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-rw-r--r--clang/test/SemaHLSL/BuiltIns/StructuredBuffers.hlsl62
1 files changed, 31 insertions, 31 deletions
diff --git a/clang/test/SemaHLSL/BuiltIns/StructuredBuffers.hlsl b/clang/test/SemaHLSL/BuiltIns/StructuredBuffers.hlsl
index fbd9288590ad..e5b1125b873e 100644
--- a/clang/test/SemaHLSL/BuiltIns/StructuredBuffers.hlsl
+++ b/clang/test/SemaHLSL/BuiltIns/StructuredBuffers.hlsl
@@ -1,35 +1,35 @@
-// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -fsyntax-only -verify %s
-
-typedef vector<float, 3> float3;
-
-StructuredBuffer<float3> Buff;
-
-// expected-error@+2 {{class template 'StructuredBuffer' requires template arguments}}
-// expected-note@*:* {{template declaration from hidden source: template <typename element_type> requires __is_structured_resource_element_compatible<element_type> class StructuredBuffer {}}}
-StructuredBuffer BufferErr1;
-
-// expected-error@+2 {{too few template arguments for class template 'StructuredBuffer'}}
-// expected-note@*:* {{template declaration from hidden source: template <typename element_type> requires __is_structured_resource_element_compatible<element_type> class StructuredBuffer {}}}
-StructuredBuffer<> BufferErr2;
-
-// test elements of 0 size
-// expected-error@+3{{constraints not satisfied for class template 'StructuredBuffer' [with element_type = int[0]]}}
-// expected-note@*:*{{because 'int[0]' does not satisfy '__is_structured_resource_element_compatible'}}
-// expected-note@*:*{{because 'sizeof(int[0]) >= 1UL' (0 >= 1) evaluated to false}}
-StructuredBuffer<int[0]> BufferErr3;
-
-// In C++, empty structs do have a size of 1. So should HLSL.
-// The concept will accept empty structs as element types, despite it being unintuitive.
-struct Empty {};
-StructuredBuffer<Empty> BufferErr4;
-
-
-[numthreads(1,1,1)]
-void main() {
- (void)Buff.__handle; // expected-error {{'__handle' is a private member of 'hlsl::StructuredBuffer<vector<float, 3>>'}}
- // expected-note@* {{implicitly declared private here}}
+// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -fsyntax-only -verify %s
+
+typedef vector<float, 3> float3;
+
+StructuredBuffer<float3> Buff;
+
+// expected-error@+2 {{class template 'StructuredBuffer' requires template arguments}}
+// expected-note@*:* {{template declaration from hidden source: template <typename element_type> requires __is_structured_resource_element_compatible<element_type> class StructuredBuffer {}}}
+StructuredBuffer BufferErr1;
+
+// expected-error@+2 {{too few template arguments for class template 'StructuredBuffer'}}
+// expected-note@*:* {{template declaration from hidden source: template <typename element_type> requires __is_structured_resource_element_compatible<element_type> class StructuredBuffer {}}}
+StructuredBuffer<> BufferErr2;
+
+// test elements of 0 size
+// expected-error@+3{{constraints not satisfied for class template 'StructuredBuffer' [with element_type = int[0]]}}
+// expected-note@*:*{{because 'int[0]' does not satisfy '__is_structured_resource_element_compatible'}}
+// expected-note@*:*{{because 'sizeof(int[0]) >= 1UL' (0 >= 1) evaluated to false}}
+StructuredBuffer<int[0]> BufferErr3;
+
+// In C++, empty structs do have a size of 1. So should HLSL.
+// The concept will accept empty structs as element types, despite it being unintuitive.
+struct Empty {};
+StructuredBuffer<Empty> BufferErr4;
+
+
+[numthreads(1,1,1)]
+void main() {
+ (void)Buff.__handle; // expected-error {{'__handle' is a private member of 'hlsl::StructuredBuffer<vector<float, 3>>'}}
+ // expected-note@* {{implicitly declared private here}}
// expected-error@+2 {{cannot assign to return value because function 'operator[]' returns a const value}}
// expected-note@* {{function 'operator[]' which returns const-qualified type 'vector<float const hlsl_device &, 3>' declared here}}
Buff[0] = 0.0;
-}
+}