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- Adds support for static samplers ins dxcontainer binary format.
- Adds writing logic to mcdxbc
- adds reading logic to Object
- adds tests
Closes: [126636](https://github.com/llvm/llvm-project/issues/126636)
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Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
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representation (#141173)
As requested in a previous PR, this change moves all structs related to
RTS0 to RTS0 namespace.
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Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
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Adding support for Root Constant in MC, Object and obj2yaml and
yaml2obj, this PR adds:
- new structures to dxbc definition.
- serialize and desirialize logic from dxcontainer to yaml
- tests validating against dxc
- adding support to multiple parts.
Closes: https://github.com/llvm/llvm-project/issues/126633
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Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
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Adding support for Root Signature Flags Element extraction and writing
to DXContainer.
- Adding an analysis to deal with RootSignature metadata definition
- Adding validation for Flag
- writing RootSignature blob into DXIL
Closes: [126632](https://github.com/llvm/llvm-project/issues/126632)
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Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
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This PR adds:
- `RootSignatureFlags` extraction from DXContainer using `obj2yaml`
This PR is part of: #121493
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Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
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This change introduces a version 3 of the PSV data that includes support
for the name of the entry function as an offset into StringTable data to
a null-terminated utf-8 string.
Additional tests were added to ensure that the new value was properly
serialized/deserialized from object data.
Fixes #80175
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Co-authored-by: Cooper Partin <coopp@ntdev.microsoft.com>
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This reverts commit cde54df39cab3a1d60a3e1862ab341609bee3cc3.
Co-authored-by: Cooper Partin <coopp@ntdev.microsoft.com>
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This change introduces a version 3 of the PSV data that includes support
for the name of the entry function as an offset into StringTable data to
a null-terminated utf-8 string.
Additional tests were added to ensure that the new value was properly
serialized/deserialized from object data.
Fixes #80175
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Co-authored-by: Cooper Partin <coopp@ntdev.microsoft.com>
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This is preparation for add ShaderFlag in DXIL.
For #57925
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This fixes:
```
[1265/6998] Building CXX object lib\Object\CMakeFiles\LLVMObject.dir\DXContainer.cpp.obj
C:\git\llvm-project\llvm\lib\Object\DXContainer.cpp(344): warning C4018: '<': signed/unsigned mismatch
```
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warning. NFC.
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For DirectX, program signatures are encoded into three different binary
sections depending on if the signature is for inputs, outputs, or
patches. All three signature types use the same data structure encoding
so they can share a lot of logic.
This patch adds support for reading and writing program signature data
as both yaml and binary data.
Fixes #57743 and #57744
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The DXContainer pipeline state information encodes a bunch of mask
vectors that are used to track things about the inputs and outputs from
each shader.
This adds support for reading and writing them throught he YAML test
interfaces. The writing logic in MC is extremely primitive and we'll
want to revisit the API for that, but since I'm not sure how we'll want
to generate the mask bits from DXIL during code generation I didn't want
to spend too much time on the API.
Fixes #59479
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The pipeline state data captured in the PSV0 section of the DXContainer
file encodes signature elements which are read by the runtime to map
inputs and outputs from the GPU program.
This change adds support for generating and parsing signature elements
with testing driven through the ObjectYAML tooling.
Reviewed By: bogner
Differential Revision: https://reviews.llvm.org/D157671
Initially landed as 8c567e64f808f7a818965c6bc123fedf7db7336f, and
reverted in 4d800633b2683304a5431d002d8ffc40a1815520.
../llvm/include/llvm/BinaryFormat/DXContainerConstants.def
../llvm/test/ObjectYAML/DXContainer/PSVv1-amplification.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-compute.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-domain.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-geometry.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv1-vertex.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-amplification.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-compute.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-domain.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-geometry.yaml
../llvm/test/ObjectYAML/DXContainer/PSVv2-vertex.yaml
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This reverts commit 8c567e64f808f7a818965c6bc123fedf7db7336f.
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The pipeline state data captured in the PSV0 section of the DXContainer
file encodes signature elements which are read by the runtime to map
inputs and outputs from the GPU program.
This change adds support for generating and parsing signature elements
with testing driven through the ObjectYAML tooling.
Reviewed By: bogner
Differential Revision: https://reviews.llvm.org/D157671
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When writing this initially I missed including the resource stride.
