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<title>llvm-project.git/llvm/lib/Target/AMDGPU/AMDGPUAsmPrinter.cpp, branch users/nico/python-2</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/'/>
<entry>
<title>[AMDGPU] Replace dynamic VGPR feature with attribute (#133444)</title>
<updated>2025-06-24T09:09:36+00:00</updated>
<author>
<name>Diana Picus</name>
<email>Diana-Magda.Picus@amd.com</email>
</author>
<published>2025-06-24T09:09:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/commit/?id=a201f8872a63aa336e4f79a40e196b6c20c9001e'/>
<id>a201f8872a63aa336e4f79a40e196b6c20c9001e</id>
<content type='text'>
Use a function attribute (amdgpu-dynamic-vgpr) instead of a subtarget
feature, as requested in #130030.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Use a function attribute (amdgpu-dynamic-vgpr) instead of a subtarget
feature, as requested in #130030.</pre>
</div>
</content>
</entry>
<entry>
<title>AMDGPU: Use reportFatalUsageError for unsupported code object version (#145133)</title>
<updated>2025-06-21T04:01:18+00:00</updated>
<author>
<name>Matt Arsenault</name>
<email>Matthew.Arsenault@amd.com</email>
</author>
<published>2025-06-21T04:01:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/commit/?id=70312802184f4000b286e8830d9e1342505939ee'/>
<id>70312802184f4000b286e8830d9e1342505939ee</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[llvm] annotate interfaces in llvm/Target for DLL export (#143615)</title>
<updated>2025-06-17T20:28:45+00:00</updated>
<author>
<name>Andrew Rogers</name>
<email>andrurogerz@gmail.com</email>
</author>
<published>2025-06-17T20:28:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/commit/?id=19658d14749876cf0b6633f210c923be3709323b'/>
<id>19658d14749876cf0b6633f210c923be3709323b</id>
<content type='text'>
## Purpose

This patch is one in a series of code-mods that annotate LLVM’s public
interface for export. This patch annotates the `llvm/Target` library.
These annotations currently have no meaningful impact on the LLVM build;
however, they are a prerequisite to support an LLVM Windows DLL (shared
library) build.

## Background

This effort is tracked in #109483. Additional context is provided in
[this
discourse](https://discourse.llvm.org/t/psa-annotating-llvm-public-interface/85307),
and documentation for `LLVM_ABI` and related annotations is found in the
LLVM repo
[here](https://github.com/llvm/llvm-project/blob/main/llvm/docs/InterfaceExportAnnotations.rst).

A sub-set of these changes were generated automatically using the
[Interface Definition Scanner (IDS)](https://github.com/compnerd/ids)
tool, followed formatting with `git clang-format`.

The bulk of this change is manual additions of `LLVM_ABI` to
`LLVMInitializeX` functions defined in .cpp files under llvm/lib/Target.
Adding `LLVM_ABI` to the function implementation is required here
because they do not `#include "llvm/Support/TargetSelect.h"`, which
contains the declarations for this functions and was already updated
with `LLVM_ABI` in a previous patch. I considered patching these files
with `#include "llvm/Support/TargetSelect.h"` instead, but since
TargetSelect.h is a large file with a bunch of preprocessor x-macro
stuff in it I was concerned it would unnecessarily impact compile times.

In addition, a number of unit tests under llvm/unittests/Target required
additional dependencies to make them build correctly against the LLVM
DLL on Windows using MSVC.

## Validation

Local builds and tests to validate cross-platform compatibility. This
included llvm, clang, and lldb on the following configurations:

- Windows with MSVC
- Windows with Clang
- Linux with GCC
- Linux with Clang
- Darwin with Clang</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
## Purpose

This patch is one in a series of code-mods that annotate LLVM’s public
interface for export. This patch annotates the `llvm/Target` library.
These annotations currently have no meaningful impact on the LLVM build;
however, they are a prerequisite to support an LLVM Windows DLL (shared
library) build.

## Background

This effort is tracked in #109483. Additional context is provided in
[this
discourse](https://discourse.llvm.org/t/psa-annotating-llvm-public-interface/85307),
and documentation for `LLVM_ABI` and related annotations is found in the
LLVM repo
[here](https://github.com/llvm/llvm-project/blob/main/llvm/docs/InterfaceExportAnnotations.rst).

