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<title>ghostty.git/pkg/macos/dispatch.zig, branch main</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<entry>
<title>renderer: big rework, graphics API abstraction layers, unified logic</title>
<updated>2025-06-20T21:18:41+00:00</updated>
<author>
<name>Qwerasd</name>
<email>qwerasd205@users.noreply.github.com</email>
</author>
<published>2025-06-16T23:44:44+00:00</published>
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This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
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This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
</pre>
</div>
</content>
</entry>
<entry>
<title>pkg/macos: graphics usingns yeet</title>
<updated>2024-08-16T23:38:04+00:00</updated>
<author>
<name>Mitchell Hashimoto</name>
<email>mitchell.hashimoto@gmail.com</email>
</author>
<published>2024-08-16T23:38:04+00:00</published>
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<pre>
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</entry>
<entry>
<title>renderer/metal: load shaders from precompiled lib</title>
<updated>2024-08-06T22:05:10+00:00</updated>
<author>
<name>Mitchell Hashimoto</name>
<email>mitchell.hashimoto@gmail.com</email>
</author>
<published>2024-08-06T22:05:10+00:00</published>
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