| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-06-20 | renderer: big rework, graphics API abstraction layers, unified logic | Qwerasd | |
| This commit is very large, representing about a month of work with many interdependent changes that don't separate cleanly in to atomic commits. The main change here is unifying the renderer logic to a single generic renderer, implemented on top of an abstraction layer over OpenGL/Metal. I'll write a more complete summary of the changes in the description of the PR. | |||
| 2024-08-16 | pkg/opengl: yeet usingns | Mitchell Hashimoto | |
| 2023-11-17 | renderer/opengl: create the screen texture | Mitchell Hashimoto | |
| 2023-11-17 | pkg/opengl: add Framebuffer APIs | Mitchell Hashimoto | |
