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Diffstat (limited to 'llvm/test/CodeGen/AMDGPU/global-saddr-load.ll')
-rw-r--r--llvm/test/CodeGen/AMDGPU/global-saddr-load.ll88
1 files changed, 60 insertions, 28 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/global-saddr-load.ll b/llvm/test/CodeGen/AMDGPU/global-saddr-load.ll
index 1602e31d6147..4aba073d70cf 100644
--- a/llvm/test/CodeGen/AMDGPU/global-saddr-load.ll
+++ b/llvm/test/CodeGen/AMDGPU/global-saddr-load.ll
@@ -4393,21 +4393,37 @@ define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_zero_hi(ptr addrspace(1
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
-; GFX11-LABEL: global_load_saddr_i16_d16hi_zero_hi:
-; GFX11: ; %bb.0:
-; GFX11-NEXT: v_mov_b32_e32 v1, 0
-; GFX11-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3]
-; GFX11-NEXT: s_waitcnt vmcnt(0)
-; GFX11-NEXT: v_mov_b32_e32 v0, v1
-; GFX11-NEXT: ; return to shader part epilog
+; GFX11-TRUE16-LABEL: global_load_saddr_i16_d16hi_zero_hi:
+; GFX11-TRUE16: ; %bb.0:
+; GFX11-TRUE16-NEXT: v_mov_b16_e32 v1.l, 0
+; GFX11-TRUE16-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3]
+; GFX11-TRUE16-NEXT: s_waitcnt vmcnt(0)
+; GFX11-TRUE16-NEXT: v_mov_b32_e32 v0, v1
+; GFX11-TRUE16-NEXT: ; return to shader part epilog
;
-; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_zero_hi:
-; GFX12-SDAG: ; %bb.0:
-; GFX12-SDAG-NEXT: v_mov_b32_e32 v1, 0
-; GFX12-SDAG-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3]
-; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
-; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
-; GFX12-SDAG-NEXT: ; return to shader part epilog
+; GFX11-FAKE16-LABEL: global_load_saddr_i16_d16hi_zero_hi:
+; GFX11-FAKE16: ; %bb.0:
+; GFX11-FAKE16-NEXT: v_mov_b32_e32 v1, 0
+; GFX11-FAKE16-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3]
+; GFX11-FAKE16-NEXT: s_waitcnt vmcnt(0)
+; GFX11-FAKE16-NEXT: v_mov_b32_e32 v0, v1
+; GFX11-FAKE16-NEXT: ; return to shader part epilog
+;
+; GFX12-SDAG-TRUE16-LABEL: global_load_saddr_i16_d16hi_zero_hi:
+; GFX12-SDAG-TRUE16: ; %bb.0:
+; GFX12-SDAG-TRUE16-NEXT: v_mov_b16_e32 v1.l, 0
+; GFX12-SDAG-TRUE16-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3]
+; GFX12-SDAG-TRUE16-NEXT: s_wait_loadcnt 0x0
+; GFX12-SDAG-TRUE16-NEXT: v_mov_b32_e32 v0, v1
+; GFX12-SDAG-TRUE16-NEXT: ; return to shader part epilog
+;
+; GFX12-SDAG-FAKE16-LABEL: global_load_saddr_i16_d16hi_zero_hi:
+; GFX12-SDAG-FAKE16: ; %bb.0:
+; GFX12-SDAG-FAKE16-NEXT: v_mov_b32_e32 v1, 0
+; GFX12-SDAG-FAKE16-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3]
+; GFX12-SDAG-FAKE16-NEXT: s_wait_loadcnt 0x0
+; GFX12-SDAG-FAKE16-NEXT: v_mov_b32_e32 v0, v1
+; GFX12-SDAG-FAKE16-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-TRUE16-LABEL: global_load_saddr_i16_d16hi_zero_hi:
; GFX12-GISEL-TRUE16: ; %bb.0:
@@ -4439,21 +4455,37 @@ define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_zero_hi_immneg128(ptr a
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
;
-; GFX11-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
-; GFX11: ; %bb.0:
-; GFX11-NEXT: v_mov_b32_e32 v1, 0
-; GFX11-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3] offset:-128
-; GFX11-NEXT: s_waitcnt vmcnt(0)
-; GFX11-NEXT: v_mov_b32_e32 v0, v1
-; GFX11-NEXT: ; return to shader part epilog
+; GFX11-TRUE16-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
+; GFX11-TRUE16: ; %bb.0:
+; GFX11-TRUE16-NEXT: v_mov_b16_e32 v1.l, 0
+; GFX11-TRUE16-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3] offset:-128
+; GFX11-TRUE16-NEXT: s_waitcnt vmcnt(0)
+; GFX11-TRUE16-NEXT: v_mov_b32_e32 v0, v1
+; GFX11-TRUE16-NEXT: ; return to shader part epilog
;
-; GFX12-SDAG-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
-; GFX12-SDAG: ; %bb.0:
-; GFX12-SDAG-NEXT: v_mov_b32_e32 v1, 0
-; GFX12-SDAG-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3] offset:-128
-; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
-; GFX12-SDAG-NEXT: v_mov_b32_e32 v0, v1
-; GFX12-SDAG-NEXT: ; return to shader part epilog
+; GFX11-FAKE16-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
+; GFX11-FAKE16: ; %bb.0:
+; GFX11-FAKE16-NEXT: v_mov_b32_e32 v1, 0
+; GFX11-FAKE16-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3] offset:-128
+; GFX11-FAKE16-NEXT: s_waitcnt vmcnt(0)
+; GFX11-FAKE16-NEXT: v_mov_b32_e32 v0, v1
+; GFX11-FAKE16-NEXT: ; return to shader part epilog
+;
+; GFX12-SDAG-TRUE16-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
+; GFX12-SDAG-TRUE16: ; %bb.0:
+; GFX12-SDAG-TRUE16-NEXT: v_mov_b16_e32 v1.l, 0
+; GFX12-SDAG-TRUE16-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3] offset:-128
+; GFX12-SDAG-TRUE16-NEXT: s_wait_loadcnt 0x0
+; GFX12-SDAG-TRUE16-NEXT: v_mov_b32_e32 v0, v1
+; GFX12-SDAG-TRUE16-NEXT: ; return to shader part epilog
+;
+; GFX12-SDAG-FAKE16-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
+; GFX12-SDAG-FAKE16: ; %bb.0:
+; GFX12-SDAG-FAKE16-NEXT: v_mov_b32_e32 v1, 0
+; GFX12-SDAG-FAKE16-NEXT: global_load_d16_hi_b16 v1, v0, s[2:3] offset:-128
+; GFX12-SDAG-FAKE16-NEXT: s_wait_loadcnt 0x0
+; GFX12-SDAG-FAKE16-NEXT: v_mov_b32_e32 v0, v1
+; GFX12-SDAG-FAKE16-NEXT: ; return to shader part epilog
;
; GFX12-GISEL-TRUE16-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
; GFX12-GISEL-TRUE16: ; %bb.0: