// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s | FileCheck %s // CHECK: NamespaceDecl {{.*}} implicit hlsl // CHECK: TypeAliasTemplateDecl {{.*}} implicit vector // CHECK-NEXT: TemplateTypeParmDecl {{.*}} class depth 0 index 0 element // CHECK-NEXT: TemplateArgument type 'float' // CHECK-NEXT: BuiltinType {{.*}} 'float' // CHECK-NEXT: NonTypeTemplateParmDecl {{.*}} 'int' depth 0 index 1 element_count // CHECK-NEXT: TemplateArgument expr // CHECK-NEXT: IntegerLiteral {{.*}} 'int' 4 // CHECK-NEXT: TypeAliasDecl {{.*}} implicit vector 'vector' // CHECK-NEXT: DependentSizedExtVectorType {{.*}} 'vector' dependent // CHECK-NEXT: TemplateTypeParmType {{.*}} 'element' dependent depth 0 index 0 // CHECK-NEXT: TemplateTypeParm {{.*}} 'element' // CHECK-NEXT: DeclRefExpr {{.*}} 'int' lvalue // NonTypeTemplateParm {{.*}} 'element_count' 'int' // Make sure we got a using directive at the end. // CHECK: UsingDirectiveDecl {{.*}} Namespace {{.*}} 'hlsl' [numthreads(1,1,1)] int entry() { // Verify that the alias is generated inside the hlsl namespace. hlsl::vector Vec2 = {1.0, 2.0}; // CHECK: DeclStmt // CHECK-NEXT: VarDecl {{.*}} Vec2 'hlsl::vector':'vector' cinit // Verify that you don't need to specify the namespace. vector Vec2a = {1, 2}; // CHECK: DeclStmt // CHECK-NEXT: VarDecl {{.*}} Vec2a 'vector' cinit // Build a bigger vector. vector Vec4 = {1.0, 2.0, 3.0, 4.0}; // CHECK: DeclStmt // CHECK-NEXT: VarDecl {{.*}} used Vec4 'vector' cinit // Verify that swizzles still work. vector Vec3 = Vec4.xyz; // CHECK: DeclStmt {{.*}} // CHECK-NEXT: VarDecl {{.*}} Vec3 'vector' cinit // Verify that the implicit arguments generate the correct type. vector<> ImpVec4 = {1.0, 2.0, 3.0, 4.0}; // CHECK: DeclStmt // CHECK-NEXT: VarDecl {{.*}} ImpVec4 'vector<>':'vector' cinit return 1; }