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| author | Nicolas Vasilache <nicolas.vasilache@gmail.com> | 2023-03-20 05:17:39 -0700 |
|---|---|---|
| committer | Nicolas Vasilache <nicolas.vasilache@gmail.com> | 2023-03-20 05:23:17 -0700 |
| commit | ba7f3e1d1e50212bdc8cc438185519fd7257aa44 (patch) | |
| tree | ecc91c06b595718c20ca74763eaa2b75d230df59 /lldb/source/Plugins/ScriptInterpreter/Python/ScriptedProcessPythonInterface.cpp | |
| parent | 0107513fe79da7670e37c29c0862794a2213a89c (diff) | |
[mlir][Transform] Fix support for mapping to GPU warps and to linear ids
c59465e1203dd78d06e15f7ddf62141807dbd5a7 introduced mapping to warps and
linear GPU ids.
In the implementation, the delinearization basis is reversed from [x, y, z]
to [z, y x] order to properly compute the strides and allow delinearization.
Prior to this commit, we forgot to reverse it back to [x, y, z] order
before materializing the indices.
Fix this oversight.
Diffstat (limited to 'lldb/source/Plugins/ScriptInterpreter/Python/ScriptedProcessPythonInterface.cpp')
0 files changed, 0 insertions, 0 deletions
