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path: root/lldb/source/API/SBInstruction.cpp
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2011-04-26Changed the emulate instruction function to take emulate options whichGreg Clayton
are defined as enumerations. Current bits include: eEmulateInstructionOptionAutoAdvancePC eEmulateInstructionOptionIgnoreConditions Modified the EmulateInstruction class to have a few more pure virtuals that can help clients understand how many instructions the emulator can handle: virtual bool SupportsEmulatingIntructionsOfType (InstructionType inst_type) = 0; Where instruction types are defined as: //------------------------------------------------------------------ /// Instruction types //------------------------------------------------------------------ typedef enum InstructionType { eInstructionTypeAny, // Support for any instructions at all (at least one) eInstructionTypePrologueEpilogue, // All prologue and epilogue instructons that push and pop register values and modify sp/fp eInstructionTypePCModifying, // Any instruction that modifies the program counter/instruction pointer eInstructionTypeAll // All instructions of any kind } InstructionType; This allows use to tell what an emulator can do and also allows us to request these abilities when we are finding the plug-in interface. Added the ability for an EmulateInstruction class to get the register names for any registers that are part of the emulation. This helps with being able to dump and log effectively. The UnwindAssembly class now stores the architecture it was created with in case it is needed later in the unwinding process. Added a function that can tell us DWARF register names for ARM that goes along with the source/Utility/ARM_DWARF_Registers.h file: source/Utility/ARM_DWARF_Registers.c Took some of plug-ins out of the lldb_private namespace. llvm-svn: 130189
2011-04-21Use self.TraceOn() API to decide whether to print debug output.Johnny Chen
llvm-svn: 129935
2011-04-19Add the infrastructure to test instruction emulations automatically.Caroline Tice
The idea is that the instruction to be emulated is actually executed on the hardware to be emulated, with the before and after state of the hardware being captured and 'freeze-dried' into .dat files. The emulation testing code then loads the before & after state from the .dat file, emulates the instruction using the before state, and compares the resulting state to the 'after' state. If they match, the emulation is accurate, otherwise there is a problem. The final format of the .dat files needs a bit more work; the plan is to generalize them a bit and to convert the plain values to key-value pairs. But I wanted to get this first pass committed. This commit adds arm instruction emulation testing to the testsuite, along with many initial .dat files. It also fixes a bug in the llvm disassembler, where 32-bit thumb opcodes were getting their upper & lower 16-bits reversed. There is a new Instruction sub-class, that is intended to be loaded from a .dat file rather than read from an executable. There is also a new EmulationStateARM class, for handling the before & after states. EmulationStates for other architetures can be added later when we emulate their instructions. llvm-svn: 129832
2011-04-08Fix various things in the instruction emulation code:Caroline Tice
- Add ability to control whether or not the emulator advances the PC register (in the emulation state), if the instruction itself does not change the pc value.. - Fix a few typos in asm description strings. - Fix bug in the carry flag calculation. llvm-svn: 129168
2011-04-07Modified the ArchSpec to take an optional "Platform *" when setting the triple.Greg Clayton
This allows you to have a platform selected, then specify a triple using "i386" and have the remaining triple items (vendor, os, and environment) set automatically. Many interpreter commands take the "--arch" option to specify an architecture triple, so now the command options needed to be able to get to the current platform, so the Options class now take a reference to the interpreter on construction. Modified the build LLVM building in the Xcode project to use the new Xcode project level user definitions: LLVM_BUILD_DIR - a path to the llvm build directory LLVM_SOURCE_DIR - a path to the llvm sources for the llvm that will be used to build lldb LLVM_CONFIGURATION - the configuration that lldb is built for (Release, Release+Asserts, Debug, Debug+Asserts). I also changed the LLVM build to not check if "lldb/llvm" is a symlink and then assume it is a real llvm build directory versus the unzipped llvm.zip package, so now you can actually have a "lldb/llvm" directory in your lldb sources. llvm-svn: 129112
2011-04-05Add Emulate and DumpEmulation to Instruction class.Caroline Tice
Move InstructionLLVM out of DisassemblerLLVM class. Add instruction emulation function calls to SBInstruction and SBInstructionList APIs. llvm-svn: 128956
2011-03-26Added the ability to get the min and max instruction byte size for Greg Clayton
