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<title>llvm-project.git/offload/plugins-nextgen, branch users/nico/python-2</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<entry>
<title>[Offload] Store kernel name in GenericKernelTy (#142799)</title>
<updated>2025-07-02T13:11:05+00:00</updated>
<author>
<name>Ross Brunton</name>
<email>ross@codeplay.com</email>
</author>
<published>2025-07-02T13:11:05+00:00</published>
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<id>4f02965ae2462b2ba05426e88ac22845e12295aa</id>
<content type='text'>
GenericKernelTy has a pointer to the name that was used to create it.
However, the name passed in as an argument may not outlive the kernel.
Instead, GenericKernelTy now contains a std::string, and copies the
name into there.</content>
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<pre>
GenericKernelTy has a pointer to the name that was used to create it.
However, the name passed in as an argument may not outlive the kernel.
Instead, GenericKernelTy now contains a std::string, and copies the
name into there.</pre>
</div>
</content>
</entry>
<entry>
<title>[Offload] Make CUDA Driver Version a string (#146049)</title>
<updated>2025-06-27T14:07:04+00:00</updated>
<author>
<name>Ross Brunton</name>
<email>ross@codeplay.com</email>
</author>
<published>2025-06-27T14:07:04+00:00</published>
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<id>102cf1b9997139ac8613d55d6dccf283dbf7e6e9</id>
<content type='text'>
AMD treats this value as a string, so for consistency require this in
NVIDIA as well. This shouldn't change the output of the
`llvm-offload-device-info` tool, but does fix an issue in liboffload
when it tries to query the version.</content>
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<pre>
AMD treats this value as a string, so for consistency require this in
NVIDIA as well. This shouldn't change the output of the
`llvm-offload-device-info` tool, but does fix an issue in liboffload
when it tries to query the version.</pre>
</div>
</content>
</entry>
<entry>
<title>[Offload] Add default for HSA agent type to silence warning (#145943)</title>
<updated>2025-06-26T19:46:08+00:00</updated>
<author>
<name>Joseph Huber</name>
<email>huberjn@outlook.com</email>
</author>
<published>2025-06-26T19:46:08+00:00</published>
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<id>df5097dd946e04022e2f4a8024564d8412f416f5</id>
<content type='text'>
Summary:
There's a new one called the AIE (AI Engine). We could handle this, but
since we don't use it currently I'm just making it future-proof. Adding
the AIE check would require checking the HSA version which isn't
worthwhile just yet.</content>
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<pre>
Summary:
There's a new one called the AIE (AI Engine). We could handle this, but
since we don't use it currently I'm just making it future-proof. Adding
the AIE check would require checking the HSA version which isn't
worthwhile just yet.</pre>
</div>
</content>
</entry>
<entry>
<title>[Offload] Add a stub unloadBinaryImpl for host device (#145716)</title>
<updated>2025-06-25T16:06:17+00:00</updated>
<author>
<name>Ross Brunton</name>
<email>ross@codeplay.com</email>
</author>
<published>2025-06-25T16:06:17+00:00</published>
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<id>3e337bc30802e28c14b5b5d253204ebb463f4d3e</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>[Offload] Add an `unloadBinary` interface to PluginInterface (#143873)</title>
<updated>2025-06-25T13:53:18+00:00</updated>
<author>
<name>Ross Brunton</name>
<email>ross@codeplay.com</email>
</author>
<published>2025-06-25T13:53:18+00:00</published>
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<id>0870c8838ba20edc0fb7efe60a0ee301bf01d209</id>
<content type='text'>
This allows removal of a specific Image from a Device, rather than
requiring all image data to outlive the device they were created for.

This is required for `ol_program_handle_t`s, which now specify the
lifetime of the buffer used to create the program.</content>
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<pre>
This allows removal of a specific Image from a Device, rather than
requiring all image data to outlive the device they were created for.

