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In one case, we have a null pointer check that's unnecessary because the
only caller of the function already asserts the value is non-null.
In the other case, we've got an anti-pattern of `is` followed by `get`.
The logic was easier to repair by changing `get` to `cast`.
Neither case is a functional change.
Fixes #145525
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signature version (#144813)
This pr provides the ability to specify the root signature version as a
compiler option and to retain this in the root signature decl.
It also updates the methods to serialize the version when dumping the
declaration and to output the version when generating the metadata.
- Update `DXContainer.hI` to define the root signature versions
- Update `Options.td` and `LangOpts.h` to define the
`fdx-rootsignature-version` compiler option
- Update `Options.td` to provide an alias `force-rootsig-ver` in
clang-dxc
- Update `Decl.[h|cpp]` and `SeamHLSL.cpp` so that `RootSignatureDecl`
will retain its version type
- Updates `CGHLSLRuntime.cpp` to generate the extra metadata field
- Add tests to illustrate
Resolves https://github.com/llvm/llvm-project/issues/126557.
Note: this does not implement validation based on versioning.
https://github.com/llvm/llvm-project/issues/129940 is required to
retrieve the version and use it for validations.
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In #144957 the backend was updated to expect a version in the metadata,
but since the frontend wasn't updated this breaks compilation. This is a
somewhat temporary fix to that until #144813 lands.
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BuiltIn variables were missing the visibility attribute, which caused
the Linkage capability to be emitted by the backend.
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Implements
https://github.com/llvm/wg-hlsl/blob/main/proposals/0026-symbol-visibility.md.
The change is to stop using the `hlsl.export` attribute. Instead,
symbols with "program linkage" in HLSL will have export linkage with
default visibility, and symbols with "external linkage" in HLSL will
have export linkage with hidden visibility.
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These are identified by misc-include-cleaner. I've filtered out those
that break builds. Also, I'm staying away from llvm-config.h,
config.h, and Compiler.h, which likely cause platform- or
compiler-specific build failures.
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The SPIR-V backend does not have access to the original name of a
resource in the source, so it tries to create a name. This leads to some
problems with reflection.
That is why start to pass the name of the resource from Clang to the
SPIR-V backend.
Fixes #138533
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This commit is using the same mechanism as vk::ext_builtin_input to
implement the SV_Position semantic input.
The HLSL signature is not yet ready for DXIL, hence this commit only
implements the SPIR-V side.
This is incomplete as it doesn't allow the semantic on hull/domain and
other shaders, but it's a first step to validate the overall
input/output
semantic logic.
Fixes https://github.com/llvm/llvm-project/issues/136969
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This variable attribute is used in HLSL to add Vulkan specific builtins
in a shader.
The attribute is documented here:
https://github.com/microsoft/hlsl-specs/blob/17727e88fd1cb09013cb3a144110826af05f4dd5/proposals/0011-inline-spirv.md
Those variable, even if marked as `static` are externally initialized by
the pipeline/driver/GPU. This is handled by moving them to a specific
address space `hlsl_input`, also added by this commit.
The design for input variables in Clang can be found here:
https://github.com/llvm/wg-hlsl/blob/355771361ef69259fef39a65caef8bff9cb4046d/proposals/0019-spirv-input-builtin.md
Co-authored-by: Justin Bogner <mail@justinbogner.com>
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`HLSLRootSignature.h` was originally created to hold the struct
definitions of an `llvm::hlsl::rootsig::RootElement` and some helper
functions for it.
However, there many users of the structs that don't require any of the
helper methods. This requires us to link the `FrontendHLSL` library,
where we otherwise wouldn't need to.
For instance:
- This [revert](https://github.com/llvm/llvm-project/pull/142005) was
required as it requires linking to the unrequired `FrontendHLSL` library
- As part of the change required here:
https://github.com/llvm/llvm-project/issues/126557. We will want to add
an `HLSLRootSignatureVersion` enum. Ideally this could live with the
root signature struct defs, but we don't want to link the helper objects
into `clang/Basic/TargetOptions.h`
This change allows the struct definitions to be kept in a single header
file and to then have the `FrontendHLSL` library only be linked when
required.
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intrinsics (#139991)
Adds resource name argument to `llvm.dx.handlefrombinding` and `llvm.dx.handlefromimplicitbinding` intrinsics.
SPIR-V currently does not seem to need the resource names so this change only affects DirectX binding intrinsics.
Part 2/4 of https://github.com/llvm/llvm-project/issues/105059
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Constant buffers defined with the `cbuffer` keyword do not have a
constructor. Instead, the call to initialize the resource handle based
on its binding is generated in codegen. This change adds initialization
of `cbuffer` handles that have implicit binding.
Closes #139617
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- prereq: Modify `RootSignatureAttr` to hold a reference to the owned
declaration
- Define and implement `MetadataBuilder` in `HLSLRootSignature`
- Integrate and invoke the builder in `CGHLSLRuntime.cpp` to generate
the Root Signature for any associated entry functions
- Add tests to demonstrate functionality in `RootSignature.hlsl`
Resolves https://github.com/llvm/llvm-project/issues/126584
Note: this is essentially just
https://github.com/llvm/llvm-project/pull/125131 rebased onto the new
approach of constructing a root signature decl, instead of holding the
elements in `AdditionalMembers`.
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HLSLResourceBindingAttr (#138964)
Renaming because the name `isImplicit` is ambiguous. It can mean
implicit attribute or implicit binding.
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Specifying only `space` in a `register` annotation means the compiler
should implicitly assign a register slot to the resource from the
provided virtual register space.
Closes #133346
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- Adds resource constructor that takes explicit binding for all resource
classes.
- Updates implementation of default resource constructor to initialize
resource handle to `poison`.
- Removes initialization of resource classes from Codegen.
- Initialization of `cbuffer` still needs to happen in `CGHLSLRuntime`
because it does not have a corresponding resource class type.
- Adds `ImplicitCastExpr` for builtin function calls. Sema adds these
automatically when a method of a template class is instantiated, but
some resource classes like `ByteAddressBuffer` are not templates so they
need to have this added explicitly.
Design proposal: llvm/wg-hlsl#197
Closes #134154
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Fixes #112270
Completed ACs:
- `-res-may-alias` clang-dxc command-line option added
- It inserts and sets a module metadata flag `dx.resmayalias` to 1
- Shader flag set appropriately:
- The flag IS NOT set if DXIL Version <= 1.6 OR the command-line option
`-res-may-alias` is specified
- Otherwise the flag IS set when:
- DXIL Version > 1.7 AND function uses UAVs, OR
- DXIL Version <= 1.7 AND UAVs present globally
- Add tests
- Tests for Shader Models 6.6, 6.7, and 6.8 corresponding to DXIL
Versions 1.6, 1.7, and 1.8
- Tests (`res-may-alias-0.ll`/`res-may-alias-1.ll`) for when the module
metadata flag `dx.resmayalias` is set to 0 or 1 respectively
- A frontend test (`res-may-alias.hlsl`) for testing that that the
command-line option `-res-may-alias` inserts `dx.resmayalias` module
metadata correctly
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Fixes #112267
Implement the shader flag analysis to set the UseNativeLowPrecision DXIL
module flag.
The flag is only able to be set when the command-line flag
`-enable-16bit-types` is passed to clang-dxc, or equivalently
`-fnative-half-type` is passed to clang.
When the command-line flag is passed, a module metadata flag called
"dx.nativelowprec" is set to 1.
The DXILShaderFlags shader flags analysis checks that the module
metadata flag "dx.nativelowprec" is set to 1 and the DXIL Version is 1.2
or greater before setting the UseNativeLowPrecision DXIL module flag.
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Add a new `CreateIntrinsic` overload with no `Types`, useful for
creating calls to non-overloaded intrinsics that don't need additional
mangling.
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Lower the `SV_GroupIndex` semantic as the
`llvm.spv.flattened.thread.id.in.group` intrinsic.
Depends on #130670.
---------
Co-authored-by: Steven Perron <stevenperron@google.com>
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If these are constants their initializers will be removed by
InstCombine. Change them to not be constants and initialize them with
poison.
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Fixes #114126
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(#128991)
Processes `HLSLResourceBindingAttr` attributes that represent
`register(c#)` annotations on default constant buffer declarations and
applies its value to the buffer layout. Any default buffer declarations
without an explicit `register(c#)` annotation are placed after the
elements with explicit layout.
This PR also adds a test case for a `cbuffer` that does not have
`packoffset` on all declarations. Same layout rules apply here as well.
Fixes #126791
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The resource wrapper should have internal linkage because it contains a
handle to the global resource, and it not the actual global.
Makeing this changed exposed that we were zeroinitializing the resouce,
which is a problem. The handle cannot be zeroinitialized. This is
changed to use poison instead.
Fixes https://github.com/llvm/llvm-project/issues/122767.
---------
Co-authored-by: Helena Kotas <hekotas@microsoft.com>
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All variable declarations in the global scope that are not resources,
static or empty are implicitly added to implicit constant buffer
`$Globals`. They are created in `hlsl_constant` address space and
collected in an implicit `HLSLBufferDecl` node that is added to the AST
at the end of the translation unit. Codegen is the same as for explicit
constant buffers.
Fixes #123801
This is a second attempt to implement this feature. The first attempt
had to be reverted because of memory leaks. The problem was adding a
`SmallVector` member on `HLSLBufferDecl` node to represent a list of
default buffer declarations. When this vector needed to grow, it
allocated memory that was never released, because all memory used by AST
nodes must be allocated by `ASTContext` allocator and is released all at
once. Destructors on AST nodes are never called.
It this change the list of default buffer declarations is collected in a
`SmallVector` instance on `SemaHLSL`. The `HLSLBufDecl` representing
`$Globals` is created at the end of the translation unit when the number
of declarations is known, and the list is copied into an array allocated
by the `ASTContext` allocator.
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Reverts llvm/llvm-project#125807
Reverting this change because of failing tests.
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All variable declarations in the global scope that are not resources,
static or empty are implicitly added to implicit constant buffer
`$Globals`. They are created in `hlsl_constant` address space and
collected in an implicit `HLSLBufferDecl` node that is added to the AST
at the end of the translation unit. Codegen is the same as for explicit
constant buffers.
Fixes #123801
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Translates `cbuffer` declaration blocks to `target("dx.CBuffer")` type. Creates global variables in `hlsl_constant` address space for all `cbuffer` constant and adds metadata describing which global constant belongs to which constant buffer. For explicit constant buffer layout information an explicit layout type `target("dx.Layout")` is used. This might change in the future.
The constant globals are temporary and will be removed in upcoming pass that will translate `load` instructions in the `hlsl_constant` address space to constant buffer load intrinsics calls off a CBV handle (#124630, #112992).
See [Constant buffer design
doc](https://github.com/llvm/wg-hlsl/pull/94) for more details.
Fixes #113514, #106596
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This PR implements HLSL's initialization list behvaior as specified in
the draft language specifcation under
[*Decl.Init.Agg*](https://microsoft.github.io/hlsl-specs/specs/hlsl.html#Decl.Init.Agg).
This behavior is a bit unusual for C/C++ because intermediate braces in
initializer lists are ignored and a whole array of additional
conversions occur unintuitively to how initializaiton works in C.
The implementaiton in this PR generates a valid C/C++ initialization
list AST for the HLSL initializer so that there are no changes required
to Clang's CodeGen to support this. This design will also allow us to
use Clang's rewrite to convert HLSL initializers to valid C/C++
initializers that are equivalent. It does have the downside that it will
generate often redundant accesses during codegen. The IR optimizer is
extremely good at eliminating those so this will have no impact on the
final executable performance.
There is some opportunity for optimizing the initializer list generation
that we could consider in subsequent commits. One notable opportunity
would be to identify aggregate objects that occur in the same place in
both initializers and do not require converison, those aggregates could
be initialized as aggregates rather than fully scalarized.
Closes #56067
---------
Co-authored-by: Finn Plummer <50529406+inbelic@users.noreply.github.com>
Co-authored-by: Helena Kotas <hekotas@microsoft.com>
Co-authored-by: Justin Bogner <mail@justinbogner.com>
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- Set the shader flag `DisableOptimizations` based on `optnone`
attribute of shader entry functions.
- Add DXIL Metadata Analysis pass as pre-requisite for Shader Flags pass
to obtain entry function information collected therein.
- Named module metadata `dx.disable_optimizations` is intended to
indicate disabling optimizations (`-O0`) via commandline flag. However,
its intent is fulfilled by `optnone` attribute of shader entry functions as
implemented in a recent change, and thus not needed. Delete
generation of named metadata and corresponding test file
`disable_opt.ll`.
- Add tests to verify correctness of setting shader flag.
Closes #112263
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When optimization is disabled, set `optnone` attribute all module entry
functions.
Updated test in accordance with the change.
Closes #124796
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declarations (#123411)
Introduces a new address space `hlsl_constant(2)` for constant buffer
declarations.
This address space is applied to declarations inside `cbuffer` block.
Later on, it will also be applied to `ConstantBuffer<T>` syntax and the
default `$Globals` constant buffer.
Clang codegen translates constant buffer declarations to global
variables and loads from `hlsl_constant(2)` address space. More work
coming soon will include addition of metadata that will map these
globals to individual constant buffers and enable their transformation
to appropriate constant buffer load intrinsics later on in an LLVM pass.
Fixes #123406
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Create separate resource initialization function for each resource and
add them to CodeGenModule's `CXXGlobalInits` list.
Fixes #120636 and addresses this [comment
](https://github.com/llvm/llvm-project/pull/119755/files#r1894093603).
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The HLSL SV_GroupID semantic attribute is lowered into
@llvm.spv.group.id intrinsic in LLVM IR for SPIR-V target.
In the SPIR-V backend, this is now translated to a `WorkgroupId` builtin
variable.
Fixes #118700 which's a follow-up work to #70120
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Before this patch, there was a calling-convention mismatch between the
constructors and the actual call emitted for the entrypoint wrapper.
Such mismatch causes the InstCombine pass to replace this call with an
`unreachable`, breaking the whole function.
Signed-off-by: Nathan Gauër <brioche@google.com>
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Support HLSL SV_GroupThreadId attribute.
For `directx` target, translate it into `dx.thread.id.in.group` in clang
codeGen and lower `dx.thread.id.in.group` to `dx.op.threadIdInGroup` in
LLVM DirectX backend.
For `spir-v` target, translate it into `spv.thread.id.in.group` in clang
codeGen and lower `spv.thread.id.in.group` to a `LocalInvocationId`
builtin variable in LLVM SPIR-V backend.
Fixes: #70122
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Support SV_GroupID attribute.
Translate it into dx.group.id in clang codeGen.
Fixes: #70120
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UAVs and SRVs have already been converted to use LLVM target types and
we can disable generating of the !hlsl.uavs and !hlsl.srvs! annotations.
This will enable adding tests for structured buffers with user defined
types that this old resource annotations code does not handle (it
crashes).
Part 1 of #114126
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Inlining currently assumes that either all function use controled
convergence or none of them do. This is why we need to have the entry
point wrapper use controled convergence.
https://github.com/llvm/llvm-project/blob/c85611e8583e6392d56075ebdfa60893b6284813/llvm/lib/Transforms/Utils/InlineFunction.cpp#L2431-L2439
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Adds `@_init_resource_bindings()` function to module initialization that
includes `handle.fromBinding` intrinsic calls for simple resource
declarations. Arrays of resources or resources inside user defined types
are not supported yet.
While this unblocks our progress on [Compile a runnable shader from
clang](https://github.com/llvm/wg-hlsl/issues/7) milestone, this is
probably not the way we would like to handle resource binding
initialization going forward. Ideally, it should be done via the
resource class constructors in order to support dynamic resource binding
or unbounded arrays if resources.
Depends on PRs #110327 and #111203.
Part 1 of #105076
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Fix the calling convention used for the call in the entry point
wrapper. No calling convention is currently set. It can easily use the
calling convention of the function that is being called.
Without this, there is a mismatch in the calling convention between the
call site and the callee. This is undefined behaviour.
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Generate function attribute hlsl.wavesize from [WaveSize].
For #70118
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This reverts commit 4a63f4d301c0e044073e1b1f8f110015ec1778a1.
It was reverted because of a buildbot breakage, but the fix-forward has
landed (https://github.com/llvm/llvm-project/pull/109023).
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This reverts commit a729e706de3fc6ebee49ede3c50afb47f2e29191.
Reason:bBuildbot failure (https://lab.llvm.org/buildbot/#/builders/25/builds/2541):
'Clang :: CodeGenHLSL/builtins/StructuredBuffer-subscript.hlsl' failed
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HLSL inlines all its functions by default. This uses the alwaysinline
attribute to make the alwaysinliner pass inline any function not
explicitly marked noinline by the user or autogeneration. The
alwayslinline marking takes place in `SetLLVMFunctionAttributesForDefinitions`
where all other inlining interactions are determined.
The outermost entry function is marked noinline because there's no
reason to inline it. Any user calls to an entry function will instead call
the internal mangled version of the entry function.
Adds tests for function and constructor inlining and augments some
existing tests to verify correct inlining of implicitly created
functions as well.
Incidentally restore RUN line that I believe was mistakenly removed as
part of #88918
Fixes #89282
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member (#107160)
Converts existing resource attributes `[[hlsl::resource_class(..)]]` and
`[[is_rov]]` from declaration attributes to type attributes.
During type attribute processing all HLSL resource type attributes are
validated and collected by `SemaHLSL`
(`SemaHLSL::handleResourceTypeAttr`). At the end of the declaration they
are be combined into a single `HLSLAttributedResourceType` instance
(`SemaHLSL::ProcessResourceTypeAttributes`) that wraps the original type
and stores all of the necessary information about the resource.
`SemaHLSL` will also need to short-term-store the `TypeLoc` information
for the newly created type that will be grabbed by `TypeSpecLocFiller`
soon after it is created.
Updates all places that expected resource attributes on declarations
like resource binding diagnostic, builtin types in
HLSLExternalSemaSource, or codegen.
Also includes implementation of
`TreeTransform<Derived>::TransformHLSLAttributedResourceType` that
enables the use of attributed resource types inside templates.
Fixes #104861
Part 2/2
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new spellable attribute. (#102414)
Much like #98193, this PR takes some more data out of the resource
attribute, specifically the ROV data.
This PR introduces a new attribute called HLSLROVAttr, which contains
data on whether or not the decl the attribute applies to is an ROV.
Tests were added to ensure the attribute is found on the AST.
This attribute may take any boolean condition as an argument. If the
condition is true, then the object the attribute applies to "is" an ROV.
Fixes #https://github.com/llvm/llvm-project/issues/102392
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Marks exported functions with `"hlsl.export"` attribute. This
information will be later used by DXILFinalizeLinkage pass (coming soon)
to determine which functions should have internal linkage in the final
DXIL code.
Related to #llvm/llvm-project#92071
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HLSL has a set of intangible types which are described in in the
[draft HLSL Specification
(**[Basic.types]**)](https://microsoft.github.io/hlsl-specs/specs/hlsl.pdf):
There are special implementation-defined types such as handle types,
which fall into a category of standard intangible types. Intangible
types are types that have no defined object representation or value
representation, as such the size is unknown at compile time.
A class type T is an intangible class type if it contains an base
classes or members of intangible class type, standard intangible type,
or arrays of such types. Standard intangible types and intangible class
types are collectively called intangible
types([9](https://microsoft.github.io/hlsl-specs/specs/hlsl.html#Intangible)).
This PR implements one standard intangible type `__hlsl_resource_t`
and sets up the infrastructure that will make it easier to add more
in the future, such as samplers or raytracing payload handles. The
HLSL intangible types are declared in
`clang/include/clang/Basic/HLSLIntangibleTypes.def` and this file is
included with related macro definition in most places that require edits
when a new type is added.
The new types are added as keywords and not typedefs to make sure they
cannot be redeclared, and they can only be declared in builtin implicit
headers. The `__hlsl_resource_t` type represents a handle to a memory
resource and it is going to be used in builtin HLSL buffer types like this:
template <typename T>
class RWBuffer {
[[hlsl::contained_type(T)]]
[[hlsl::is_rov(false)]]
[[hlsl::resource_class(uav)]]
__hlsl_resource_t Handle;
};
Part 1/3 of llvm/llvm-project#90631.
---------
Co-authored-by: Justin Bogner <mail@justinbogner.com>
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