an architecture into ArchSpec: uint32_t ArchSpec::GetMinimumOpcodeByteSize() const; uint32_t ArchSpec::GetMaximumOpcodeByteSize() const; Added an AddressClass to the Instruction class in Disassembler.h. This allows decoded instructions to know know if they are code, code with alternate ISA (thumb), or even data which can be mixed into code. The instruction does have an address, but it is a good idea to cache this value so we don't have to look it up more than once. Fixed an issue in Opcode::SetOpcodeBytes() where the length wasn't getting set. Changed: bool SymbolContextList::AppendIfUnique (const SymbolContext& sc); To: bool SymbolContextList::AppendIfUnique (const SymbolContext& sc, bool merge_symbol_into_function); This function was typically being used when looking up functions and symbols. Now if you lookup a function, then find the symbol, they can be merged into the same symbol context and not cause multiple symbol contexts to appear in a symbol context list that describes the same function. Fixed the SymbolContext not equal operator which was causing mixed mode disassembly to not work ("disassembler --mixed --name main"). Modified the disassembler classes to know about the fact we know, for a given architecture, what the min and max opcode byte sizes are. The InstructionList class was modified to return the max opcode byte size for all of the instructions in its list. These two fixes means when disassemble a list of instructions and dump them and show the opcode bytes, we can format the output more intelligently when showing opcode bytes. This affects any architectures that have varying opcode byte sizes (x86_64 and i386). Knowing the max opcode byte size also helps us to be able to disassemble N instructions without having to re-read data if we didn't read enough bytes. Added the ability to set the architecture for the disassemble command. This means you can easily cross disassemble data for any supported architecture. I also added the ability to specify "thumb" as an architecture so that we can force disassembly into thumb mode when needed. In GDB this was done using a hack of specifying an odd address when disassembling. I don't want to repeat this hack in LLDB, so the auto detection between ARM and thumb is failing, just specify thumb when disassembling: (lldb) disassemble --arch thumb --name main You can also have data in say an x86_64 file executable and disassemble data as any other supported architecture: % lldb a.out Current executable set to 'a.out' (x86_64). (lldb) b main (lldb) run (lldb) disassemble --arch thumb --count 2 --start-address 0x0000000100001080 --bytes 0x100001080: 0xb580 push {r7, lr} 0x100001082: 0xaf00 add r7, sp, #0 Fixed Target::ReadMemory(...) to be able to deal with Address argument object that isn't section offset. When an address object was supplied that was out on the heap or stack, target read memory would fail. Disassembly uses Target::ReadMemory(...), and the example above where we disassembler thumb opcodes in an x86 binary was failing do to this bug. llvm-svn: 128347
2011-03-25Cleaned up the Disassembler code a bit more. You can now request a disassemblerGreg Clayton
plugin by name on the command line for when there is more than one disassembler plugin. Taught the Opcode class to dump itself so that "disassembler -b" will dump the bytes correctly for each opcode type. Modified all places that were passing the opcode bytes buffer in so that the bytes could be displayed to just pass in a bool that indicates if we should dump the opcode bytes since the opcode now lives inside llvm_private::Instruction. llvm-svn: 128290
2011-02-09Use Host::File in lldb_private::StreamFile and other places to cleanup hostGreg Clayton
layer a bit more. llvm-svn: 125149
2010-11-05Added copy constructors and assignment operators to all lldb::SB* classesGreg Clayton
so we don't end up with weak exports with some compilers. llvm-svn: 118312
2010-10-06Added the ability to get the disassembly instructions from the function andGreg Clayton
symbol. llvm-svn: 115734
2010-06-23Very large changes that were needed in order to allow multiple connectionsGreg Clayton
to the debugger from GUI windows. Previously there was one global debugger instance that could be accessed that had its own command interpreter and current state (current target/process/thread/frame). When a GUI debugger was attached, if it opened more than one window that each had a console window, there were issues where the last one to setup the global debugger object won and got control of the debugger. To avoid this we now create instances of the lldb_private::Debugger that each has its own state: - target list for targets the debugger instance owns - current process/thread/frame - its own command interpreter - its own input, output and error file handles to avoid conflicts - its own input reader stack So now clients should call: SBDebugger::Initialize(); // (static function) SBDebugger debugger (SBDebugger::Create()); // Use which ever file handles you wish debugger.SetErrorFileHandle (stderr, false); debugger.SetOutputFileHandle (stdout, false); debugger.SetInputFileHandle (stdin, true); // main loop SBDebugger::Terminate(); // (static function) SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to ensure nothing gets destroyed too early when multiple clients might be attached. Cleaned up the command interpreter and the CommandObject and all subclasses to take more appropriate arguments. llvm-svn: 106615
2010-06-08Initial checkin of lldb code from internal Apple repo.Chris Lattner
llvm-svn: 105619