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authorNicolas Vasilache <nicolas.vasilache@gmail.com>2023-03-20 05:17:39 -0700
committerNicolas Vasilache <nicolas.vasilache@gmail.com>2023-03-20 05:23:17 -0700
commitba7f3e1d1e50212bdc8cc438185519fd7257aa44 (patch)
treeecc91c06b595718c20ca74763eaa2b75d230df59 /lldb/source/Plugins/ScriptInterpreter/Python/ScriptedProcessPythonInterface.cpp
parent0107513fe79da7670e37c29c0862794a2213a89c (diff)
[mlir][Transform] Fix support for mapping to GPU warps and to linear ids
c59465e1203dd78d06e15f7ddf62141807dbd5a7 introduced mapping to warps and linear GPU ids. In the implementation, the delinearization basis is reversed from [x, y, z] to [z, y x] order to properly compute the strides and allow delinearization. Prior to this commit, we forgot to reverse it back to [x, y, z] order before materializing the indices. Fix this oversight.
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