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authorMitchell Hashimoto <m@mitchellh.com>2024-11-14 12:59:57 -0800
committerMitchell Hashimoto <m@mitchellh.com>2024-11-14 13:15:56 -0800
commitca8130bec986e0de9dfd4e44ee8d62efb792561f (patch)
tree019d3da375c07a68ec6f27d60ee0f1faef556ec7 /src/Surface.zig
parentc1c9aac0fe4c85808049261a21bcea98b804dd71 (diff)
core: make surface use only renderer.Size
Diffstat (limited to 'src/Surface.zig')
-rw-r--r--src/Surface.zig245
1 files changed, 108 insertions, 137 deletions
diff --git a/src/Surface.zig b/src/Surface.zig
index cd23a81da..a9017c0c0 100644
--- a/src/Surface.zig
+++ b/src/Surface.zig
@@ -113,13 +113,8 @@ io_thr: std.Thread,
/// Terminal inspector
inspector: ?*inspector.Inspector = null,
-/// All the cached sizes since we need them at various times.
-screen_size: renderer.ScreenSize,
-grid_size: renderer.GridSize,
-cell_size: renderer.CellSize,
-
-/// Explicit padding due to configuration
-padding: renderer.Padding,
+/// All our sizing information.
+size: renderer.Size,
/// The configuration derived from the main config. We "derive" it so that
/// we don't have a shared pointer hanging around that we need to worry about
@@ -416,16 +411,27 @@ pub fn init(
});
errdefer renderer_impl.deinit();
- // Calculate our grid size based on known dimensions.
- const surface_size = try rt_surface.getSize();
- const screen_size: renderer.ScreenSize = .{
- .width = surface_size.width,
- .height = surface_size.height,
+ // Build our size struct which has all the sizes we need.
+ const size: renderer.Size = size: {
+ var size: renderer.Size = .{
+ .screen = screen: {
+ const surface_size = try rt_surface.getSize();
+ break :screen .{
+ .width = surface_size.width,
+ .height = surface_size.height,
+ };
+ },
+
+ .cell = font_grid.cellSize(),
+ .padding = padding,
+ };
+
+ if (config.@"window-padding-balance") {
+ size.balancePadding();
+ }
+
+ break :size size;
};
- const grid_size = renderer.GridSize.init(
- screen_size.subPadding(padding),
- cell_size,
- );
// The mutex used to protect our renderer state.
const mutex = try alloc.create(std.Thread.Mutex);
@@ -467,10 +473,7 @@ pub fn init(
.io = undefined,
.io_thread = io_thread,
.io_thr = undefined,
- .screen_size = .{ .width = 0, .height = 0 },
- .grid_size = .{},
- .cell_size = cell_size,
- .padding = padding,
+ .size = size,
.config = derived_config,
};
@@ -510,9 +513,9 @@ pub fn init(
errdefer io_mailbox.deinit(alloc);
try termio.Termio.init(&self.io, alloc, .{
- .grid_size = grid_size,
- .cell_size = cell_size,
- .screen_size = screen_size,
+ .grid_size = size.grid(),
+ .cell_size = size.cell,
+ .screen_size = size.screen,
.padding = padding,
.full_config = config,
.config = try termio.Termio.DerivedConfig.init(alloc, config),
@@ -532,7 +535,7 @@ pub fn init(
try rt_app.performAction(
.{ .surface = self },
.cell_size,
- .{ .width = cell_size.width, .height = cell_size.height },
+ .{ .width = size.cell.width, .height = size.cell.height },
);
// Set a minimum size that is cols=10 h=4. This matches Mac's Terminal.app
@@ -541,8 +544,8 @@ pub fn init(
.{ .surface = self },
.size_limit,
.{
- .min_width = cell_size.width * 10,
- .min_height = cell_size.height * 4,
+ .min_width = size.cell.width * 10,
+ .min_height = size.cell.height * 4,
// No max:
.max_width = 0,
.max_height = 0,
@@ -554,7 +557,7 @@ pub fn init(
// init stuff we should get rid of this. But this is required because
// sizeCallback does retina-aware stuff we don't do here and don't want
// to duplicate.
