1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
import { Container, Graphics, Text } from 'pixi.js';
/**
* WaterfallGraph - A scrolling waterfall display
* Starts simple with basic line rendering
*/
export class WaterfallGraph {
constructor(config) {
this.x = config.x;
this.y = config.y;
this.width = config.width;
this.height = config.height;
this.title = config.title;
this.baseColor = config.color || 0xff6666;
this.container = new Container();
this.container.x = this.x;
this.container.y = this.y;
// Graphics layers
this.borderGraphics = new Graphics();
this.gridGraphics = new Graphics();
this.linesGraphics = new Graphics();
this.container.addChild(this.gridGraphics);
this.container.addChild(this.linesGraphics);
this.container.addChild(this.borderGraphics);
// Title text
this.titleText = new Text({
text: this.title,
style: {
fontFamily: 'Arial',
fontSize: 18,
fill: 0xeeeeee,
}
});
this.titleText.x = 10;
this.titleText.y = 10;
this.container.addChild(this.titleText);
// Waterfall data
this.lines = [];
this.maxLines = 50;
this.pointsPerLine = 100;
this.frameCounter = 0;
this.showGrid = true;
// Time scaling and zoom
this.scrollSpeed = 1.0; // Speed multiplier for scrolling
this.baseScrollSpeed = 1.0;
this.verticalScale = 1.0; // Vertical zoom: >1 = zoomed in (see less history), <1 = zoomed out (see more)
this.draw();
}
draw() {
this.drawBorder();
this.drawGrid();
}
drawBorder() {
this.borderGraphics.clear();
this.borderGraphics.rect(0, 0, this.width, this.height);
this.borderGraphics.stroke({ width: 2, color: 0x606070 });
}
drawGrid() {
this.gridGraphics.clear();
if (!this.showGrid) return;
this.gridGraphics.alpha = 0.3;
const divisions = 10;
const color = 0x4a7a9a;
// Vertical lines
for (let i = 0; i <= divisions; i++) {
const x = (i / divisions) * this.width;
this.gridGraphics.moveTo(x, 0);
this.gridGraphics.lineTo(x, this.height);
this.gridGraphics.stroke({ width: 1, color });
}
// Horizontal lines
for (let i = 0; i <= divisions; i++) {
const y = (i / divisions) * this.height;
this.gridGraphics.moveTo(0, y);
this.gridGraphics.lineTo(this.width, y);
this.gridGraphics.stroke({ width: 1, color });
}
}
update(time, graphIdx) {
this.frameCounter++;
// Add new line every 10 frames
if (this.frameCounter % 10 === 0 && this.lines.length < this.maxLines) {
this.addLine(time, graphIdx);
}
// Scroll existing lines down
this.scrollLines();
// Remove off-screen lines
this.lines = this.lines.filter(line => line.yOffset < this.height + 50);
// Redraw all lines
this.drawLines();
}
addLine(time, graphIdx) {
const line = {
points: [],
yOffset: 0,
color: this.generateColor(time),
};
// Generate sine wave points
const phase = time + (graphIdx * 2);
const freq = 2.0 + Math.sin(time * 0.5 + graphIdx) * 1.0;
for (let i = 0; i < this.pointsPerLine; i++) {
const x = (i / this.pointsPerLine) * this.width;
const normalizedX = (i / this.pointsPerLine) * 2 - 1; // -1 to 1
const y = Math.sin(i * 0.1 * freq + phase) * 30; // Amplitude in pixels
line.points.push({ x, y });
}
this.lines.push(line);
}
scrollLines() {
const speed = this.baseScrollSpeed * this.scrollSpeed;
this.lines.forEach(line => {
line.yOffset += speed;
});
}
setScrollSpeed(speed) {
// Clamp between 0.1 (slow) and 5.0 (fast)
this.scrollSpeed = Math.max(0.1, Math.min(5.0, speed));
}
getScrollSpeed() {
return this.scrollSpeed;
}
setVerticalScale(scale) {
// Clamp between 0.2 (zoomed out, see more history) and 3.0 (zoomed in, see less)
this.verticalScale = Math.max(0.2, Math.min(3.0, scale));
}
getVerticalScale() {
return this.verticalScale;
}
drawLines() {
this.linesGraphics.clear();
for (const line of this.lines) {
if (line.points.length < 2) continue;
// Apply vertical scale to y positions
// Current time is at top (y=0), older data has larger yOffset
const scaledYOffset = line.yOffset * this.verticalScale;
// Start path
const firstPoint = line.points[0];
this.linesGraphics.moveTo(firstPoint.x, firstPoint.y + scaledYOffset);
// Draw line strip
for (let i = 1; i < line.points.length; i++) {
const point = line.points[i];
this.linesGraphics.lineTo(point.x, point.y + scaledYOffset);
}
this.linesGraphics.stroke({ width: 2, color: line.color });
}
}
generateColor(time) {
// Cycle through colors based on time
const hue = (time * 0.1) % 1.0;
const r = Math.floor(Math.abs(Math.sin(hue * Math.PI * 2)) * 255);
const g = Math.floor(Math.abs(Math.sin((hue + 0.33) * Math.PI * 2)) * 255);
const b = Math.floor(Math.abs(Math.sin((hue + 0.66) * Math.PI * 2)) * 255);
return (r << 16) | (g << 8) | b;
}
setGridVisible(visible) {
this.showGrid = visible;
this.drawGrid();
}
resize(x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.container.x = x;
this.container.y = y;
this.draw();
}
getVertexCount() {
return this.lines.reduce((sum, line) => sum + line.points.length, 0);
}
getLineCount() {
return this.lines.length;
}
}
|