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Diffstat (limited to 'llvm/lib/Target/ARM/ARMConstantIslandPass.cpp')
-rw-r--r--llvm/lib/Target/ARM/ARMConstantIslandPass.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp b/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp
index fb33308e491c..1312b44b49bd 100644
--- a/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp
+++ b/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp
@@ -414,6 +414,7 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &mf) {
// Renumber all of the machine basic blocks in the function, guaranteeing that
// the numbers agree with the position of the block in the function.
MF->RenumberBlocks();
+ DT->updateBlockNumbers();
// Try to reorder and otherwise adjust the block layout to make good use
// of the TB[BH] instructions.
@@ -425,6 +426,7 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &mf) {
T2JumpTables.clear();
// Blocks may have shifted around. Keep the numbering up to date.
MF->RenumberBlocks();
+ DT->updateBlockNumbers();
}
// Align any non-fallthrough blocks
@@ -670,8 +672,10 @@ void ARMConstantIslands::doInitialJumpTablePlacement(
}
// If we did anything then we need to renumber the subsequent blocks.
- if (LastCorrectlyNumberedBB)
+ if (LastCorrectlyNumberedBB) {
MF->RenumberBlocks(LastCorrectlyNumberedBB);
+ DT->updateBlockNumbers();
+ }
}
/// BBHasFallthrough - Return true if the specified basic block can fallthrough
@@ -972,6 +976,7 @@ static bool CompareMBBNumbers(const MachineBasicBlock *LHS,
void ARMConstantIslands::updateForInsertedWaterBlock(MachineBasicBlock *NewBB) {
// Renumber the MBB's to keep them consecutive.
NewBB->getParent()->RenumberBlocks(NewBB);
+ DT->updateBlockNumbers();
// Insert an entry into BBInfo to align it properly with the (newly
// renumbered) block numbers.
@@ -1034,6 +1039,7 @@ MachineBasicBlock *ARMConstantIslands::splitBlockBeforeInstr(MachineInstr *MI) {
// This is almost the same as updateForInsertedWaterBlock, except that
// the Water goes after OrigBB, not NewBB.
MF->RenumberBlocks(NewBB);
+ DT->updateBlockNumbers();
// Insert an entry into BBInfo to align it properly with the (newly
// renumbered) block numbers.
@@ -2485,6 +2491,7 @@ MachineBasicBlock *ARMConstantIslands::adjustJTTargetBlockForward(
BB->updateTerminator(OldNext != MF->end() ? &*OldNext : nullptr);
// Update numbering to account for the block being moved.
MF->RenumberBlocks();
+ DT->updateBlockNumbers();
++NumJTMoved;
return nullptr;
}
@@ -2513,6 +2520,7 @@ MachineBasicBlock *ARMConstantIslands::adjustJTTargetBlockForward(
// Update internal data structures to account for the newly inserted MBB.
MF->RenumberBlocks(NewBB);
+ DT->updateBlockNumbers();
// Update the CFG.
NewBB->addSuccessor(BB);