- try self.sizeCallback(surface_size);
+ try self.resize(self.size.screen);
// Give the renderer one more opportunity to finalize any surface
// setup on the main thread prior to spinning up the rendering thread.
@@ -1152,18 +1155,12 @@ pub fn selectionInfo(self: *const Surface) ?apprt.Selection {
// Our sizes are all scaled so we need to send the unscaled values back.
const content_scale = self.rt_surface.getContentScale() catch .{ .x = 1, .y = 1 };
- // We need to account for padding as well.
- const pad = if (self.config.window_padding_balance)
- renderer.Padding.balanced(self.screen_size, self.grid_size, self.cell_size)
- else
- self.padding;
-
const x: f64 = x: {
// Simple x * cell width gives the left
var x: f64 = @floatFromInt(tl_coord.x * self.cell_size.width);
// Add padding
- x += @floatFromInt(pad.left);
+ x += @floatFromInt(self.size.padding.left);
// Scale
x /= content_scale.x;
@@ -1180,7 +1177,7 @@ pub fn selectionInfo(self: *const Surface) ?apprt.Selection {
y -= @floatFromInt(self.font_metrics.cell_baseline);
// Add padding
- y += @floatFromInt(pad.top);
+ y += @floatFromInt(self.size.padding.top);
// Scale
y /= content_scale.y;
@@ -1363,22 +1360,17 @@ fn setSelection(self: *Surface, sel_: ?terminal.Selection) !void {
/// Change the cell size for the terminal grid. This can happen as
/// a result of changing the font size at runtime.
fn setCellSize(self: *Surface, size: renderer.CellSize) !void {
- // Update our new cell size for future calcs
- self.cell_size = size;
-
- // Update our grid_size
- self.grid_size = renderer.GridSize.init(
- self.screen_size.subPadding(self.padding),
- self.cell_size,
- );
+ // Update our cell size within our size struct
+ self.size.cell = size;
+ if (self.config.window_padding_balance) self.size.balancePadding();
// Notify the terminal
self.io.queueMessage(.{
.resize = .{
- .grid_size = self.grid_size,
- .cell_size = self.cell_size,
- .screen_size = self.screen_size,
- .padding = self.padding,
+ .grid_size = self.size.grid(),
+ .cell_size = self.size.cell,
+ .screen_size = self.size.screen,
+ .padding = self.size.padding,
},
}, .unlocked);
@@ -1451,28 +1443,26 @@ pub fn sizeCallback(self: *Surface, size: apprt.SurfaceSize) !void {
// Update our screen size, but only if it actually changed. And if
// the screen size didn't change, then our grid size could not have
// changed, so we just return.
- if (self.screen_size.equals(new_screen_size)) return;
+ if (self.size.screen.equals(new_screen_size)) return;
try self.resize(new_screen_size);
}
fn resize(self: *Surface, size: renderer.ScreenSize) !void {
// Save our screen size
- self.screen_size = size;
+ self.size.screen = size;
+ if (self.config.window_padding_balance) self.size.balancePadding();
// Recalculate our grid size. Because Ghostty supports fluid resizing,
// its possible the grid doesn't change at all even if the screen size changes.
// We have to update the IO thread no matter what because we send
// pixel-level sizing to the subprocess.
- self.grid_size = renderer.GridSize.init(
- self.screen_size.subPadding(self.padding),
- self.cell_size,
- );
- if (self.grid_size.columns < 5 and (self.padding.left > 0 or self.padding.right > 0)) {
+ const grid_size = self.size.grid();
+ if (grid_size.columns < 5 and (self.size.padding.left > 0 or self.size.padding.right > 0)) {
log.warn("WARNING: very small terminal grid detected with padding " ++
"set. Is your padding reasonable?", .{});
}
- if (self.grid_size.rows < 2 and (self.padding.top > 0 or self.padding.bottom > 0)) {
+ if (grid_size.rows < 2 and (self.size.padding.top > 0 or self.size.padding.bottom > 0)) {
log.warn("WARNING: very small terminal grid detected with padding " ++
"set. Is your padding reasonable?", .{});
}
@@ -1480,10 +1470,10 @@ fn resize(self: *Surface, size: renderer.ScreenSize) !void {
// Mail the IO thread
self.io.queueMessage(.{
.resize = .{
- .grid_size = self.grid_size,
- .cell_size = self.cell_size,
- .screen_size = self.screen_size,
- .padding = self.padding,
+ .grid_size = grid_size,
+ .cell_size = self.size.cell,
+ .screen_size = self.size.screen,
+ .padding = self.size.padding,
},
}, .unlocked);
}
@@ -2144,7 +2134,8 @@ pub fn scrollCallback(
if (!scroll_mods.precision) {
// Calculate our magnitude of scroll. This is constant (not
// dependent on yoff).