A sub-set of these changes were generated automatically using the
[Interface Definition Scanner (IDS)](https://github.com/compnerd/ids)
tool, followed formatting with `git clang-format`.

The bulk of this change is manual additions of `LLVM_ABI` to
`LLVMInitializeX` functions defined in .cpp files under llvm/lib/Target.
Adding `LLVM_ABI` to the function implementation is required here
because they do not `#include "llvm/Support/TargetSelect.h"`, which
contains the declarations for this functions and was already updated
with `LLVM_ABI` in a previous patch. I considered patching these files
with `#include "llvm/Support/TargetSelect.h"` instead, but since
TargetSelect.h is a large file with a bunch of preprocessor x-macro
stuff in it I was concerned it would unnecessarily impact compile times.

In addition, a number of unit tests under llvm/unittests/Target required
additional dependencies to make them build correctly against the LLVM
DLL on Windows using MSVC.

## Validation

Local builds and tests to validate cross-platform compatibility. This
included llvm, clang, and lldb on the following configurations:

- Windows with MSVC
- Windows with Clang
- Linux with GCC
- Linux with Clang
- Darwin with Clang</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "[AMDGPU] Skip register uses in AMDGPUResourceUsageAnalysis (#… (#144039)</title>
<updated>2025-06-13T10:48:24+00:00</updated>
<author>
<name>Diana Picus</name>
<email>Diana-Magda.Picus@amd.com</email>
</author>
<published>2025-06-13T10:48:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/commit/?id=a5cbd2ab0bebc722f836cd3b04dbab691ef9ed2f'/>
<id>a5cbd2ab0bebc722f836cd3b04dbab691ef9ed2f</id>
<content type='text'>
…133242)"

This reverts commit 130080fab11cde5efcb338b77f5c3b31097df6e6 because it
causes issues in testcases similar to coalescer_remat.ll [1], i.e. when
we use a VGPR tuple but only write to its lower parts. The high VGPRs
would then not be included in the vgpr_count, and accessing them would
be an out of bounds violation.

[1]
https://github.com/llvm/llvm-project/blob/main/llvm/test/CodeGen/AMDGPU/coalescer_remat.ll</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
…133242)"

This reverts commit 130080fab11cde5efcb338b77f5c3b31097df6e6 because it
causes issues in testcases similar to coalescer_remat.ll [1], i.e. when
we use a VGPR tuple but only write to its lower parts. The high VGPRs
would then not be included in the vgpr_count, and accessing them would
be an out of bounds violation.

[1]
https://github.com/llvm/llvm-project/blob/main/llvm/test/CodeGen/AMDGPU/coalescer_remat.ll</pre>
</div>
</content>
</entry>
<entry>
<title>[AMDGPU] Skip register uses in AMDGPUResourceUsageAnalysis (#133242)</title>
<updated>2025-06-03T09:20:48+00:00</updated>
<author>
<name>Diana Picus</name>
<email>Diana-Magda.Picus@amd.com</email>
</author>
<published>2025-06-03T09:20:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/commit/?id=130080fab11cde5efcb338b77f5c3b31097df6e6'/>
<id>130080fab11cde5efcb338b77f5c3b31097df6e6</id>
<content type='text'>
Don't count register uses when determining the maximum number of
registers used by a function. Count only the defs. This is really an
underestimate of the true register usage, but in practice that's not
a problem because if a function uses a register, then it has either
defined it earlier, or some other function that executed before has
defined it.

In particular, the register counts are used:
1. When launching an entry function - in which case we're safe because
   the register counts of the entry function will include the register
   counts of all callees.
2. At function boundaries in dynamic VGPR mode. In this case it's safe
   because whenever we set the new VGPR allocation we take into account
   the outgoing_vgpr_count set by the middle-end.

The main advantage of doing this is that the artificial VGPR arguments
used only for preserving the inactive lanes when using the
llvm.amdgcn.init.whole.wave intrinsic are no longer counted. This
enables us to allocate only the registers we need in dynamic VGPR mode.

---------

Co-authored-by: Thomas Symalla &lt;5754458+tsymalla@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Don't count register uses when determining the maximum number of
registers used by a function. Count only the defs. This is really an
underestimate of the true register usage, but in practice that's not
a problem because if a function uses a register, then it has either
defined it earlier, or some other function that executed before has
defined it.

