NewSurfaceConfigKey]
let config = configAny as? Ghostty.SurfaceConfiguration
_ = TerminalController.newTab(ghostty, from: window, withBaseConfig: config)
}
private func setDockBadge(_ label: String? = "•") {
NSApp.dockTile.badgeLabel = label
NSApp.dockTile.display()
}
private func ghosttyConfigDidChange(config: Ghostty.Config) {
// Update the config we need to store
self.derivedConfig = DerivedConfig(config)
// Depending on the "window-save-state" setting we have to set the NSQuitAlwaysKeepsWindows
// configuration. This is the only way to carefully control whether macOS invokes the
// state restoration system.
switch (config.windowSaveState) {
case "never": UserDefaults.standard.setValue(false, forKey: "NSQuitAlwaysKeepsWindows")
case "always": UserDefaults.standard.setValue(true, forKey: "NSQuitAlwaysKeepsWindows")
case "default": fallthrough
default: UserDefaults.standard.removeObject(forKey: "NSQuitAlwaysKeepsWindows")
}
// Sync our auto-update settings. If SUEnableAutomaticChecks (in our Info.plist) is
// explicitly false (NO), auto-updates are disabled. Otherwise, we use the behavior
// defined by our "auto-update" configuration (if set) or fall back to Sparkle
// user-based defaults.
if Bundle.main.infoDictionary?["SUEnableAutomaticChecks"] as? Bool == false {
updaterController.updater.automaticallyChecksForUpdates = false
updaterController.updater.automaticallyDownloadsUpdates = false
} else if let autoUpdate = config.autoUpdate {
updaterController.updater.automaticallyChecksForUpdates =
autoUpdate == .check || autoUpdate == .download
updaterController.updater.automaticallyDownloadsUpdates =
autoUpdate == .download
}
// Config could change keybindings, so update everything that depends on that
syncMenuShortcuts(config)
TerminalController.all.forEach { $0.relabelTabs() }
// Config could change window appearance. We wrap this in an async queue because when
// this is called as part of application launch it can deadlock with an internal
// AppKit mutex on the appearance.
DispatchQueue.main.async { self.syncAppearance(config: config) }
// Decide whether to hide/unhide app from dock and app switcher
switch (config.macosHidden) {
case .never:
NSApp.setActivationPolicy(.regular)
case .always:
NSApp.setActivationPolicy(.accessory)
}
// If we have configuration errors, we need to show them.
let c = ConfigurationErrorsController.sharedInstance
c.errors = config.errors
if (c.errors.count > 0) {
if (c.window == nil || !c.window!.isVisible) {
c.showWindow(self)
}
}
// We need to handle our global event tap depending on if there are global
// events that we care about in Ghostty.
if (ghostty_app_has_global_keybinds(ghostty.app!)) {
if (timeSinceLaunch > 5) {
// If the process has been running for awhile we enable right away
// because no windows are likely to pop up.
GlobalEventTap.shared.enable()
} else {
// If the process just started, we wait a couple seconds to allow
// the initial windows and so on to load so our permissions dialog
// doesn't get buried.
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(2)) {
GlobalEventTap.shared.enable()
}
}
} else {
GlobalEventTap.shared.disable()
}
}
/// Sync the appearance of our app with the theme specified in the config.
private func syncAppearance(config: Ghostty.Config) {
NSApplication.shared.appearance = .init(ghosttyConfig: config)
switch (config.macosIcon) {
case .official:
self.appIcon = nil
break
case .blueprint:
self.appIcon = NSImage(named: "BlueprintImage")!
case .chalkboard:
self.appIcon = NSImage(named: "ChalkboardImage")!
case .glass:
self.appIcon = NSImage(named: "GlassImage")!
case .holographic:
self.appIcon = NSImage(named: "HolographicImage")!
case .microchip:
self.appIcon = NSImage(named: "MicrochipImage")!
case .paper:
self.appIcon = NSImage(named: "PaperImage")!
case .retro:
self.appIcon = NSImage(named: "RetroImage")!
case .xray:
self.appIcon = NSImage(named: "XrayImage")!
case .custom:
if let userIcon = NSImage(contentsOfFile: config.macosCustomIcon) {
self.appIcon = userIcon
} else {
self.appIcon = nil // Revert back to official icon if invalid location
}
case .customStyle:
guard let ghostColor = config.macosIconGhostColor else { break }
guard let screenColors = config.macosIconScreenColor else { break }
guard let icon = ColorizedGhosttyIcon(
screenColors: screenColors,
ghostColor: ghostColor,
frame: config.macosIconFrame
).makeImage() else { break }
self.appIcon = icon
}
}
//MARK: - Restorable State
/// We support NSSecureCoding for restorable state. Required as of macOS Sonoma (14) but a good idea anyways.