- const grid_rows_f64: f64 = @floatFromInt(self.grid_size.rows);
+ const grid_size = self.size.grid();
+ const grid_rows_f64: f64 = @floatFromInt(grid_size.rows);
const y_delta_f64: f64 = @round((grid_rows_f64 * self.config.mouse_scroll_multiplier) / 15.0);
const y_delta_usize: usize = @max(1, @as(usize, @intFromFloat(y_delta_f64)));
@@ -2171,7 +2162,7 @@ pub fn scrollCallback(
// If the new offset is less than a single unit of scroll, we save
// the new pending value and do not scroll yet.
- const cell_size: f64 = @floatFromInt(self.cell_size.height);
+ const cell_size: f64 = @floatFromInt(self.size.cell.height);
if (@abs(poff) < cell_size) {
self.mouse.pending_scroll_y = poff;
break :y .{};
@@ -2201,7 +2192,7 @@ pub fn scrollCallback(
const xoff_adjusted: f64 = xoff * self.config.mouse_scroll_multiplier;
const poff: f64 = self.mouse.pending_scroll_x + xoff_adjusted;
- const cell_size: f64 = @floatFromInt(self.cell_size.width);
+ const cell_size: f64 = @floatFromInt(self.size.cell.width);
if (@abs(poff) < cell_size) {
self.mouse.pending_scroll_x = poff;
break :x .{};
@@ -2326,36 +2317,41 @@ pub fn contentScaleCallback(self: *Surface, content_scale: apprt.ContentScale) !
try self.setFontSize(size);
- // Update our padding which is dependent on DPI.
- self.padding = padding: {
- const padding_top: u32 = padding_top: {
- const padding_top: f32 = @floatFromInt(self.config.window_padding_top);
- break :padding_top @intFromFloat(@floor(padding_top * y_dpi / 72));
- };
- const padding_bottom: u32 = padding_bottom: {
- const padding_bottom: f32 = @floatFromInt(self.config.window_padding_bottom);
- break :padding_bottom @intFromFloat(@floor(padding_bottom * y_dpi / 72));
- };
- const padding_left: u32 = padding_left: {
- const padding_left: f32 = @floatFromInt(self.config.window_padding_left);
- break :padding_left @intFromFloat(@floor(padding_left * x_dpi / 72));
- };
- const padding_right: u32 = padding_right: {
- const padding_right: f32 = @floatFromInt(self.config.window_padding_right);
- break :padding_right @intFromFloat(@floor(padding_right * x_dpi / 72));
- };
+ // Update our padding which is dependent on DPI. We only do this for
+ // unbalanced padding since balanced padding is not dependent on DPI.
