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use std::time::{Duration, Instant};
use std::collections::VecDeque;
/// Rolling average calculator for smooth metric display
pub struct RollingAverage {
values: VecDeque<f64>,
capacity: usize,
sum: f64,
}
impl RollingAverage {
pub fn new(capacity: usize) -> Self {
Self {
values: VecDeque::with_capacity(capacity),
capacity,
sum: 0.0,
}
}
pub fn push(&mut self, value: f64) {
if self.values.len() >= self.capacity {
if let Some(old) = self.values.pop_front() {
self.sum -= old;
}
}
self.values.push_back(value);
self.sum += value;
}
pub fn average(&self) -> f64 {
if self.values.is_empty() {
0.0
} else {
self.sum / self.values.len() as f64
}
}
pub fn min(&self) -> f64 {
self.values.iter().copied().fold(f64::INFINITY, f64::min)
}
pub fn max(&self) -> f64 {
self.values.iter().copied().fold(f64::NEG_INFINITY, f64::max)
}
pub fn latest(&self) -> f64 {
self.values.back().copied().unwrap_or(0.0)
}
}
/// Frame timing breakdown
#[derive(Debug, Clone)]
pub struct FrameTiming {
pub total_ms: f64,
pub update_ms: f64,
pub render_ms: f64,
pub vertex_count: usize,
pub line_count: usize,
}
/// Performance metrics collector with rolling averages
pub struct PerformanceMetrics {
// Rolling averages (default: 60 frames)
frame_time: RollingAverage,
update_time: RollingAverage,
render_time: RollingAverage,
vertex_count: RollingAverage,
line_count: RollingAverage,
// Session-wide statistics
pub total_frames: u64,
session_start: Instant,
// Current frame timing
frame_start: Option<Instant>,
update_start: Option<Instant>,
render_start: Option<Instant>,
// Historical data for export
history: VecDeque<FrameTiming>,
history_capacity: usize,
}
impl PerformanceMetrics {
pub fn new(rolling_window: usize, history_capacity: usize) -> Self {
Self {
frame_time: RollingAverage::new(rolling_window),
update_time: RollingAverage::new(rolling_window),
render_time: RollingAverage::new(rolling_window),
vertex_count: RollingAverage::new(rolling_window),
line_count: RollingAverage::new(rolling_window),
total_frames: 0,
session_start: Instant::now(),
frame_start: None,
update_start: None,
render_start: None,
history: VecDeque::with_capacity(history_capacity),
history_capacity,
}
}
// Frame timing markers
pub fn begin_frame(&mut self) {
self.frame_start = Some(Instant::now());
}
pub fn begin_update(&mut self) {
self.update_start = Some(Instant::now());
}
pub fn end_update(&mut self) -> f64 {
if let Some(start) = self.update_start.take() {
let duration = start.elapsed();
duration.as_secs_f64() * 1000.0
} else {
0.0
}
}
pub fn begin_render(&mut self) {
self.render_start = Some(Instant::now());
}
pub fn end_render(&mut self) -> f64 {
if let Some(start) = self.render_start.take() {
let duration = start.elapsed();
duration.as_secs_f64() * 1000.0
} else {
0.0
}
}
pub fn end_frame(&mut self, update_ms: f64, render_ms: f64, vertex_count: usize, line_count: usize) {
if let Some(start) = self.frame_start.take() {
let total_ms = start.elapsed().as_secs_f64() * 1000.0;
// Update rolling averages
self.frame_time.push(total_ms);
self.update_time.push(update_ms);
self.render_time.push(render_ms);
self.vertex_count.push(vertex_count as f64);
self.line_count.push(line_count as f64);
// Record to history
let timing = FrameTiming {
total_ms,
update_ms,
render_ms,
vertex_count,
line_count,
};
if self.history.len() >= self.history_capacity {
self.history.pop_front();
}
self.history.push_back(timing);
self.total_frames += 1;
}
}
// Getters for current metrics
pub fn fps(&self) -> f64 {
let avg_frame_time = self.frame_time.average();
if avg_frame_time > 0.0 {
1000.0 / avg_frame_time
} else {
0.0
}
}
pub fn avg_frame_time_ms(&self) -> f64 {
self.frame_time.average()
}
pub fn avg_update_time_ms(&self) -> f64 {
self.update_time.average()
}
pub fn avg_render_time_ms(&self) -> f64 {
self.render_time.average()
}
pub fn avg_vertex_count(&self) -> f64 {
self.vertex_count.average()
}
pub fn avg_line_count(&self) -> f64 {
self.line_count.average()
}
pub fn min_fps(&self) -> f64 {
let max_frame_time = self.frame_time.max();
if max_frame_time > 0.0 && max_frame_time.is_finite() {
1000.0 / max_frame_time
} else {
0.0
}
}
pub fn max_fps(&self) -> f64 {
let min_frame_time = self.frame_time.min();
if min_frame_time > 0.0 && min_frame_time.is_finite() {
1000.0 / min_frame_time
} else {
0.0
}
}
pub fn session_duration(&self) -> Duration {
self.session_start.elapsed()
}
// Export functionality
pub fn export_to_csv(&self, path: &str) -> std::io::Result<()> {
use std::io::Write;
let mut file = std::fs::File::create(path)?;
// Write header
writeln!(file, "frame,total_ms,update_ms,render_ms,vertex_count,line_count,fps")?;
// Write data
for (i, timing) in self.history.iter().enumerate() {
let fps = if timing.total_ms > 0.0 {
1000.0 / timing.total_ms
} else {
0.0
};
writeln!(
file,
"{},{},{},{},{},{},{}",
i,
timing.total_ms,
timing.update_ms,
timing.render_ms,
timing.vertex_count,
timing.line_count,
fps
)?;
}
Ok(())
}
pub fn format_summary(&self) -> String {
format!(
"FPS: {:.1} (min: {:.1}, max: {:.1}) | Frame: {:.2}ms | Update: {:.2}ms | Render: {:.2}ms | Vertices: {:.0} | Lines: {:.0}",
self.fps(),
self.min_fps(),
self.max_fps(),
self.avg_frame_time_ms(),
self.avg_update_time_ms(),
self.avg_render_time_ms(),
self.avg_vertex_count(),
self.avg_line_count()
)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_rolling_average() {
let mut avg = RollingAverage::new(3);
avg.push(10.0);
avg.push(20.0);
avg.push(30.0);
assert_eq!(avg.average(), 20.0);
avg.push(40.0);
assert_eq!(avg.average(), 30.0); // (20 + 30 + 40) / 3
}
#[test]
fn test_metrics_lifecycle() {
let mut metrics = PerformanceMetrics::new(60, 1000);
metrics.begin_frame();
metrics.begin_update();
let update_ms = metrics.end_update();
metrics.begin_render();
let render_ms = metrics.end_render();
metrics.end_frame(update_ms, render_ms, 1000, 10);
assert_eq!(metrics.total_frames, 1);
assert!(metrics.fps() > 0.0);
}
}
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