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path: root/src/renderer/opengl/Texture.zig
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2025-07-05renderer/opengl: explicit texture optionsQwerasd
This sets up for a couple improvments (see TODO comments) and also sets the glyph atlas textures to nearest neighbor sampling since we can do that now that we never scale glyphs.
2025-06-25renderer/OpenGL: use compressed texture formats for imagesQwerasd
BPTC is required to be available OpenGL >= 4.2 and our minimum is 4.3 so this is safe in terms of support. I tested briefly in a VM and didn't encounter any problems so this should just be a complete win. (Note: texture data is already automatically compressed on Metal)
2025-06-20style(renderer): explicit error setsQwerasd
2025-06-20format (remove empty lines)Qwerasd
2025-06-20renderer: big rework, graphics API abstraction layers, unified logicQwerasd
This commit is very large, representing about a month of work with many interdependent changes that don't separate cleanly in to atomic commits. The main change here is unifying the renderer logic to a single generic renderer, implemented on top of an abstraction layer over OpenGL/Metal. I'll write a more complete summary of the changes in the description of the PR.
2023-11-17renderer/opengl: extract cell program state to dedicated structMitchell Hashimoto
2023-06-25Update zig, mach, fmtMitchell Hashimoto
2023-02-24gtk: render!Mitchell Hashimoto
2022-11-15move opengl to renderer dirMitchell Hashimoto