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| author | joaosaffran <126493771+joaosaffran@users.noreply.github.com> | 2025-03-04 10:53:11 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-04 10:53:11 -0800 |
| commit | 6a260b3fe40c05b4f159a5d26345229ae221f593 (patch) | |
| tree | aeea6931a3b8e0b2c1903261834eeecb9c85fac6 | |
| parent | 46face18e140b1313dfdc437e6f4ee03904d245a (diff) | |
Try fix testusers/joaosaffran/129759
| -rw-r--r-- | llvm/docs/DirectX/DXContainer.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/llvm/docs/DirectX/DXContainer.rst b/llvm/docs/DirectX/DXContainer.rst index 93ed9afe42b5..b9a2067368e0 100644 --- a/llvm/docs/DirectX/DXContainer.rst +++ b/llvm/docs/DirectX/DXContainer.rst @@ -499,7 +499,7 @@ signature and passed to the shader without requiring a constant buffer resource: Root constants provide a fast way to pass small amounts of data directly to the shader without the overhead of creating and binding a constant buffer resource. Root Descriptor -~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~ Root descriptors provide a direct mechanism for binding individual resources to shader stages in the Direct3D 12 rendering pipeline. They represent a critical interface for efficient resource management, allowing applications |
