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Diffstat (limited to 'src/game/content.ts')
| -rw-r--r-- | src/game/content.ts | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/src/game/content.ts b/src/game/content.ts new file mode 100644 index 0000000..db94df7 --- /dev/null +++ b/src/game/content.ts @@ -0,0 +1,123 @@ +export interface Palette { + name: string; + descriptor: string; + top: string; + bottom: string; + grid: string; + primary: string; + accent: string; + warm: string; + ghost: string; + signal: string; +} + +export interface LayerDescriptor { + name: string; + caption: string; + motif: 'core' | 'roots' | 'surface' | 'aqueduct' | 'towers' | 'clouds' | 'orbital'; +} + +export const CYCLE_HEIGHT = 900; +export const WORLD_WIDTH = 18; + +export const LAYERS: LayerDescriptor[] = [ + { + name: 'Planetary Core', + caption: 'Magnetic furnaces hum below the city. Infrastructure begins as pressure.', + motif: 'core' + }, + { + name: 'Mycelial Switchyard', + caption: 'Roots and fungal circuits share memory through living cable bundles.', + motif: 'roots' + }, + { + name: 'Surface Arteries', + caption: 'Aqueduct rails, markets, and dense habitation recycle heat into movement.', + motif: 'surface' + }, + { + name: 'Analog Canals', + caption: 'Fluid logic, wheels, and pressure gates store power in visible machinery.', + motif: 'aqueduct' + }, + { + name: 'Tower Choir', + caption: 'Needle towers process weather, finance, and rumor in stacked districts.', + motif: 'towers' + }, + { + name: 'Cloud Mesh', + caption: 'Platforms thin into luminous rafts and relay gardens above the weather.', + motif: 'clouds' + }, + { + name: 'Orbital Threshold', + caption: 'Geometry strips itself down to signal, velocity, and intention.', + motif: 'orbital' + } +]; + +export const PALETTES: Palette[] = [ + { + name: 'Neon Furnace', + descriptor: 'dense, humid, electric', + top: '#140b26', + bottom: '#04070f', + grid: '#1f4d5f', + primary: '#71faff', + accent: '#fd4fd0', + warm: '#ff9f43', + ghost: '#d8f8ff', + signal: '#a78bfa' + }, + { + name: 'Biolume Relay', + descriptor: 'organic, damp, networked', + top: '#0f1d17', + bottom: '#04070d', + grid: '#205a4f', + primary: '#70ffbf', + accent: '#8de95f', + warm: '#f4d35e', + ghost: '#d4ffe8', + signal: '#64d2ff' + }, + { + name: 'Ceramic Dawn', + descriptor: 'clean, bright, infrastructural', + top: '#1c2448', + bottom: '#080b13', + grid: '#315f8e', + primary: '#98c8ff', + accent: '#ff6aa2', + warm: '#ffd166', + ghost: '#f4faff', + signal: '#8cf1ff' + }, + { + name: 'Voltage Bloom', + descriptor: 'vibrant, ceremonial, airborne', + top: '#221140', + bottom: '#05070c', + grid: '#483f9b', + primary: '#b8a7ff', + accent: '#ff7b72', + warm: '#ffe066', + ghost: '#ece9ff', + signal: '#6ef3ff' + } +]; + +export const THOUGHT_LINES = [ + 'If the world gets simpler as you rise, what exactly are you learning to ignore?', + 'The city stores memory in pipes, fungus, glass, and habits. Which medium trusts you most?', + 'Ghosts are not dead players. They are adjacent decisions still visible from here.', + 'Progress can mean refinement, abstraction, or amputation. Which one are you performing?', + 'A platform is a temporary agreement between gravity and intention.', + 'Every layer calls itself the real city. Each one merely found a different compression.', + 'Information wants a body. Bodies want a future. Cities negotiate between the two.', + 'Ascending is easy to narrate and hard to define. Are you escaping or integrating?', + 'The brighter the signal, the easier it is to mistake compression for truth.', + 'Shared ghosts make failure public and persistence communal.' +] as const; |