This change adds the resources stride to the serialized value.
I've also extended the testing and error reporting around parsing PSV
information. This adds tests to verify that the reader produces
meaningful error messages for malformed DXContainer files, and a test
that verifies the resource stride is respected in the reader even if
the stride isn't an expected or known value (as would happen if the
format changes in the future).
This is part of #59479.
Reviewed By: bogner, bob80905
Differential Revision: https://reviews.llvm.org/D155143
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This patch continues implementing DirectX pipeline state validation
information by adding support for resource binding metadata.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D143130
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DirectX shader pipeline state validation information is a fairly
complicated to serialize data structure. This patch adds the first bit
of support for reading and writing the runtime info structure which
comes first in the encoded data.
Subsequent patches will flesh out the remaining fields of the data
structure.
There is no official documentation for the format, but the format is
roughly documented in the code comment here:
https://github.com/microsoft/DirectXShaderCompiler/blob/main/include/dxc
/DxilContainer/DxilPipelineStateValidation.h#L731
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D141649
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This change refactors the parte parsing logic to operate on StringRefs
of the part data rather than starting from an offset and splicing down.
It also improves some of the error reporting around part layout.
Specifically, this code now reports a distinct error if there isn't
enough data in the buffer to store the part size and it reports an
error if the parts overlap.
Reviewed By: bob80905
Differential Revision: https://reviews.llvm.org/D139681
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This reverts commit 632a389f96355cbe7ed8fa7b8d2ed6267c92457c.
This relands commit
1834a310d060d55748ca38d4ae0482864c2047d8.
Differential Revision: https://reviews.llvm.org/D137493
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This reverts commit 1834a310d060d55748ca38d4ae0482864c2047d8.
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This was done as a test for D137302 and it makes sense to push these changes
Reviewed By: dblaikie
Differential Revision: https://reviews.llvm.org/D137493
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DXContainer files contain a part that has an MD5 of the generated
shader. This adds support to the ObjectYAML tooling to expand the hash
part data and hash iteself in preparation for adding hashing support to
DirectX code generation.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D136632
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DXContainers contain a feature flag part, which stores a bitfield used
to denote what underlying hardware features the shader requires. This
change adds feature flags to the DXContainer YAML tooling to enable
testing generating feature flags during HLSL code generation.
Depends on D133980
Reviewed By: lhames
Differential Revision: https://reviews.llvm.org/D134315
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This patch refactors some of the DXContainer Object and YAML code to
make it easier to add more part parsing.
DXContainer has a whole bunch of constant values, so I've added a
DXContainerConstants.def file which will grow with constant
definitions, but starts with just part identifiers. I've also added a
utility to parse the part magic string into an enum, and converted the
code to use that utility and the enum instead of the part literal
string.
Reviewed By: lhames
Differential Revision: https://reviews.llvm.org/D133980
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This patch adds support for parsing the DXIL part data into the
ObjectYAML tooling.
The DXIL part has additional headers describing the shader and bitcode
data and stores serialized bitcode after the headers.
Depends on D124945
Reviewed By: kuhar
Differential Revision: https://reviews.llvm.org/D126795
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This change finishes fleshing out the ObjectYAML tools to support
converting DXContainer files into yaml representations.
Depends on D124944
Reviewed By: lhames
Differential Revision: https://reviews.llvm.org/D124945
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This test was failing on 32-bit arm builders due to an interger
overflow. This changes the math to avoid overflow and should resolve
the test failure.
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DXContainer files are structured as parts. This patch adds support for
parsing out the file part offsets and file part headers.
Reviewed By: kuhar
Differential Revision: https://reviews.llvm.org/D124804
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Some versions of GCC don't implicitly move Error to Expected.
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This patch begins adding DXContainer parsing support to libObject.
Following the pattern used by ELFFile my goal here is to write a
standalone DXContainer parser and later write an adapter interface to
support a subset of the ObjectFile interfaces so that we can add
limited objdump support. I will also be adding ObjectYAML support to
help drive testing of the object tools and MC-level object writers as
those come together.
DXContainer is a slightly odd format. It is arranged in "parts" that
are semantically similar to sections, but it doesn't support symbol
listing.
Reviewed By: MaskRay
Differential Revision: https://reviews.llvm.org/D124643
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