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authorMitchell Hashimoto <mitchell.hashimoto@gmail.com>2022-11-05 18:51:39 -0700
committerMitchell Hashimoto <mitchell.hashimoto@gmail.com>2022-11-05 19:31:28 -0700
commite2d8ffc3c1a12acaa39e9e751aefc033a610347c (patch)
tree5ccf6df715c7e9ae05e113d69fbcc1356a4ca254 /src/renderer/Thread.zig
parent9a44e45785d853c3c52090005d5976daef0f2aed (diff)
renderer mailbox, focus message
Diffstat (limited to 'src/renderer/Thread.zig')
-rw-r--r--src/renderer/Thread.zig41
1 files changed, 40 insertions, 1 deletions
diff --git a/src/renderer/Thread.zig b/src/renderer/Thread.zig
index 5fb10420a..feb31ebdc 100644
--- a/src/renderer/Thread.zig
+++ b/src/renderer/Thread.zig
@@ -7,11 +7,16 @@ const builtin = @import("builtin");
const glfw = @import("glfw");
const libuv = @import("libuv");
const renderer = @import("../renderer.zig");
-const gl = @import("../opengl.zig");
+const BlockingQueue = @import("../blocking_queue.zig").BlockingQueue;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.renderer_thread);
+/// The type used for sending messages to the IO thread. For now this is
+/// hardcoded with a capacity. We can make this a comptime parameter in
+/// the future if we want it configurable.
+const Mailbox = BlockingQueue(renderer.Message, 64);
+
/// The main event loop for the application. The user data of this loop
/// is always the allocator used to create the loop. This is a convenience
/// so that users of the loop always have an allocator.
@@ -36,6 +41,10 @@ renderer: *renderer.Renderer,
/// Pointer to the shared state that is used to generate the final render.
state: *renderer.State,
+/// The mailbox that can be used to send this thread messages. Note
+/// this is a blocking queue so if it is full you will get errors (or block).
+mailbox: *Mailbox,
+
/// Initialize the thread. This does not START the thread. This only sets
/// up all the internal state necessary prior to starting the thread. It
/// is up to the caller to start the thread with the threadMain entrypoint.
@@ -83,6 +92,10 @@ pub fn init(
}
}).callback);
+ // The mailbox for messaging this thread
+ var mailbox = try Mailbox.create(alloc);
+ errdefer mailbox.destroy(alloc);
+
return Thread{
.loop = loop,
.wakeup = wakeup_h,
@@ -91,6 +104,7 @@ pub fn init(
.window = window,
.renderer = renderer_impl,
.state = state,
+ .mailbox = mailbox,
};
}
@@ -127,6 +141,9 @@ pub fn deinit(self: *Thread) void {
_ = self.loop.run(.default) catch |err|
log.err("error finalizing event loop: {}", .{err});
+ // Nothing can possibly access the mailbox anymore, destroy it.
+ self.mailbox.destroy(alloc);
+
// Dealloc our allocator copy
alloc.destroy(alloc_ptr);
@@ -164,6 +181,23 @@ fn threadMain_(self: *Thread) !void {
_ = try self.loop.run(.default);
}
+/// Drain the mailbox.
+fn drainMailbox(self: *Thread) !void {
+ // This holds the mailbox lock for the duration of the drain. The
+ // expectation is that all our message handlers will be non-blocking
+ // ENOUGH to not mess up throughput on producers.
+
+ var drain = self.mailbox.drain();
+ defer drain.deinit();
+
+ while (drain.next()) |message| {
+ log.debug("mailbox message={}", .{message});
+ switch (message) {
+ .focus => |v| try self.renderer.setFocus(v),
+ }
+ }
+}
+
fn wakeupCallback(h: *libuv.Async) void {
const t = h.getData(Thread) orelse {
// This shouldn't happen so we log it.
@@ -171,6 +205,11 @@ fn wakeupCallback(h: *libuv.Async) void {
return;
};
+ // When we wake up, we check the mailbox. Mailbox producers should
+ // wake up our thread after publishing.
+ t.drainMailbox() catch |err|
+ log.err("error draining mailbox err={}", .{err});
+
// If the timer is already active then we don't have to do anything.
const active = t.render_h.isActive() catch true;
if (active) return;