In particular, the register counts are used:
1. When launching an entry function - in which case we're safe because
   the register counts of the entry function will include the register
   counts of all callees.
2. At function boundaries in dynamic VGPR mode. In this case it's safe
   because whenever we set the new VGPR allocation we take into account
   the outgoing_vgpr_count set by the middle-end.

The main advantage of doing this is that the artificial VGPR arguments
used only for preserving the inactive lanes when using the
llvm.amdgcn.init.whole.wave intrinsic are no longer counted. This
enables us to allocate only the registers we need in dynamic VGPR mode.

---------

Co-authored-by: Thomas Symalla &lt;5754458+tsymalla@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Register assembly printer passes (#138348)</title>
<updated>2025-05-07T01:01:17+00:00</updated>
<author>
<name>Matthias Braun</name>
<email>matze@braunis.de</email>
</author>
<published>2025-05-07T01:01:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/commit/?id=675cb706411ced3172bd21def5b38f5ee7cca308'/>
<id>675cb706411ced3172bd21def5b38f5ee7cca308</id>
<content type='text'>
Register assembly printer passes in the pass registry.

This makes it possible to use `llc -start-before=&lt;target&gt;-asm-printer ...` in tests.

Adds a `char &amp;ID` parameter to the AssemblyPrinter constructor to allow
targets to use the `INITIALIZE_PASS` macros and register the pass in the
pass registry. This currently has a default parameter so it won't break
any targets that have not been updated.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Register assembly printer passes in the pass registry.

This makes it possible to use `llc -start-before=&lt;target&gt;-asm-printer ...` in tests.

Adds a `char &amp;ID` parameter to the AssemblyPrinter constructor to allow
targets to use the `INITIALIZE_PASS` macros and register the pass in the
pass registry. This currently has a default parameter so it won't break
any targets that have not been updated.</pre>
</div>
</content>
</entry>
<entry>
<title>[ErrorHandling] Add reportFatalInternalError + reportFatalUsageError (NFC) (#138251)</title>
<updated>2025-05-05T10:10:03+00:00</updated>
<author>
<name>Nikita Popov</name>
<email>npopov@redhat.com</email>
</author>
<published>2025-05-05T10:10:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/commit/?id=b492ec5899082af9f34d79be9750b5e5c5d082e1'/>
<id>b492ec5899082af9f34d79be9750b5e5c5d082e1</id>
<content type='text'>
This implements the result of the discussion at:

https://discourse.llvm.org/t/rfc-report-fatal-error-and-the-default-value-of-gencrashdialog/73587

There are two different use cases for report_fatal_error, so replace it
with two functions reportFatalInternalError() and
reportFatalUsageError(). The former indicates a bug in LLVM and
generates a crash dialog. The latter does not. The names have been
suggested by rnk and people seemed to like them.

This replaces a lot of the usages that passed an explicit value for
GenCrashDiag. I did not bulk replace remaining report_fatal_error usage
-- they probably require case by case review for which function to use.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This implements the result of the discussion at:

https://discourse.llvm.org/t/rfc-report-fatal-error-and-the-default-value-of-gencrashdialog/73587

There are two different use cases for report_fatal_error, so replace it
with two functions reportFatalInternalError() and
reportFatalUsageError(). The former indicates a bug in LLVM and
generates a crash dialog. The latter does not. The names have been
suggested by rnk and people seemed to like them.

This replaces a lot of the usages that passed an explicit value for
GenCrashDiag. I did not bulk replace remaining report_fatal_error usage
-- they probably require case by case review for which function to use.</pre>
</div>
</content>
</entry>
<entry>
<title>[AMDGPU] Allocate scratch space for dVGPRs for CWSR (#130055)</title>
<updated>2025-03-19T12:49:19+00:00</updated>
<author>
<name>Diana Picus</name>
<email>Diana-Magda.Picus@amd.com</email>
</author>
<published>2025-03-19T12:49:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/commit/?id=72c3c30452d340d1a90cd3e7efe685ee188003c7'/>
<id>72c3c30452d340d1a90cd3e7efe685ee188003c7</id>
<content type='text'>
The CWSR trap handler needs to save and restore the VGPRs. When dynamic
VGPRs are in use, the fixed function hardware will only allocate enough
space for one VGPR block. The rest will have to be stored in scratch, at
offset 0.