+ if (!self.config.window_padding_balanced) {
+ self.size.padding = padding: {
+ const padding_top: u32 = padding_top: {
+ const padding_top: f32 = @floatFromInt(self.config.window_padding_top);
+ break :padding_top @intFromFloat(@floor(padding_top * y_dpi / 72));
+ };
+ const padding_bottom: u32 = padding_bottom: {
+ const padding_bottom: f32 = @floatFromInt(self.config.window_padding_bottom);
+ break :padding_bottom @intFromFloat(@floor(padding_bottom * y_dpi / 72));
+ };
+ const padding_left: u32 = padding_left: {
+ const padding_left: f32 = @floatFromInt(self.config.window_padding_left);
+ break :padding_left @intFromFloat(@floor(padding_left * x_dpi / 72));
+ };
+ const padding_right: u32 = padding_right: {
+ const padding_right: f32 = @floatFromInt(self.config.window_padding_right);
+ break :padding_right @intFromFloat(@floor(padding_right * x_dpi / 72));
+ };
- break :padding .{
- .top = padding_top,
- .bottom = padding_bottom,
- .left = padding_left,
- .right = padding_right,
+ break :padding .{
+ .top = padding_top,
+ .bottom = padding_bottom,
+ .left = padding_left,
+ .right = padding_right,
+ };
};
- };
+
+ self.padding = self.size.padding;
+ }
// Force a resize event because the change in padding will affect
// pixel-level changes to the renderer and viewport.
- try self.resize(self.screen_size);
+ try self.resize(self.size.screen);
}
/// The type of action to report for a mouse event.
@@ -2394,8 +2390,8 @@ fn mouseReport(
// We always report release events no matter where they happen.
if (action != .release) {
const pos_out_viewport = pos_out_viewport: {
- const max_x: f32 = @floatFromInt(self.screen_size.width);
- const max_y: f32 = @floatFromInt(self.screen_size.height);
+ const max_x: f32 = @floatFromInt(self.size.screen.width);
+ const max_y: f32 = @floatFromInt(self.size.screen.height);
break :pos_out_viewport pos.x < 0 or pos.y < 0 or
pos.x > max_x or pos.y > max_y;
};
@@ -2554,15 +2550,22 @@ fn mouseReport(
.sgr_pixels => {
// Final character to send in the CSI
const final: u8 = if (action == .release) 'm' else 'M';
- const adjusted = self.posAdjusted(pos.x, pos.y);
+
+ // The position has to be adjusted to the terminal space.
+ const coord: renderer.Coordinate.Terminal = (renderer.Coordinate{
+ .surface = .{
+ .x = pos.x,
+ .y = pos.y,
+ },
+ }).convert(.terminal, self.size).terminal;
// Response always is at least 4 chars, so this leaves the
// remainder for numbers which are very large...
var data: termio.Message.WriteReq.Small.Array = undefined;
const resp = try std.fmt.bufPrint(&data, "\x1B[<{d};{d};{d}{c}", .{
button_code,
- @as(i32, @intFromFloat(@round(adjusted.x))),
- @as(i32, @intFromFloat(@round(adjusted.y))),
+ @as(i32, @intFromFloat(@round(coord.x))),
+ @as(i32, @intFromFloat(@round(coord.y))),
final,
});
@@ -2817,7 +2820,7 @@ pub fn mouseButtonCallback(
// If we move our cursor too much between clicks then we reset
// the multi-click state.
if (self.mouse.left_click_count > 0) {
- const max_distance: f64 = @floatFromInt(self.cell_size.width);
+ const max_distance: f64 = @floatFromInt(self.size.cell.width);
const distance = @sqrt(
std.math.pow(f64, pos.x - self.mouse.left_click_xpos, 2) +
std.math.pow(f64, pos.y - self.mouse.left_click_ypos, 2),
@@ -3317,8 +3320,8 @@ pub fn cursorPosCallback(
// We allow for a 1 pixel buffer at the top and bottom to detect
// scroll even in full screen windows.
// Note: one day, we can change this from distance to time based if we want.