This is required for `ol_program_handle_t`s, which now specify the
lifetime of the buffer used to create the program.</pre>
</div>
</content>
</entry>
<entry>
<title>[Offload] Properly report errors when jit compiling (#145498)</title>
<updated>2025-06-24T15:27:12+00:00</updated>
<author>
<name>Ross Brunton</name>
<email>ross@codeplay.com</email>
</author>
<published>2025-06-24T15:27:12+00:00</published>
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<id>4359e55838cd29d4aa344f15543f725da25e940f</id>
<content type='text'>
Previously, if a binary failed to load due to failures when jit
compiling, the function would return success with nullptr. Now it
returns a new plugin error, `COMPILE_FAILURE`.</content>
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<pre>
Previously, if a binary failed to load due to failures when jit
compiling, the function would return success with nullptr. Now it
returns a new plugin error, `COMPILE_FAILURE`.</pre>
</div>
</content>
</entry>
<entry>
<title>[Offload] Add type information to device info nodes (#144535)</title>
<updated>2025-06-20T14:05:05+00:00</updated>
<author>
<name>Ross Brunton</name>
<email>ross@codeplay.com</email>
</author>
<published>2025-06-20T14:05:05+00:00</published>
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<id>f242360e156b407902829d694c036b2d22211894</id>
<content type='text'>
Rather than being "stringly typed", store values as a std::variant that
can hold various types. This means that liboffload doesn't have to do
any string parsing for integer/bool device info keys.</content>
<content type='xhtml'>
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<pre>
Rather than being "stringly typed", store values as a std::variant that
can hold various types. This means that liboffload doesn't have to do
any string parsing for integer/bool device info keys.</pre>
</div>
</content>
</entry>
<entry>
<title>[Offload] Replace device info queue with a tree (#144050)</title>
<updated>2025-06-13T14:22:47+00:00</updated>
<author>
<name>Ross Brunton</name>
<email>ross@codeplay.com</email>
</author>
<published>2025-06-13T14:22:47+00:00</published>
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<id>e6a3579653196af337f191ed2a3acbbf0e6d01bb</id>
<content type='text'>
Previously, device info was returned as a queue with each element having
a "Level" field indicating its nesting level. This replaces this queue
with a more traditional tree-like structure.

This should not result in a change to the output of
`llvm-offload-device-info`.</content>
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<pre>
Previously, device info was returned as a queue with each element having
a "Level" field indicating its nesting level. This replaces this queue
with a more traditional tree-like structure.

This should not result in a change to the output of
`llvm-offload-device-info`.</pre>
</div>
</content>
</entry>
<entry>
<title>[PGO][Offload] Fix offload coverage mapping  (#143490)</title>
<updated>2025-06-11T01:19:38+00:00</updated>
<author>
<name>Ethan Luis McDonough</name>
<email>ethanluismcdonough@gmail.com</email>
</author>
<published>2025-06-11T01:19:38+00:00</published>
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<id>67ff66e67734c0b283ec676899e5b89b67fdafcb</id>
<content type='text'>
This pull request fixes coverage mapping on GPU targets. 

- It adds an address space cast to the coverage mapping generation pass.
- It reads the profiled function names from the ELF directly. Reading it
from public globals was causing issues in cases where multiple
device-code object files are linked together.</content>
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<pre>
This pull request fixes coverage mapping on GPU targets. 

- It adds an address space cast to the coverage mapping generation pass.
- It reads the profiled function names from the ELF directly. Reading it
from public globals was causing issues in cases where multiple
device-code object files are linked together.</pre>
</div>
</content>
</entry>
<entry>
<title>[Offload] Explicitly create directories that contain tablegen output (#142817)</title>
<updated>2025-06-04T18:46:19+00:00</updated>
<author>
<name>Callum Fare</name>
<email>callum@codeplay.com</email>
</author>
<published>2025-06-04T18:46:19+00:00</published>
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<id>f44df93a9c2b08aa3005abf4b5f9253ecd2823d3</id>
<content type='text'>
This isn't required when building with Ninja, but with the Makefile
generator these directories don't get implicitly created.</content>
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<pre>
This isn't required when building with Ninja, but with the Makefile
generator these directories don't get implicitly created.</pre>
</div>
</content>
</entry>
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