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<title>llvm-project.git/llvm/test/CodeGen/DirectX/BufferLoadInt64.ll, branch users/nico/python-2</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<entry>
<title>[DirectX] add support for i64 buffer load/stores (#145047)</title>
<updated>2025-06-27T18:11:56+00:00</updated>
<author>
<name>Farzon Lotfi</name>
<email>farzonlotfi@microsoft.com</email>
</author>
<published>2025-06-27T18:11:56+00:00</published>
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<id>5dbd8772fed27182902b2cde55221a51a7064b0f</id>
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fixes #140321

Specifically it fixes ` error: Cannot create BufferLoad operation:
Invalid overload type`
https://hlsl.godbolt.org/z/dTq4q7o58
but no new DML shaders are building. This change now exposes #144747.

The change does two things it adds i64 support for intrinsic expansion
for the `dx_resource_load_typedbuffer`, and
`dx_resource_store_typedbuffer` intrinsics.

It also lets loaded typedbuffers crash more gracefully because of ` auto
*EVI = cast&lt;ExtractValueInst&gt;(U);` is now a `dyn_cast` and
`llvm_unreachable`.</content>
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fixes #140321

Specifically it fixes ` error: Cannot create BufferLoad operation:
Invalid overload type`
https://hlsl.godbolt.org/z/dTq4q7o58
but no new DML shaders are building. This change now exposes #144747.

The change does two things it adds i64 support for intrinsic expansion
for the `dx_resource_load_typedbuffer`, and
`dx_resource_store_typedbuffer` intrinsics.

It also lets loaded typedbuffers crash more gracefully because of ` auto
*EVI = cast&lt;ExtractValueInst&gt;(U);` is now a `dyn_cast` and
`llvm_unreachable`.</pre>
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