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-rw-r--r--src/input/KeymapDarwin.zig25
1 files changed, 21 insertions, 4 deletions
diff --git a/src/input/KeymapDarwin.zig b/src/input/KeymapDarwin.zig
index 3d81b0f4b..154f648a6 100644
--- a/src/input/KeymapDarwin.zig
+++ b/src/input/KeymapDarwin.zig
@@ -50,10 +50,13 @@ pub const State = struct {
pub const Translation = struct {
/// The translation result. If this is a dead key state, then this will
/// be pre-edit text that can be displayed but will ultimately be replaced.
- text: []const u8,
+ text: []const u8 = "",
/// Whether the text is still composing, i.e. this is a dead key state.
- composing: bool,
+ composing: bool = false,
+
+ /// The mods that were consumed to produce this translation
+ mods: Mods = .{},
};
pub fn init() !Keymap {
@@ -122,8 +125,18 @@ pub fn translate(
out: []u8,
state: *State,
code: u16,
- mods: Mods,
+ input_mods: Mods,
) !Translation {
+ // On macOS we strip ctrl because UCKeyTranslate
+ // converts to the masked values (i.e. ctrl+c becomes 3)
+ // and we don't want that behavior in Ghostty ever. This makes
+ // this file not a general-purpose keymap implementation.
+ const mods: Mods = mods: {
+ var v = input_mods;
+ v.ctrl = false;
+ break :mods v;
+ };
+
// Get the keycode for the space key, using comptime.
const code_space: u16 = comptime space: for (codes) |entry| {
if (std.mem.eql(u8, entry.code, "Space"))
@@ -183,7 +196,11 @@ pub fn translate(
// Convert the utf16 to utf8
const len = try std.unicode.utf16leToUtf8(out, char[0..char_count]);
- return .{ .text = out[0..len], .composing = composing };
+ return .{
+ .text = out[0..len],
+ .composing = composing,
+ .mods = mods,
+ };
}
/// Map to the modifiers format used by the UCKeyTranslate function.