This patch allocates the necessary space by:
- generating a prologue that checks at runtime if we're on a compute
queue (since CWSR only works on compute queues); for this we will have
to check the ME_ID bits of the ID_HW_ID2 register - if that is non-zero,
we can assume we're on a compute queue and initialize the SP and FP with
enough room for the dynamic VGPRs
- forcing all compute entry functions to use a FP so they can access
their locals/spills correctly (this isn't ideal but it's the quickest to
implement)

Note that at the moment we allocate enough space for the theoretical
maximum number of VGPRs that can be allocated dynamically (for blocks of
16 registers, this will be 128, of which we subtract the first 16, which
are already allocated by the fixed function hardware). Future patches
may decide to allocate less if they can prove the shader never allocates
that many blocks.

Also note that this should not affect any reported stack sizes (e.g. PAL
backend_stack_size etc).</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The CWSR trap handler needs to save and restore the VGPRs. When dynamic
VGPRs are in use, the fixed function hardware will only allocate enough
space for one VGPR block. The rest will have to be stored in scratch, at
offset 0.

This patch allocates the necessary space by:
- generating a prologue that checks at runtime if we're on a compute
queue (since CWSR only works on compute queues); for this we will have
to check the ME_ID bits of the ID_HW_ID2 register - if that is non-zero,
we can assume we're on a compute queue and initialize the SP and FP with
enough room for the dynamic VGPRs
- forcing all compute entry functions to use a FP so they can access
their locals/spills correctly (this isn't ideal but it's the quickest to
implement)

Note that at the moment we allocate enough space for the theoretical
maximum number of VGPRs that can be allocated dynamically (for blocks of
16 registers, this will be 128, of which we subtract the first 16, which
are already allocated by the fixed function hardware). Future patches
may decide to allocate less if they can prove the shader never allocates
that many blocks.

Also note that this should not affect any reported stack sizes (e.g. PAL
backend_stack_size etc).</pre>
</div>
</content>
</entry>
<entry>
<title>[AMDGPU] Add SubtargetFeature for dynamic VGPR mode (#130030)</title>
<updated>2025-03-18T10:48:01+00:00</updated>
<author>
<name>Diana Picus</name>
<email>Diana-Magda.Picus@amd.com</email>
</author>
<published>2025-03-18T10:48:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/commit/?id=0a21ef9536e0f591d334b230bd388bcb503e27ec'/>
<id>0a21ef9536e0f591d334b230bd388bcb503e27ec</id>
<content type='text'>
This represents a hardware mode supported only for wave32 compute
shaders. When enabled, we set the `.dynamic_vgpr_en` field of
`.compute_registers` to true in the PAL metadata.

This will be changed to use an attribute after downstream consumers
have been migrated.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This represents a hardware mode supported only for wave32 compute
shaders. When enabled, we set the `.dynamic_vgpr_en` field of
`.compute_registers` to true in the PAL metadata.

This will be changed to use an attribute after downstream consumers
have been migrated.</pre>
</div>
</content>
</entry>
<entry>
<title>[llvm][AMDGPU] Enable FWD_PROGRESS bit for GFX10+ (#128367)</title>
<updated>2025-03-17T23:17:46+00:00</updated>
<author>
<name>Alex Voicu</name>
<email>alexandru.voicu@amd.com</email>
</author>
<published>2025-03-17T23:17:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.belthelziquor.com/llvm-project.git/commit/?id=c1fabd681fed3e024879f64f2e122e667778b9be'/>
<id>c1fabd681fed3e024879f64f2e122e667778b9be</id>
<content type='text'>
From GFX10 onwards it is possible to employ benevolent scheduling of
waves. This patch unconditionally enables, for the `amdhsa` OS, the bit
which controls that capability, as it is beneficial for algorithms that
rely on more complex concurrent coordination and it is generally
performance neutral otherwise.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
From GFX10 onwards it is possible to employ benevolent scheduling of
waves. This patch unconditionally enables, for the `amdhsa` OS, the bit
which controls that capability, as it is beneficial for algorithms that
rely on more complex concurrent coordination and it is generally
performance neutral otherwise.</pre>
</div>
</content>
</entry>
</feed>
