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Of course #9142 would require a minor follow-up!
* Scale groups can cut across patch sets, but not across fonts. We had
some scale group mixing between Font Awesome and the weather symbols,
which is removed by this PR.[^cp_table_full]
* There's one case where a scale group includes a glyph that's not part
of any patch sets, just for padding out the group bounding box.
Previously, an unrelated glyph from a different font would be pulled in.
Now we use an appropriate stand-in. (See code comment for details.)
* I noticed overlaps weren't being split between each side of the
bounding box, they were added to both sides, resulting in twice as much
padding as specified.
Screenshots showing the extra vertical padding for progress bar elements
due to the second bullet point:
**Before**
<img width="191" height="42" alt="Screenshot 2025-10-11 at 15 33 54"
src="https://github.com/user-attachments/assets/cf288cce-86d3-46fd-ae86-18e5c274b0e4"
/>
**After**
<img width="191" height="42" alt="Screenshot 2025-10-11 at 15 33 20"
src="https://github.com/user-attachments/assets/7ac799c7-bf50-4e65-a74a-f8a2c42d2441"
/>
[^cp_table_full]: Forming and using the merged `cp_table_full` table
should have been a red flag. Such a table doesn't make sense, it would
be a one-to-many map. You need the names of the original fonts to
disambiguate.
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Fixes #9076
**Before**
<img width="128" height="57" alt="Screenshot 2025-10-11 at 00 07 09"
src="https://github.com/user-attachments/assets/a6b416d5-dae1-4cea-a836-00640ceaf39b"
/>
**After**
<img width="128" height="57" alt="Screenshot 2025-10-11 at 00 07 31"
src="https://github.com/user-attachments/assets/7d2df7b1-4767-4e2d-84d2-8301da5c6602"
/>
These screenshots show the chevrons mentioned in
https://github.com/ghostty-org/ghostty/discussions/7820#discussioncomment-14617170,
which should be scaled as a group but were not until this PR.
The added code downloads each individual symbol font file from the Nerd
Fonts github repo (making sure to get the version corresponding to the
vendored `font-patcher.py`) and iterates over all of them to build the
correct and complete codepoint mapping table. The table is saved to
`nerd_font_codepoint_tables.py`, which `nerd_font_codegen.py` will reuse
if possible instead of downloading the font files again.
I'm not going to utter any famous last words or anything, but... after
this, I don't think the number of remaining issues with icon
scaling/alignment is _large._
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This was a regression, we were giving dingbats an extra cell of
constraint width but not actually applying constraints to them.
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I changed my mind, this is a pretty small change and relevant to the
intent of the PR. This brings the appearance of the embedded symbols
much closer to patched fonts.
With this, the sizes of most symbols are nearly identical to a patched
font, the only big difference is positioning (and TBH I think we do a
better job positioning than the patcher does, since we have knowledge
about the cell size).
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We do this by characterizing the shared bounding boxes in a static copy
of the symbols only nerd font when we're doing the codegen. This allows
us to get results of our scaling that are just as good as in a patched
font, since related glyphs can now be sized and positioned relative to
each other.
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Icons were often WAY too big before because they were filling the whole
cell in height, which isn't great lol. This commit adds an `icon_height`
metric which is used to constrain glyphs that shouldn't be the size of
the entire cell.
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The nerd font patcher uses `ypadding` as a single subtraction from the
cell height, which means that half of it should go to the top padding
and the other half to the bottom, this was making the heavy brackets way
too small lol (0.4 of the cell height instead of 0.7)
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This mostly applies to powerline glyphs, but is also relevant for heavy
bracket characters, which need to always be 1 wide otherwise they look
silly because they misalign depending on if there's a space after them
or not.
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Previously `ypadding` was effectively ignored, since it's mutually
exclusive with `overlap`. This had a noticeable effect on the heavy
bracket characters U+276C...U+2771, which were much taller than they
should have been.
I also fixed the vertical overlap limit, since negative `overlap` values
are used in the nerd font attributes to create padding on all sides of
the cell, so we don't want to limit the magnitude of the overlap for
vertical padding, we only want to limit it if the value is positive.
That change fixed the vertical padding for a handful of ranges, which
should give more consistent results.
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