func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
return true
}
func application(_ app: NSApplication, willEncodeRestorableState coder: NSCoder) {
Self.logger.debug("application will save window state")
}
func application(_ app: NSApplication, didDecodeRestorableState coder: NSCoder) {
Self.logger.debug("application will restore window state")
}
//MARK: - UNUserNotificationCenterDelegate
func userNotificationCenter(
_ center: UNUserNotificationCenter,
didReceive: UNNotificationResponse,
withCompletionHandler: () -> Void
) {
ghostty.handleUserNotification(response: didReceive)
withCompletionHandler()
}
func userNotificationCenter(
_ center: UNUserNotificationCenter,
willPresent: UNNotification,
withCompletionHandler: (UNNotificationPresentationOptions) -> Void
) {
let shouldPresent = ghostty.shouldPresentNotification(notification: willPresent)
let options: UNNotificationPresentationOptions = shouldPresent ? [.banner, .sound] : []
withCompletionHandler(options)
}
//MARK: - GhosttyAppDelegate
func findSurface(forUUID uuid: UUID) -> Ghostty.SurfaceView? {
for c in TerminalController.all {
for view in c.surfaceTree {
if view.id == uuid {
return view
}
}
}
return nil
}
//MARK: - Dock Menu
private func reloadDockMenu() {
let newWindow = NSMenuItem(title: "New Window", action: #selector(newWindow), keyEquivalent: "")
let newTab = NSMenuItem(title: "New Tab", action: #selector(newTab), keyEquivalent: "")
dockMenu.removeAllItems()
dockMenu.addItem(newWindow)
dockMenu.addItem(newTab)
}
//MARK: - Global State
func setSecureInput(_ mode: Ghostty.SetSecureInput) {
let input = SecureInput.shared
switch (mode) {
case .on:
input.global = true
case .off:
input.global = false
case .toggle:
input.global.toggle()
}
self.menuSecureInput?.state = if (input.global) { .on } else { .off }
UserDefaults.standard.set(input.global, forKey: "SecureInput")
}
//MARK: - IB Actions
@IBAction func openConfig(_ sender: Any?) {
Ghostty.App.openConfig()
}
@IBAction func reloadConfig(_ sender: Any?) {
ghostty.reloadConfig()
}
@IBAction func checkForUpdates(_ sender: Any?) {
// Demo mode: simulate update check instead of real Sparkle check
// TODO: Replace with real updaterController.checkForUpdates(sender) when SPUUserDriver is implemented
// Simulate the full update check flow
updateUIModel.state = .checking
updateUIModel.progress = nil
updateUIModel.details = nil
updateUIModel.error = nil
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
// Simulate finding an update
self.updateUIModel.state = .updateAvailable
self.updateUIModel.details = .init(
version: "1.2.0",
build: "demo",
size: "42 MB",
date: Date(),
notesSummary: "This is a demo of the update UI. New features and bug fixes would be listed here."
)
}
}
private func createUpdateActions() -> UpdateUIActions {
return UpdateUIActions(
allowAutoChecks: {
print("Demo: Allow auto checks")
self.updateUIModel.state = .idle
},
denyAutoChecks: {
print("Demo: Deny auto checks")
self.updateUIModel.state = .idle
},
cancel: {
print("Demo: Cancel")
self.updateUIModel.state = .idle
},
install: {
print("Demo: Install - simulating download and install flow")
self.updateUIModel.state = .downloading
self.updateUIModel.progress = 0.0
for i in 1...10 {
DispatchQueue.main.asyncAfter(deadline: .now() + Double(i) * 0.3) {
self.updateUIModel.progress = Double(i) / 10.0
if i == 10 {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
self.updateUIModel.state = .extracting
self.updateUIModel.progress = 0.0
for j in 1...5 {
DispatchQueue.main.asyncAfter(deadline: .now() + Double(j) * 0.3) {
self.updateUIModel.progress = Double(j) / 5.0
if j == 5 {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
self.updateUIModel.state = .readyToInstall
self.updateUIModel.progress = nil
}
}
}
}
}
}
}
}
},
remindLater: {
print("Demo: Remind later")
self.updateUIModel.state = .idle
},
skipThisVersion: {
print("Demo: Skip version")
self.updateUIModel.state = .idle
},
showReleaseNotes: {
print("Demo: Show release notes")
guard let url = URL(string: "https://github.com/ghostty-org/ghostty/releases") else { return }
NSWorkspace.shared.open(url)
},
retry: {
print("Demo: Retry - simulating update check")
self.updateUIModel.state = .checking
self.updateUIModel.progress = nil
self.updateUIModel.error = nil
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
self.updateUIModel.state = .updateAvailable
self.updateUIModel.details = .init(
version: "1.2.0",
build: "demo",
size: "42 MB",
date: Date(),
notesSummary: "This is a demo of the update UI."