- //log.warn("CURSOR POS: {} {}", .{ pos, self.screen_size });
- const max_y: f32 = @floatFromInt(self.screen_size.height);
+ //log.warn("CURSOR POS: {} {}", .{ pos, self.size.screen });
+ const max_y: f32 = @floatFromInt(self.size.screen.height);
if (pos.y <= 1 or pos.y > max_y - 1) {
const delta: isize = if (pos.y < 0) -1 else 1;
try self.io.terminal.scrollViewport(.{ .delta = delta });
@@ -3477,11 +3480,11 @@ fn dragLeftClickSingle(
const click_pin = self.mouse.left_click_pin.?.*;
// the boundary point at which we consider selection or non-selection
- const cell_width_f64: f64 = @floatFromInt(self.cell_size.width);
+ const cell_width_f64: f64 = @floatFromInt(self.size.cell.width);
const cell_xboundary = cell_width_f64 * 0.6;
// first xpos of the clicked cell adjusted for padding
- const left_padding_f64: f64 = @as(f64, @floatFromInt(self.padding.left));
+ const left_padding_f64: f64 = @as(f64, @floatFromInt(self.size.padding.left));
const cell_xstart = @as(f64, @floatFromInt(click_pin.x)) * cell_width_f64;
const cell_start_xpos = self.mouse.left_click_xpos - cell_xstart - left_padding_f64;
@@ -3631,43 +3634,11 @@ pub fn colorSchemeCallback(self: *Surface, scheme: apprt.ColorScheme) !void {
if (report) try self.reportColorScheme();
}
-pub fn posAdjusted(self: Surface, xpos: f64, ypos: f64) struct { x: f64, y: f64 } {
- const pad = if (self.config.window_padding_balance)
- renderer.Padding.balanced(self.screen_size, self.grid_size, self.cell_size)
- else
- self.padding;
-
- return .{
- .x = xpos - @as(f64, @floatFromInt(pad.left)),
- .y = ypos - @as(f64, @floatFromInt(pad.top)),
- };
-}
-
pub fn posToViewport(self: Surface, xpos: f64, ypos: f64) terminal.point.Coordinate {
- // xpos/ypos need to be adjusted for window padding
- // (i.e. "window-padding-*" settings.
- const adjusted = self.posAdjusted(xpos, ypos);
-
- // adjusted.x and adjusted.y can be negative if while dragging, the user moves the
- // mouse off the surface. Likewise, they can be larger than our surface
- // width if the user drags out of the surface positively.
- return .{
- .x = if (adjusted.x < 0) 0 else x: {
- // Our cell is the mouse divided by cell width
- const cell_width: f64 = @floatFromInt(self.cell_size.width);
- const x: usize = @intFromFloat(adjusted.x / cell_width);
-
- // Can be off the screen if the user drags it out, so max
- // it out on our available columns
- break :x @min(x, self.grid_size.columns - 1);
- },
-
- .y = if (adjusted.y < 0) 0 else y: {
- const cell_height: f64 = @floatFromInt(self.cell_size.height);
- const y: usize = @intFromFloat(adjusted.y / cell_height);
- break :y @min(y, self.grid_size.rows - 1);
- },
- };
+ // Get our grid cell
+ const coord: renderer.Coordinate = .{ .surface = .{ .x = xpos, .y = ypos } };
+ const grid = coord.convert(.grid, self.size).grid;
+ return .{ .x = grid.x, .y = grid.y };
}
/// Scroll to the bottom of the viewport.
@@ -3905,21 +3876,21 @@ pub fn performBindingAction(self: *Surface, action: input.Binding.Action) !bool
},
.scroll_page_up => {
- const rows: isize = @intCast(self.grid_size.rows);
+ const rows: isize = @intCast(self.size.grid().rows);
self.io.queueMessage(.{
.scroll_viewport = .{ .delta = -1 * rows },
}, .unlocked);
},
.scroll_page_down => {
- const rows: isize = @intCast(self.grid_size.rows);
+ const rows: isize = @intCast(self.size.grid().rows);
self.io.queueMessage(.{
.scroll_viewport = .{ .delta = rows },
}, .unlocked);
},
.scroll_page_fractional => |fraction| {
- const rows: f32 = @floatFromInt(self.grid_size.rows);
+ const rows: f32 = @floatFromInt(self.size.grid().rows);
const delta: isize = @intFromFloat(@trunc(fraction * rows));
self.io.queueMessage(.{
.scroll_viewport = .{ .delta = delta },
@@ -3989,7 +3960,7 @@ pub fn performBindingAction(self: *Surface, action: input.Binding.Action) !bool
.left => .left,
.down => .down,
.up => .up,
- .auto => if (self.screen_size.width > self.screen_size.height)
+ .auto => if (self.size.screen.width > self.size.screen.height)
.right
else
.down,