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<title>pkg/macos: clean up for Zig 0.14, consolidate C imports into one decl</title>
<updated>2025-03-15T14:02:53+00:00</updated>
<author>
<name>Mitchell Hashimoto</name>
<email>m@mitchellh.com</email>
</author>
<published>2025-03-14T21:43:45+00:00</published>
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<id>5ad8ea6b22b91965c42fd6bd7aea1f0a959671ec</id>
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Fixes #6727

The major change in this commit is to consolidate all the C imports in
a single decl in main.zig. This is required for Zig 0.14. Without it,
the problem in #6727 will happen. I was never able to minimize why this
happens in order to open a Zig bug.

Beyond this, I fixed the build.zig and build.zig.zon to work with Zig
0.14 so that we can test building `pkg/macos` in isolation. There are no
downstream impacting changes in the build.zig files.
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Fixes #6727

The major change in this commit is to consolidate all the C imports in
a single decl in main.zig. This is required for Zig 0.14. Without it,
the problem in #6727 will happen. I was never able to minimize why this
happens in order to open a Zig bug.

Beyond this, I fixed the build.zig and build.zig.zon to work with Zig
0.14 so that we can test building `pkg/macos` in isolation. There are no
downstream impacting changes in the build.zig files.
</pre>
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<entry>
<title>pkg/macos: graphics usingns yeet</title>
<updated>2024-08-16T23:38:04+00:00</updated>
<author>
<name>Mitchell Hashimoto</name>
<email>mitchell.hashimoto@gmail.com</email>
</author>
<published>2024-08-16T23:38:04+00:00</published>
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<entry>
<title>renderer/metal: load shaders from precompiled lib</title>
<updated>2024-08-06T22:05:10+00:00</updated>
<author>
<name>Mitchell Hashimoto</name>
<email>mitchell.hashimoto@gmail.com</email>
</author>
<published>2024-08-06T22:05:10+00:00</published>
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