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authorLeah Amelia Chen <hi@pluie.me>2025-09-04 17:19:42 +0200
committerLeah Amelia Chen <hi@pluie.me>2025-09-05 00:21:41 +0200
commitac52af27d3e0fa8c1ac466585df1696bc9817670 (patch)
tree0e12070d5471661b4bfb1f56c86a9130038f52a8 /src/renderer/OpenGL.zig
parentc3e7857a2c5031e8274a411c84695351e8e3fffe (diff)
gtk: nuke the legacy apprt from orbit
We don't really have any large outstanding regressions on -ng to warrant keeping this alive anymore. ¡Adiós!
Diffstat (limited to 'src/renderer/OpenGL.zig')
-rw-r--r--src/renderer/OpenGL.zig7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/renderer/OpenGL.zig b/src/renderer/OpenGL.zig
index 908e1c828..8a1c465e9 100644
--- a/src/renderer/OpenGL.zig
+++ b/src/renderer/OpenGL.zig
@@ -165,7 +165,6 @@ pub fn surfaceInit(surface: *apprt.Surface) !void {
else => @compileError("unsupported app runtime for OpenGL"),
// GTK uses global OpenGL context so we load from null.
- apprt.gtk,
apprt.gtk_ng,
=> try prepareContext(null),
@@ -201,7 +200,7 @@ pub fn threadEnter(self: *const OpenGL, surface: *apprt.Surface) !void {
switch (apprt.runtime) {
else => @compileError("unsupported app runtime for OpenGL"),
- apprt.gtk, apprt.gtk_ng => {
+ apprt.gtk_ng => {
// GTK doesn't support threaded OpenGL operations as far as I can
// tell, so we use the renderer thread to setup all the state
// but then do the actual draws and texture syncs and all that
@@ -223,7 +222,7 @@ pub fn threadExit(self: *const OpenGL) void {
switch (apprt.runtime) {
else => @compileError("unsupported app runtime for OpenGL"),
- apprt.gtk, apprt.gtk_ng => {
+ apprt.gtk_ng => {
// We don't need to do any unloading for GTK because we may
// be sharing the global bindings with other windows.
},
@@ -238,7 +237,7 @@ pub fn displayRealized(self: *const OpenGL) void {
_ = self;
switch (apprt.runtime) {
- apprt.gtk, apprt.gtk_ng => prepareContext(null) catch |err| {
+ apprt.gtk_ng => prepareContext(null) catch |err| {
log.warn(
"Error preparing GL context in displayRealized, err={}",
.{err},