)
}
}
)
}
@IBAction func newWindow(_ sender: Any?) {
_ = TerminalController.newWindow(ghostty)
}
@IBAction func newTab(_ sender: Any?) {
_ = TerminalController.newTab(ghostty)
}
@IBAction func closeAllWindows(_ sender: Any?) {
TerminalController.closeAllWindows()
AboutController.shared.hide()
}
@IBAction func showAbout(_ sender: Any?) {
AboutController.shared.show()
}
@IBAction func showHelp(_ sender: Any) {
guard let url = URL(string: "https://ghostty.org/docs") else { return }
NSWorkspace.shared.open(url)
}
@IBAction func toggleSecureInput(_ sender: Any) {
setSecureInput(.toggle)
}
@IBAction func toggleQuickTerminal(_ sender: Any) {
quickController.toggle()
}
/// Toggles visibility of all Ghosty Terminal windows. When hidden, activates Ghostty as the frontmost application
@IBAction func toggleVisibility(_ sender: Any) {
// If we have focus, then we hide all windows.
if NSApp.isActive {
// Toggle visibility doesn't do anything if the focused window is native
// fullscreen. This is only relevant if Ghostty is active.
guard let keyWindow = NSApp.keyWindow,
!keyWindow.styleMask.contains(.fullScreen) else { return }
// Keep track of our hidden state to restore properly
self.hiddenState = .init()
NSApp.hide(nil)
return
}
// If we're not active, we want to become active
NSApp.activate(ignoringOtherApps: true)
// Bring all windows to the front. Note: we don't use NSApp.unhide because
// that will unhide ALL hidden windows. We want to only bring forward the
// ones that we hid.
hiddenState?.restore()
hiddenState = nil
}
@IBAction func bringAllToFront(_ sender: Any) {
if !NSApp.isActive {
NSApp.activate(ignoringOtherApps: true)
}
NSApplication.shared.arrangeInFront(sender)
}
@IBAction func undo(_ sender: Any?) {
undoManager.undo()
}
@IBAction func redo(_ sender: Any?) {
undoManager.redo()
}
private struct DerivedConfig {
let initialWindow: Bool
let shouldQuitAfterLastWindowClosed: Bool
let quickTerminalPosition: QuickTerminalPosition
init() {
self.initialWindow = true
self.shouldQuitAfterLastWindowClosed = false
self.quickTerminalPosition = .top
}
init(_ config: Ghostty.Config) {
self.initialWindow = config.initialWindow
self.shouldQuitAfterLastWindowClosed = config.shouldQuitAfterLastWindowClosed
self.quickTerminalPosition = config.quickTerminalPosition
}
}
private struct ToggleVisibilityState {
let hiddenWindows: [Weak<NSWindow>]
let keyWindow: Weak<NSWindow>?
init() {
// We need to know the key window so that we can bring focus back to the
// right window if it was hidden.
self.keyWindow = if let keyWindow = NSApp.keyWindow {
.init(keyWindow)
} else {
nil
}
// We need to keep track of the windows that were visible because we only
// want to bring back these windows if we remove the toggle.
//
// We also ignore fullscreen windows because they don't hide anyways.
self.hiddenWindows = NSApp.windows.filter {
$0.isVisible &&
!$0.styleMask.contains(.fullScreen)
}.map { Weak($0) }
}
func restore() {
hiddenWindows.forEach { $0.value?.orderFrontRegardless() }
keyWindow?.value?.makeKey()
}
}
}
// MARK: Floating Windows
extension AppDelegate {
func syncFloatOnTopMenu(_ window: NSWindow?) {
guard let window = (window ?? NSApp.keyWindow) as? TerminalWindow else {
// If some other window became key we always turn this off
self.menuFloatOnTop?.state = .off
return
}
self.menuFloatOnTop?.state = window.level == .floating ? .on : .off
}
@IBAction func floatOnTop(_ menuItem: NSMenuItem) {
menuItem.state = menuItem.state == .on ? .off : .on
guard let window = NSApp.keyWindow else { return }
window.level = menuItem.state == .on ? .floating : .normal
}
@IBAction func useAsDefault(_ sender: NSMenuItem) {
let ud = UserDefaults.standard
let key = TerminalWindow.defaultLevelKey
if (menuFloatOnTop?.state == .on) {
ud.set(NSWindow.Level.floating, forKey: key)
} else {
ud.removeObject(forKey: key)
}
}
}
// MARK: NSMenuItemValidation
extension AppDelegate: NSMenuItemValidation {
func validateMenuItem(_ item: NSMenuItem) -> Bool {
switch item.action {
case #selector(floatOnTop(_:)),
#selector(useAsDefault(_:)):
// Float on top items only active if the key window is a primary
// terminal window (not quick terminal).
return NSApp.keyWindow is TerminalWindow
case #selector(undo(_:)):
if undoManager.canUndo {
item.title = "Undo \(undoManager.undoActionName)"
} else {
item.title = "Undo"
}
return undoManager.canUndo
case #selector(redo(_:)):
if undoManager.canRedo {
item.title = "Redo \(undoManager.redoActionName)"
} else {
item.title = "Redo"
}
return undoManager.canRedo
default:
return true
}
}
}
|